Studio Art Lead - Fully Remote

1 Week ago • 10-15 Years

About the job

SummaryBy Outscal

Must have:
  • Game Art Experience
  • Leadership & Mentoring
  • Portfolio & Concepts
  • Art Tools & Software
Good to have:
  • Casual Game Focus
  • Unity & 3D Modeling
  • Version Control Systems
  • Team Collaboration Skills
Perks:
  • Remote First
  • Flexible Working Hours
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Job description

SOFTGAMES is looking for a Studio Art Lead - Fully Remote to elevate our studio's artistic quality and performance. In this role you will focus on 3 core areas:

  • Art Team Development

  • Moderating art-related communication between artists, game teams, and management

  • Concept creation for new projects

As Studio Art Lead, you will have a unique position within our organization: Your role is essential in establishing high artistic standards while respecting the unique direction of each project. You will focus on advising, mentoring, and supporting the teams as you guide artists across various game teams, fostering an environment where creativity, innovation, and professional growth can thrive.

All of this will be achieved in a remote environment, requiring a strong ability to connect without in-person interaction effectively.

**Qualified applicants will be expected to complete an Art Assignment.

Your Role

Your role consists of three main parts:

  1. Art Team Development and Expansion
    • Mentor and train artists across multiple game teams.
    • Identify talent gaps and help recruit specialized roles.
    • Introduce modern tools, techniques, and workflows to streamline production and elevate artistic output.
    • Establish standards and improve processes.
  2. Moderation and Support for Artists
    • Facilitate cross-team knowledge exchange to foster collaboration and growth.
    • Moderate communication and feedback loops between artists without compromising the independence of individual game teams.
    • Raise Art related topics to studio management.
    • Promote a positive, collaborative culture, ensuring the art team feels supported and empowered.
  3. Concept Creation and New Project Support
    • Play a key role in creating new concepts and defining art styles for upcoming projects.
    • Assemble and guide new project teams, providing direction on style, vision, and execution.
    • Collaborate closely with other leads to establish the foundation for successful project execution.

Additional Responsibilities

  • Conduct regular 1-on-1s with artists to check in on their progress, provide feedback, and offer support.

  • Champion the implementation of new technology and software that aligns with the studio's vision.

  • Collaborate with other department leads (e.g., design, programming) to ensure a smooth development pipeline.

  • Contribute to studio-level discussions on the future of our games and how to elevate their visual identity.

  • Manage the overall health and well-being of the art team, advocating for work-life balance and healthy workloads.

Your profile

You’re a highly experienced artist who understands both the creative and technical aspects of game art and can align artistic goals with production realities. An empathetic leader with a passion for mentoring and nurturing artistic talent. You create a supportive environment where artists can thrive and grow, balancing individual development with team needs.

  • A minimum of 10+ years in the games industry, with a proven track record of contributing to shipped titles, preferably in casual games.

  • At least 5+ years of experience in a Senior Artist or leadership position within a gaming studio, showcasing strong artistic direction and team leadership.

  • An exceptional portfolio that demonstrates expertise in creating game art, including concept art, asset creation, and stylistic leadership.

  • Proven experience mentoring and leading teams, providing actionable feedback, and fostering the growth of artists’ talents across multiple projects.

  • Hands-on experience with modern art tools and software, such as Adobe Creative Suite, Unity, 3D modeling software (Blender, Maya, etc.), and version control systems (e.g., Git).

  • Thorough understanding of the game development cycle, from concept to final release, and how art integrates seamlessly within it.

  • Exceptional Communication in English, both verbal and written.

  • A proactive attitude and genuine passion for casual games, driving continuous improvement and innovation in both team management and artistic output.

Benefits

SOFTGAMES offers a competitive package, including:

  • Remote first - We have a flexible working setup. Either fully remote wherever you are or on-site in our modern office in central Berlin - You decide.

  • Flexible working hours - Structure your working hours to your needs. No crunch, no overtime!

  • Generous vacation regulation no matter where you are!

  • Home office allowance - Working from home but something is missing? We offer a budget to make your home office as productive as possible.

  • Further Training - Everyone at SOFTGAMES is offered training opportunities to strengthen their skills or learn something new!

  • Studio - We’re a remote-first company but also offer a super modern office with state-of-the-art tech, based in the center of Berlin.

  • Equipment - Choose between a MacBook Pro or Lenovo Laptop.

  • Meal allowances - A monthly budget is additionally granted to be spent for your lunches.

  • Monthly extra grant for home office electricity + internet costs.

  • Swag - Enjoy our stylish Hoodies, Bags, Mugs, etc.

  • Offsite Retreats - Twice a year the entire company gets together to learn, share ideas, focus on the future, and celebrate our successes. Our events in general are epic but our off-site Retreat is one of a kind.

At SOFTGAMES, we value a diverse and inclusive work environment where everyone's ideas are heard and valued. Join our dynamic team and be part of the exciting world of mobile gaming. Apply now and let your expertise shine!

Job requirements

SOFTGAMES is the leading instant gaming company. We develop casual, truly social games that can be played instantly across all devices. Our hypersocial blockbuster game “Bubble Shooter Pro” became a global top grossing game on Facebook and is played by millions of people around the world every day. We partner closely with Facebook, Samsung and more to craft the next generation of instant games that billions of people can play together. SOFTGAMES is a remote first company and the home of 100 people from all over the world. We believe in proactive, independent teams with the freedom to take initiative, challenge the status quo, and with the mission to create fun and everlasting Instant Games.


At SOFTGAMES, we believe that different perspectives and background in our teams contribute to the quality of our work. We value diversity and therefore welcome all applications - regardless of gender, nationality, ethnic and social origin, religion / worldview, disability, age as well as sexual orientation and identity.


Have we caught your interest? Then we look forward to your detailed application together with your salary expectations and earliest possible start date.

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About The Company

SOFTGAMES is the leading instant gaming company. We develop casual, truly social games that can be played instantly across all devices. Our hypersocial blockbuster game "Bubble Shooter Pro" became a global top grossing game on Facebook and is played by millions of people around the world every day. 


We partner closely with Facebook, Samsung and more to craft the next generation of instant games that billions of people can play together. SOFTGAMES is a remote first company and the home of 100 people from all over the world. We believe in proactive, independent teams with the freedom to take initiative, challenge the status quo, and with the mission to create fun and everlasting Instant Games.

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