Sr. Biome Artist

1 Month ago • All levels • Technical Art

About the job

Job Description

As a Sr. Biome and Foliage Artist at Atomic Arcade, you will play a crucial role in crafting immersive and realistic environmental assets for our upcoming AAA game, a reimagining of the GI JOE Universe. You will design and create high-quality 3D models of foliage, trees, rocks, and other terrain elements, ensuring they meet both artistic and gameplay requirements. You will collaborate with the Art Director and Environment Leads to define and maintain visual style and standards for biomes and natural environments. You will also be responsible for integrating foliage and terrain assets into the game engine, ensuring optimal performance and visual fidelity. This role involves working closely with game designers to ensure that foliage and terrain elements support gameplay functionality and mechanics. Additionally, you will refine and optimize asset pipelines, incorporating new tools and techniques to improve workflow efficiency and quality.
Must have:
  • Proven experience creating foliage and biome assets for AAA games
  • Proficiency in tools like SpeedTree, ZBrush, Maya, 3ds Max, Blender, and Substance Painter/Designer
  • Strong understanding of PBR workflows and real-time rendering techniques
  • Ability to balance artistic creativity with technical constraints
  • Excellent problem-solving skills
  • Strong communication and collaboration skills
  • Familiarity with game engines like Unreal Engine or Unity
Perks:
  • Medical, Dental & Vision Insurance
  • Paid Vacation Time & Holidays
  • Generous 401(k) match
  • Paid Parental Leave
  • Volunteer Program
  • Employee Giving & Matching Gifts Programs
  • Tuition Reimbursement
  • Product Discounts
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

At Wizards of the Coast, we connect people around the world through play and imagination. From our genre defining games like Magic: The Gathering® and Dungeons & Dragons® to our growing multiverse, we continue to innovate and build new ways to foster friendship and connection. That’s where you come in!

 

Atomic Arcade is a brand-new video game development studio located in the Raleigh-Durham, North Carolina area led by industry veterans from AAA game and film studios. We are in the process of staffing up our development team with outstanding talent to build our first multi-platform, AAA game - a bold and contemporary new take on the GI JOE Universe starring the legendary character Snake Eyes! This is an excellent opportunity to not only build an outstanding AAA experience but to also help form the core foundations for the studio and team to build upon. We are proud to be part of Wizards of the Coast which is a division of Hasbro.

 

 

We are seeking a talented Sr. Biome and Foliage Artist to join our team, focusing on crafting immersive and realistic environmental assets. This role is vital to creating stunning in-game worlds, combining both artistic vision and technical expertise. You will work on creating detailed foliage, trees, plants, and terrain elements while ensuring they are optimized for performance. Your work will contribute to the visual and gameplay experience, bringing life to a variety of game environments.

 

What You'll Do:

  • Design and create high-quality 3D models for foliage, trees, rocks, and other terrain assets, ensuring they meet both artistic and gameplay requirements.
  • Collaborate with the Art Director and Environment Leads to define and maintain visual style and standards for biomes and natural environments.
  • Integrate foliage and terrain assets into the game engine, ensuring optimal performance and visual fidelity.
  • Work closely with game designers to ensure that foliage and terrain elements support gameplay functionality and mechanics.
  • Refine and optimize asset pipelines, incorporating new tools and techniques to improve workflow efficiency and quality.

 

What You'll Bring:

  • Proven experience creating foliage and biome assets for AAA games, with a portfolio that demonstrates expertise in vegetation and natural environments.
  • Proficiency in tools like SpeedTree, ZBrush, Maya, 3ds Max, Blender, and Substance Painter/Designer.
  • Strong understanding of PBR workflows and real-time rendering techniques for creating photo-realistic environments.
  • Ability to balance artistic creativity with technical constraints to deliver optimized assets that perform well in-game.
  • Excellent problem-solving skills and the ability to adapt to new challenges in asset creation and optimization.
  • Strong communication and collaboration skills, with the ability to work effectively across departments including Art, Design, and Tech.
  • Familiarity with game engines like Unreal Engine or Unity, with experience in integrating and optimizing assets within these platforms.

 

Compensation Range, Currency USD:

  • Starting Pay Range: $88,100
  • Pay Range End: $175,100

We are an Equal Opportunity / Affirmative Action Employer

The above is intended to describe the general content of and the requirements for satisfactory performance in this position. It is not to be construed as an exhaustive statement of the duties, responsibilities, or requirements of the position.

We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. If you are selected to move forward in our application process and need to request an accommodation, please let your recruiter or coordinator know.

 

In compliance with local law, we are disclosing the compensation range for this role. The range listed is just one component of Wizards of the Coast’s total compensation package for employees. Employees may also be eligible for annual and long-term incentives. In addition, Wizards of the Coast provides a variety of benefits to employees. Here’s a look at what your benefits package may include: Medical, Dental & Vision Insurance, Paid Vacation Time & Holidays, Generous 401(k) match, Paid Parental Leave, Volunteer Program, Employee Giving & Matching Gifts Programs, Tuition Reimbursement, Product Discounts, and more.

#AtomicArcade

View Full Job Description
$88.1K - $175.1K/yr (Outscal est.)
$131.6K/yr avg.
Durham, North Carolina, United States

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Hasbro is a leading toy and game company whose mission is to entertain and connect generations of fans through the wonder of storytelling and exhilaration of play. Hasbro delivers engaging brand experiences for global audiences through toys, consumer products, gaming and entertainment, with a portfolio of iconic brands including MAGIC: THE GATHERING, DUNGEONS & DRAGONS, Hasbro Gaming, NERF, TRANSFORMERS, PLAY-DOH and PEPPA PIG, as well as premier partner brands.

Uxbridge, England, United Kingdom (On-Site)

Kowloon, Hong Kong (On-Site)

Kowloon, Hong Kong (Hybrid)

North Carolina, United States (On-Site)

Hessen, Germany (On-Site)

Hai Phong, Vietnam (On-Site)

Renton, Washington, United States (On-Site)

New South Wales, Australia (Hybrid)

View All Jobs

Get notified when new jobs are added by Hasbro

Similar Jobs

PLAION - 3D Generalist (all Genders)

PLAION, Germany (Hybrid)

Kojima Productions - Environment Artist

Kojima Productions, Japan (On-Site)

Happy Finish - Unreal Engine Artist

Happy Finish, United Kingdom (Hybrid)

Sperasoft - 3D Artist Props/Environment

Sperasoft, United Arab Emirates (Hybrid)

Virtuos - Experienced Technical Artist

Virtuos, Ireland (Remote)

Pix Rock Vfx   - VFX Paint/Prep Artist

Pix Rock Vfx , India (On-Site)

Cloud Chamber - Technical Art Director

Cloud Chamber, Canada (Hybrid)

IO Interactive - Lead Technical Artist

IO Interactive, United Kingdom (Hybrid)

Limbic Entertainment - Technical Artist

Limbic Entertainment, Germany (Hybrid)

Blizzard Entertainment - Mid to Senior VFX Artist - Overwatch 2

Blizzard Entertainment, South Korea (Hybrid)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

The Walt Disney Company - Senior Effects Technical Director

The Walt Disney Company, Australia (On-Site)

Mass Virtual - Sr. Technical Level Designer

Mass Virtual, United States (On-Site)

Playground Games - Environment Artist (All Levels)

Playground Games, United Kingdom (Hybrid)

Blizzard Entertainment - 2025 US Summer Internship - Environment Art

Blizzard Entertainment, United States (On-Site)

ILogos Game Studios - Lead Unreal Technical Artist

ILogos Game Studios, (Remote)

Geeksynergy Technologies   - 3D Artist (Architectural Modeling and Animation)

Geeksynergy Technologies , India (On-Site)

Right Vision Consultancy services - 3D Visualiser

Right Vision Consultancy services, India (On-Site)

Knack Studios - 3D Artist

Knack Studios, India (On-Site)

Sphere Entertainment Co - Drone Artist

Sphere Entertainment Co, United States (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Durham, North Carolina, United States

Visa - Product Manager, Buyer Product Architecture

Visa, United States (On-Site)

Nielsen Holdings - Field Sales Representative

Nielsen Holdings, United States (Remote)

Nintendo - CONTRACT - Product Specialist (Portuguese)

Nintendo, United States (Hybrid)

Notion - B2B Growth Marketing Manager

Notion, United States (On-Site)

xplor - Outside Sales Account Executive, Northeast

xplor, United States (Remote)

Next Level Business Services - Workday Integration Tester

Next Level Business Services, United States (On-Site)

Patel greene - Roadway Project Manager

Patel greene, United States (On-Site)

PENN Interactive - Manager, Analytics Reporting

PENN Interactive, United States (Hybrid)

Blinkhealth - Pharmacy Quality Improvement Specialist (On-site)

Blinkhealth, United States (On-Site)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Larian Studios - Senior VFX Artist

Larian Studios, Ireland (On-Site)

2K - Senior Motion Graphics Artist

2K, Hungary (On-Site)

Milk Visual Effects - CG Supervisor

Milk Visual Effects, (On-Site)

Eclipse Gaming Systems - Technical Artist

Eclipse Gaming Systems, United States (On-Site)

2K - Technical Art Director

2K, United States (Remote)

Keywords Studios (Player Support) - Lead Artist

Keywords Studios (Player Support), Australia (On-Site)

Scopely - Technical Art - Intern

Scopely, India (Hybrid)

Scanline VFX - Senior Pipeline Developer (Maya)

Scanline VFX, Canada (Remote)

Get notifed when new similar jobs are uploaded