• Sync and create game builds and environments
• Minimize turnaround time for automated tests
• Ensure good builds get to QA staff and partners quickly and reliably
• Assist with reporting on game build health
• Ensure our publisher QA environment can replicate dev QAs where appropriate
• Mentor team members on good build and dev practices
• Assist with testing and preservation of game projects
Primary interfaces:
• Test Services
• Developers & Producer/s
• Engineering and Certification Services
• IT Support Group (PDIT)
• 3+ years working in a Build Engineering role
• Ability to identify and address hardware and software bottlenecks impacting build pipelines
• Jenkins and Perforce experience
• Experience with distributed build formats
• Experience with python, C#, Java, PowerShell, Groovy
• AAA games development experience
• Multiplatform experience
• Experience working in agile project environment
• Highly motivated, autonomous, and proactive
• Ability to effectively articulate complex ideas and concepts to individuals with varying degrees of
technical experience and seniority within the organisation
Beneficial Experience:
• Unreal Engine experience
• Git / bitbucket experience
• Virtualisation experience + knowledge of DevOps management solutions and environments
• Educated to degree level or equivalent
• Broad interest in the games industry
• Knowledge of testing and test automation
• Web app development experience; database management, data serialization / deserialization
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