Software Engineer - Platform & Tools (Contractor)

2 Months ago • 3 Years + • Game Engine • Research & Development • Undisclosed

About the job

Job Description

Software Engineer - Platform & Tools (Contractor) role at Riot Games in Shanghai. Must have 3+ years of experience in software or game development, strong Computer Science fundamentals, experience with Build and Automation Systems (e.g., Jenkins), and a broad understanding of game development workflows.
Must have:
  • Software Development
  • Game Development
  • Computer Science
  • Build Systems
Good to have:
  • Unreal Engine
  • Agile Development
  • Python, C++
  • Cross-discipline Teams

Software Engineer (Platform & Tools)

职责:

  • 与跨职能开发团队合作,收集技术需求并推动工作流优化项目的实施。
  • 集成并优化 Riot 生态系统中现有的共享管线和平台交付工具。
  • 负责游戏资产验证系统的技术设计与实现,确保其符合性能和标准要求。
  • 构建并开发工具,提升开发者在移动和 PC 平台上的迭代速度与效率。
  • 开发并实现自动化和验证工具,以保持软件质量并简化开发流程。

必备条件:

  • 扎实的计算机科学基础,涵盖数据结构、算法及系统设计。
  • 3年以上软件或游戏开发相关工作经验。
  • 拥有构建和自动化系统(如 Jenkins)的实际操作经验,熟悉 CI/CD 流程。
  • 广泛理解游戏开发的工作流和流程。

优先条件:

  • 具有与跨职能团队(包括工程师、艺术家、设计师)协作的经验。
  • 精通 Python 和 C++,并专注于游戏编程。
  • 丰富的 Unreal 引擎开发经验,了解其工具集和架构。
  • 熟悉广泛的游戏开发工具,具备持续学习新技术的热情。
  • 具备敏捷开发环境的工作经验,并能够适应迭代开发流程。

Responsibilities:

  • Collaborate with cross-discipline developers to gather requirements for workflow improvements
  • Integrate with existing Riot shared pipeline and platform delivery tooling
  • Contribute to technical design and implementation of game asset validation
  • Design and create tools to improve developer iteration efficiency on mobile and PC
  • Implement automation and validation tooling to ensure the quality of our software

Required Qualifications:

  • Proven understanding of Computer Science fundamentals
  • 3+ years of experience
  • Experience with Build & Automation Systems (e.g. Jenkins)
  • General experience with Game Development

Desired Qualifications:

  • Experience collaborating with teammates across multiple disciplines
  • Experience with Python, C++ and Game Programming
  • Experience working with Unreal Engine
  • Experience with many of the tools in a game developer’s toolbox, and the curiosity and desire to learn even more of them
  • Experience with agile development

Chatgpt:

Responsibilities:

  • Collaborate with cross-functional development teams to gather technical requirements and drive workflow optimization initiatives.
  • Integrate and enhance existing shared pipelines and platform delivery tools within Riot's ecosystem.
  • Lead the technical design and implementation of game asset validation systems to ensure compliance and performance standards.
  • Architect and develop tools aimed at increasing developer iteration speed and efficiency across mobile and PC platforms.
  • Develop and implement automation and validation tooling to uphold software quality and streamline the development process.

Required Qualifications:

  • Strong foundation in Computer Science principles, including data structures, algorithms, and systems design.
  • 3+ years of hands-on experience in software or game development.
  • Proven experience with Build and Automation Systems (e.g., Jenkins) for CI/CD pipelines.
  • Broad understanding of game development workflows and processes.

Desired Qualifications:

  • Experience collaborating with cross-disciplinary teams, including engineers, artists, and designers.
  • Proficiency in Python and C++, with a focus on game programming.
  • Extensive experience working with Unreal Engine, including knowledge of its toolset and architecture.
  • Familiarity with a broad range of game development tools, with a demonstrated eagerness to continually learn and explore new technologies.
  • Experience working in agile development environments and adapting to iterative processes.
View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Riot Games is a video game developer, publisher, and esports tournament organizer best known for League of Legends.

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

State Of São Paulo, Brazil (On-Site)

Los Angeles, California, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Riot Games

Similar Jobs

BBY India - Senior Software Engineer [T500-14591]

BBY India, India (On-Site)

Blue Yonder - Staff Software Engineer

Blue Yonder, United States (Hybrid)

ION - Cloud Engineer Kubernetes

ION, Italy (Hybrid)

Playrix - Senior Release Support Engineer

Playrix, Kazakhstan (Remote)

Lufkin Gears - Software QA - Analyst

Lufkin Gears, India (On-Site)

Snowed In Studios - Senior Generalist Programmer

Snowed In Studios, Canada (Hybrid)

Snowed In Studios - Lead Software Developer

Snowed In Studios, Canada (Remote)

Snowed In Studios - Advanced Software Developer

Snowed In Studios, Canada (Remote)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

HireRight - QA Automation Engineer

HireRight, India (Hybrid)

Tesla - Full Stack Developer (m/w/d)

Tesla, Germany (On-Site)

Playrix - Senior QA Engineer (Render Team)

Playrix, Kazakhstan (Remote)

ION - Lead Software Engineer, Italy

ION, Italy (On-Site)

Addepar - Sr. Software Engineer in Test

Addepar, India (On-Site)

Limbic Entertainment - DevOps Lead (m/f/d)

Limbic Entertainment, Germany (On-Site)

Oriserve - Lead DevOps Engineer (5+ Yrs Exp)

Oriserve, India (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Shanghai, Shanghai, China

Keywords Studios (Player Support) - Environment Art Director 环境艺术总监

Keywords Studios (Player Support), China (On-Site)

Logitech - Sr. SDT EE Engineer

Logitech, China (On-Site)

Ubisoft - UX Designer (Rainbow Six)

Ubisoft, China (On-Site)

Tencent - Senior User Acquisition Manager

Tencent, China (On-Site)

Publicis Groupe - Copywriter

Publicis Groupe, China (On-Site)

Ubisoft - Tools Programmer

Ubisoft, China (On-Site)

Logitech - Expert Firmware Engineer

Logitech, China (On-Site)

Get notifed when new similar jobs are uploaded

Game Engine Jobs

Ubisoft - Engine Programmer

Ubisoft, Italy (On-Site)

ILogos Game Studios - Senior Unreal Developer

ILogos Game Studios, (Remote)

Keywords Studios (Player Support) - Lead Game Developer

Keywords Studios (Player Support), India (On-Site)

Blind Squirrel Games - Senior Generalist Engineer

Blind Squirrel Games, United States (Hybrid)

Bitwise Alchemy - Senior Software Engineer

Bitwise Alchemy, United States (Remote)

SmileGate - Next Crossfire Mode Planning

SmileGate, South Korea (On-Site)

Alp Consulting  - 3D Unreal Developer

Alp Consulting , India (On-Site)

Spyke Games - Senior Game Developer

Spyke Games, Türkiye (On-Site)

Blizzard Entertainment - 2025 US Co-Op - Game Engineering

Blizzard Entertainment, United States (On-Site)

Demiurge Studios - Senior Unreal Engineer (PC & Console)

Demiurge Studios, (Remote)

Get notifed when new similar jobs are uploaded