Sr. Level Designer

3 Months ago • 6-10 Years • Level Design

About the job

Job Description

Azra Games seeks a Sr. Level Designer with 6+ years of experience in 3D real-time game level design. Must have a strong portfolio showcasing single-player mission design and geo construction, with a deep understanding of level geometry, gameplay systems, player psychology, and mission logic.
Must have:
  • 3D Level Design
  • Single-Player Missions
  • Geo Construction
  • Gameplay Systems
Good to have:
  • Multiplayer Design
  • Generative AI
  • Blockouts
  • End-to-End Design
Perks:
  • Platinum Healthcare
  • Unlimited PTO
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Azra Games is recapturing the childhood thrill of storytelling with your entire toy box for modern AAA gaming. We are dedicated to one genre, role-playing games, and led by veteran designer Mark Otero (Zero-to-one director of Star Wars: Galaxy of Heroes, EA’s most successful mobile game of all time, with $1.5B lifetime revenue). Azra has assembled an expert team with decades of experience building blockbuster games. Our debut release, Legions & Legends, will be Mark’s ninth RPG. And his best. Azra Games believes in harnessing the power of technology, with a focus on generative AI, to radically disrupt & transform game development.

Responsibilities:

  • Create levels that highlight and evolve the game's systems and mechanics, and mesh well with the flavor of the game's universe. Define new taxonomies, and metrics, and develop expert techniques.
  • Evaluation and iteration of map flows to ensure the best possible gameplay experience
  • Develop 3D environments to creatively challenge our players' gameplay actions and abilities.
  • Work with all disciplines and contribute to topics at the project level. While everyone has an area of focus, building a great game and a great development experience is everyone's responsibility.

Requirements

  • Minimum six years of experience designing 3D real-time video game levels and building the geo for them.
  • An online portfolio (time-indexes with links to publicly available videos are also acceptable) showing shipped 3D real-time video game levels that you personally designed and built.
  • Regardless of genre, your portfolio must reflect substantial hands-on experience in single-player mission design and geo construction, be it blockouts or full end-to-end level design and construction. (Multiplayer level design experience will be viewed as a supplemental showcase of your range and variety of skills but is not necessary.)
  • You are well versed in concepts such as control of pacing and composition, sequencing of events through a practical implementation perspective, experience with complex objective logic, and how the construction of geometry relates to all those concepts.
  • You can explain your design process in depth, demonstrating your understanding of the way level geometry, gameplay systems, player psychology, and mission logic mesh to create fun player experiences.
  • Ideally based locally to the Sacramento area. We are open to Hybrid and Remote candidates with the expectation of coming to the office based on needs. Cadence will be agreed upon with the Hiring Manager.

The perks of working at Azra:

  • Competitive salary & equity
  • Platinum healthcare plan for you and your family 💯 paid for by Azra Games. Including health, vision, and dental!
  • Parental leave
  • Unlimited paid time off
  • Work that fits your lifestyle – Work from our studio office in Sacramento, CA, and/or hybrid, and anything in between.
  • Occasional catered lunches and dinners
  • Office social events including happy hours, parties, and community service projects.
  • A generous technology budget to provide the best gear you need to be your most productive and happy self.
  • A packed snack room and loaded fridge
  • Dedicated Game Room for "Market Research" 😏
  • An authentic office environment where you get to be YOU

Azra Games is an equal opportunity employer and considers qualified applicants for employment without regard to race, color, religion, sex, national origin, sexual orientation, gender identity, disability, or other applicable legally protected characteristics. Azra Games is an inclusive workplace where everyone is welcome and employee differences are celebrated.

Base Salary Range: $90,130 - $137,901. The final salary offered for this position may take into account a number of factors including, but not limited to, location, skills, education, and experience.

View Full Job Description
$90.1K - $137.9K/yr (Outscal est.)
$114.0K/yr avg.
Austin, Texas, United States

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Founded by the developers of Star Wars: Galaxy of Heroes and entertaining the world with unforgettable RPGs

Austin, Texas, United States (On-Site)

California, United States (Hybrid)

California, United States (Hybrid)

Austin, Texas, United States (On-Site)

Austin, Texas, United States (Hybrid)

Austin, Texas, United States (On-Site)

California, United States (Hybrid)

California, United States (Hybrid)

California, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Azra Games

Similar Jobs

Playrix - Location Game Designer

Playrix, Cyprus (Remote)

Twitch - Software Engineer II - iOS

Twitch, United States (On-Site)

Edgemony - AWS Cloud Engineer

Edgemony, Italy (Hybrid)

Nagarro - Principal Engineer, IOT

Nagarro, India (On-Site)

Cloud Imperium Games - Gameplay Programmer

Cloud Imperium Games, Germany (On-Site)

Cloud Imperium Games - AI Designer

Cloud Imperium Games, United Kingdom (On-Site)

Socialpoint - Level Designer Intern

Socialpoint, Spain (Hybrid)

Virtuos - Lead Level Artist

Virtuos, Vietnam (On-Site)

Epoch Games - Unreal Engine Level Designer

Epoch Games, United States (Remote)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Zones - Client Solutions Architect

Zones, United States (Remote)

Cadence - Lead Product Engineer

Cadence, China (On-Site)

Rackspace Technology - Director Software Engineering GTM Application- India

Rackspace Technology, India (Hybrid)

Climax Studios - Senior Games Designer

Climax Studios, United Kingdom (On-Site)

Blizzard Entertainment - Senior Outsource Supervisor, Environment Art - Overwatch | Irvine, CA

Blizzard Entertainment, United States (On-Site)

Spyke Games - Level Designer

Spyke Games, Türkiye (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Austin, Texas, United States

USE Insider - Enterprise Account Executive - United States

USE Insider, United States (Remote)

Visa - Product Manager, Buyer Product Architecture

Visa, United States (On-Site)

Interface AI - Technical Customer Success Manager

Interface AI, United States (Remote)

WME IMG - Manager, Production & Hospitality

WME IMG, United States (On-Site)

Barracuda Networks  Inc  - ​​Account Executive​ (Texas)

Barracuda Networks Inc , United States (On-Site)

undefined - Technical Consultant, West

United States (Remote)

Fliff  Inc  - Customer Success Specialist

Fliff Inc , United States (On-Site)

Get notifed when new similar jobs are uploaded

Level Design Jobs

IO Interactive - Level Designer

IO Interactive, Spain (Hybrid)

Climax Studios - Combat Designer | Bosses - Specialist Role

Climax Studios, United Kingdom (On-Site)

Cloud Imperium Games - Gameplay Programmer

Cloud Imperium Games, Germany (On-Site)

Unity - Senior Level Designer, New Hybrid Games

Unity, United Kingdom (On-Site)

Sperasoft - Senior Level Artist

Sperasoft, United Arab Emirates (On-Site)

VRWERX - Game Designer

VRWERX, United States (On-Site)

Sperasoft - Level Artist

Sperasoft, United Arab Emirates (On-Site)

That's No Moon - Level Designer (Project Hire)

That's No Moon, United States (On-Site)

Valve corporation - Level Designer

Valve corporation, United States (On-Site)

Get notifed when new similar jobs are uploaded