System Programmer

4 Weeks ago • All levels • Systems Design

About the job

Job Description

System Programmer position in Minato-ku, Tokyo, Japan. Responsibilities include designing, proposing, and implementing system programs for new projects; researching and developing system programs targeting the latest hardware (file systems, large-scale asset systems, job systems, memory management); building and improving the CI environment (automatic test environment, build flow); and game engine maintenance and optimization. Requires experience creating games with C++ and deep knowledge of implementing low-level layers in game production. New graduates or those without industry experience are encouraged to apply, emphasizing transferable skills. Desirable experience includes game engine production, optimization, maintenance, console SDK usage, and in-depth knowledge of cutting-edge game production technology and hardware.
Must have:
  • C++ game development experience
  • Low-level game development knowledge
  • CI environment building/improvement
  • Game engine maintenance/optimization
Good to have:
  • Game engine production experience
  • Console SDK experience
  • Knowledge of cutting-edge game tech
  • Hardware expertise
  • High-end game experience
Perks:
  • Various insurance
  • Transportation expenses
  • Annual salary revision
  • Medical checkups
  • Telework available
  • Congratulatory and condolence allowances
  • Corporate defined contribution pension plan (full-time)
  • Incentives (full-time)

When you click on the "APPLY NOW" button, your default email client will pop up.
※If your email app does not activate, please send an email to with your desired position in the subject line and submit any required documents.

 

Work duties

  • Designing, proposing, and implementing system programs in new projects
  • Researching and developing system programs targeting the latest hardware File systemsLarge-scale asset systemsJob systemsMemory management, etc.
  • Building and improving the CI environment ーAutomatic test environmentBuild flow, etc.
  • Game engine maintenance and optimization
     

Eligibility

  • Have experience in creating games with C++
  • Have deep knowledge and experience in implementing low-level layers in game production

For new graduates, there is no need to meet all of the eligibility requirements. 
For those with no experience in the industry, it is not necessary to meet all of the eligibility requirements, but please appeal mainly with your abilities to compensate for this. 

Desirable experiences, etc. (not required)

  • Experience in game engine production, optimization, and maintenance
  • Experience in using a SDK for console platforms
  • In-depth knowledge of cutting-edge game production technology
  • In-depth knowledge of hardware
  • In-depth knowledge and experience with high-end games

Documents to be submitted

  • Resume (with photo)
  • Work history                                   

Please specify all game titles you have been involved with in the past and the details of your duties while working on them.                          

Please specify any program languages that you can use, the number of years you have used them, and the typical contents you have produced with them.            

Please specify software that you can use (Photoshop, Maya, Eclipse, etc.), the number of years you have used them, and the typical contents you have produced with them.     

 

[EMPLOYMENT STATUS] Full-time employee, Contract worker
 

[LOCATION] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)
 

[WORK HOURS] Discretionary Labor System
Standard work hour starts at 10:00 am. Exact work hours are left to individual discretion.
 

[SALARY] Annual salary, performance incentive system in place
We will take into consideration your past experiences and abilities and match them to our company regulations.
 

[BENEFITS] Various insurance, transportation expenses, salary revision (once a year), medical checkups, telework available, congratulatory and condolence allowances, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only)
 

[TIME-OFF] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

KOJIMA PRODUCTIONS is an independent studio led by game creator, Hideo Kojima.


Our mission is to bring joy and surprise to our audience with AAA experiences that are innovative, unique, and of the highest quality than any other.

We are a studio that strives for world-class quality in an open and global environment with cutting-edge technology. At KOJIMA PRODUCTIONS, each and every person is an explorer of entertainment.


Since its release in 2019, the studio’s first title, DEATH STRANDING, has received numerous awards, released on multiple platforms, and continues to be widely acclaimed worldwide with a film adaptation announced in 2022.

The studio has also announced that it is currently working on a sequel, DEATH STRANDING 2 (Working Title), as well as a new game title that is “completely new and no one has ever experienced or seen before.”

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

View All Jobs

Get notified when new jobs are added by Kojima Productions

Similar Jobs

Eclipse Gaming Systems - Technical Artist

Eclipse Gaming Systems, United States (On-Site)

ION - Senior Java Developer - Italy

ION, Italy (On-Site)

Next Level Business Services - Full Stack Developer

Next Level Business Services, United States (On-Site)

Next Level Business Services - Java Developer with Oracle SOA

Next Level Business Services, United States (On-Site)

Epic Games - Senior Gameplay Designer

Epic Games, Canada (On-Site)

Epic Games - Senior Gameplay Animator

Epic Games, Canada (On-Site)

Regent Craft - Flight Controls Engineering Intern

Regent Craft, United States (On-Site)

Fluence - Battery Systems Engineer

Fluence, China (Hybrid)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

ION - Technical Consultant - Endur

ION, United States (On-Site)

ION - Lead Software Engineer, Italy

ION, Italy (On-Site)

ION - Senior Java Developer - Italy

ION, Italy (On-Site)

Kojima Productions - Tools Programmer

Kojima Productions, Japan (On-Site)

ION - Technical Consultant - Endur

ION, United States (On-Site)

Saviynt - Java Senior Engineer, Software Engineering

Saviynt, United States (Hybrid)

Luxoft - Calypso Application Support

Luxoft, Singapore (On-Site)

Kojima Productions - 3D Rendering Programmer / Effects Programmer

Kojima Productions, Japan (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Tokyo, Japan

Logitech - B2B Senior Marcom Specialist

Logitech, Japan (On-Site)

The Walt Disney Company - Senior Manager, Acquisition

The Walt Disney Company, Japan (On-Site)

Niantic - Marketing Manager, Pikmin Bloom

Niantic, Japan (Hybrid)

Keywords Studios (Player Support) - Shift Lead - New Project

Keywords Studios (Player Support), Japan (On-Site)

Kojima Productions - Animation Programmer

Kojima Productions, Japan (On-Site)

The Walt Disney Company - Lead Coordinator, DTC Retail

The Walt Disney Company, Japan (On-Site)

Eleven Labs - Sr. Account Executive - Japan

Eleven Labs, Japan (Remote)

Get notifed when new similar jobs are uploaded

Systems Design Jobs

Zynga - Senior Systems Designer - Echtra Games

Zynga, United States (Remote)

Meta - Hardware Engineer, Power

Meta, United States (On-Site)

IO Interactive - Gameplay Programmer

IO Interactive, Türkiye (Hybrid)

IO Interactive - Gameplay Programmer

IO Interactive, Sweden (Hybrid)

Destinus - UAV Systems Engineer

Destinus, France (On-Site)

Activision - Lead Systems Designer

Activision, United Kingdom (On-Site)

Regent Craft - Flight Controls Engineering Intern

Regent Craft, United States (On-Site)

Get notifed when new similar jobs are uploaded