Sound Designer - Vehicle Specialist

3 Weeks ago • All levels • Sound Design

Job Summary

Job Description

Cloud Imperium Games seeks a talented Sound Designer - Vehicle Specialist to join their team working on Star Citizen and Squadron 42. Responsibilities include recording, designing, and implementing high-quality audio for ships and ground vehicles. This role requires proficiency in Wwise, experience with vehicle audio systems, and a strong skill set in both creative sound design and technical implementation. The ideal candidate will possess excellent creative audio asset design and implementation skills, a clear understanding of current vehicle audio systems, and experience with field and studio recording. Mentoring junior team members will also be part of the role. A demo reel showcasing game-centric audio work is mandatory.
Must have:
  • Proficient in Wwise
  • Vehicle audio system experience
  • Creative & technical sound design skills
  • Studio & field recording knowledge
  • Modern audio software proficiency

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

We are looking for a talented Sound Designer to join the Cloud Imperium Games vehicle audio team. As part of the team you will record, design and implement audio for our Star Citizen and Squadron 42 ships and ground vehicles in a cooperative and cross disciplinary environment.

You'll have the opportunity to design and implement top-tier audio assets and be a key player in driving our ship and vehicle audio experience forward. Strong experience in game audio vehicle systems and design is preferred and a high proficiency in Wwise is essential. We're looking for a well-rounded skill set in both creative sound design and technical implementation for this role.

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole. 

For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA

What do our Sound Designers do?

  • Create and implement AAA quality audio assets using a wide range of sound design methods and techniques.
  • Own and drive improvements in targeted areas of audio in the project.
  • Assist in mentoring more junior members on the team.

What would we expect from our Sound Designers – Vehicle Specialist?

  • Proficient knowledge of audio middleware tools and game engines such as Audiokinetic’s Wwise and Amazon Lumberyard etc.
  • Proficient with modern day audio software tools (Reaper, Izotope RX, Plugins).
  • Clear and demonstrable skills in creative audio asset design and implementation.
  • Clear understanding of current vehicle audio systems, design and implementation.
  • A good knowledge of field and studio recording e.g. SFX, Foley, Dialogue etc.
  • A show-reel of relevant game-centric audio work.

Demo Reel

We are unable to assess candidates who do not submit a demo reel, and please note this is not a music composer position.

Please provide an up to date and relevant sound design demo reel displaying your creative and technical sound design skills e.g. linear sound design (sound design for a trailer, animation, gameplay capture) and game audio implementation (design and implement audio into any of the free game engines (Unity, UE4, CryEngine).
 

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

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