This contract position for a Software Engineer - Gameplay is based in Dublin, Ireland. Responsibilities include collaborating with the planning team to understand product needs and implement optimal solutions. The role also involves creating tools for art and planning teams, streamlining workflows, and efficiently debugging gameplay features based on feedback. The ideal candidate will have at least 4 years of game development experience, proficiency in C++ or C#, and a strong understanding of game design patterns. Experience with commercial game engines (Unreal or Unity) is preferred.