Software Engineer, C++ - Frostbite

11 Months ago • 5 Years +

Job Summary

Job Description

Software Engineer with 5+ years experience in C++ and object-oriented design. Experience with multithreaded architectures and memory management is essential.
Must have:
  • C++ Proficiency
  • Object-Oriented Design
  • Multithreaded Architectures
  • Memory Management
Good to have:
  • Procedural Asset Generation
  • Geometry/Mesh Processing
  • Houdini/Maya SDKs
  • Python Scripting
Perks:
  • Free Games
  • Remote-Friendly

Job Details

Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.

Learn More

Responsibilities

  • The mission of the Procedural team is to develop state-of-the-art procedural technologies into Frostbite to help game teams around the world build bigger and richer games.

  • As a software engineer in the procedural team you will report to the Engineering Manager and will be working on new tools to enable procedural workflows for game teams.

  • You will build high-quality code, review and provide feedback on technical designs and code written by other software engineers, and work with game teams to help them improve existing and develop new technologies.

  • Open to Hybrid and Onsite Developers.

Required Qualifications

  • Bachelor's degree or higher in Computer Science, Engineering or Software Engineering or equivalent.

  • High level of proficiency with C++ and good understanding of C# or WPF.

  • 5+ years of professional software development experience.

  • Experience designing and implementing maintainable, structured and documented code.

  • Experience with object-oriented design patterns and test-driven development.

  • Experience with multithreaded architectures and synchronisation principles.

  • Experience with memory management, multi-core use, profiling and optimization.

  • Excellent debugging skills.

  • You will be remote-friendly.

Optional Qualifications

  • Experience with asset data pipelines, procedural asset generation.

  • Experience with geometry/mesh formats and processing.

  • Experience with Houdini, Maya SDKs or other DCC tools.

  • Experience with Python for scripting or tool development.

  • Experience with rendering techniques.

  • Experience with Agile methodologies for software development.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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