Responsibilities include creating dynamic effects for game character illustrations using Spine or Live2D, designing, producing, and delivering related animation resources based on requirements, communicating with programmers, and collaborating on the development of new features for using Spine/Live2D software in the game. The role also involves assisting with action design and producing 2D design drawings. The ideal candidate will be proficient in Spine or Live2D and possess strong animation skills to bring characters to life. They should be able to work effectively in a team environment and communicate their ideas clearly.