Sr. Biome Artist

1 Hour ago • All levels

About the job

SummaryBy Outscal

We are looking for a Sr. Biome Artist to create stunning in-game worlds for our AAA game. You will create detailed foliage, trees, and terrain elements while ensuring they are optimized for performance. Must have experience creating foliage and biome assets for AAA games, proficiency in tools like SpeedTree, ZBrush, Maya, 3ds Max, Blender, and Substance Painter/Designer.

At Wizards of the Coast, we connect people around the world through play and imagination. From our genre defining games like Magic: The Gathering® and Dungeons & Dragons® to our growing multiverse, we continue to innovate and build new ways to foster friendship and connection. That’s where you come in!

 

Atomic Arcade is a brand-new video game development studio located in the Raleigh-Durham, North Carolina area led by industry veterans from AAA game and film studios. We are in the process of staffing up our development team with outstanding talent to build our first multi-platform, AAA game - a bold and contemporary new take on the GI JOE Universe starring the legendary character Snake Eyes! This is an excellent opportunity to not only build an outstanding AAA experience but to also help form the core foundations for the studio and team to build upon. We are proud to be part of Wizards of the Coast which is a division of Hasbro.

 

 

We are seeking a talented Sr. Biome and Foliage Artist to join our team, focusing on crafting immersive and realistic environmental assets. This role is vital to creating stunning in-game worlds, combining both artistic vision and technical expertise. You will work on creating detailed foliage, trees, plants, and terrain elements while ensuring they are optimized for performance. Your work will contribute to the visual and gameplay experience, bringing life to a variety of game environments.

 

What You'll Do:

  • Design and create high-quality 3D models for foliage, trees, rocks, and other terrain assets, ensuring they meet both artistic and gameplay requirements.
  • Collaborate with the Art Director and Environment Leads to define and maintain visual style and standards for biomes and natural environments.
  • Integrate foliage and terrain assets into the game engine, ensuring optimal performance and visual fidelity.
  • Work closely with game designers to ensure that foliage and terrain elements support gameplay functionality and mechanics.
  • Refine and optimize asset pipelines, incorporating new tools and techniques to improve workflow efficiency and quality.

 

What You'll Bring:

  • Proven experience creating foliage and biome assets for AAA games, with a portfolio that demonstrates expertise in vegetation and natural environments.
  • Proficiency in tools like SpeedTree, ZBrush, Maya, 3ds Max, Blender, and Substance Painter/Designer.
  • Strong understanding of PBR workflows and real-time rendering techniques for creating photo-realistic environments.
  • Ability to balance artistic creativity with technical constraints to deliver optimized assets that perform well in-game.
  • Excellent problem-solving skills and the ability to adapt to new challenges in asset creation and optimization.
  • Strong communication and collaboration skills, with the ability to work effectively across departments including Art, Design, and Tech.
  • Familiarity with game engines like Unreal Engine or Unity, with experience in integrating and optimizing assets within these platforms.

 

Compensation Range, Currency USD:

  • Starting Pay Range: $88,100
  • Pay Range End: $175,100

We are an Equal Opportunity / Affirmative Action Employer

The above is intended to describe the general content of and the requirements for satisfactory performance in this position. It is not to be construed as an exhaustive statement of the duties, responsibilities, or requirements of the position.

We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. If you are selected to move forward in our application process and need to request an accommodation, please let your recruiter or coordinator know.

 

In compliance with local law, we are disclosing the compensation range for this role. The range listed is just one component of Wizards of the Coast’s total compensation package for employees. Employees may also be eligible for annual and long-term incentives. In addition, Wizards of the Coast provides a variety of benefits to employees. Here’s a look at what your benefits package may include: Medical, Dental & Vision Insurance, Paid Vacation Time & Holidays, Generous 401(k) match, Paid Parental Leave, Volunteer Program, Employee Giving & Matching Gifts Programs, Tuition Reimbursement, Product Discounts, and more.

#AtomicArcade

$88.1K - $175.1K/yr (Outscal est.)
$131.6K/yr avg.
Durham, North Carolina, United States

About The Company

Hasbro is a leading toy and game company whose mission is to entertain and connect generations of fans through the wonder of storytelling and exhilaration of play. Hasbro delivers engaging brand experiences for global audiences through toys, consumer products, gaming and entertainment, with a portfolio of iconic brands including MAGIC: THE GATHERING, DUNGEONS & DRAGONS, Hasbro Gaming, NERF, TRANSFORMERS, PLAY-DOH and PEPPA PIG, as well as premier partner brands.

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