System Programmer

1 Month ago • All levels • Systems Design • Undisclosed

About the job

Job Description

System Programmer position in Minato-ku, Tokyo, Japan. Responsibilities include designing, proposing, and implementing system programs for new projects; researching and developing system programs targeting the latest hardware (file systems, large-scale asset systems, job systems, memory management); building and improving the CI environment (automatic test environment, build flow); and game engine maintenance and optimization. Requires experience creating games with C++ and deep knowledge of implementing low-level layers in game production. New graduates or those without industry experience are encouraged to apply, emphasizing transferable skills. Desirable experience includes game engine production, optimization, maintenance, console SDK usage, and in-depth knowledge of cutting-edge game production technology and hardware.
Must have:
  • C++ game development experience
  • Low-level game development knowledge
  • CI environment building/improvement
  • Game engine maintenance/optimization
Good to have:
  • Game engine production experience
  • Console SDK experience
  • Knowledge of cutting-edge game tech
  • Hardware expertise
  • High-end game experience
Perks:
  • Various insurance
  • Transportation expenses
  • Annual salary revision
  • Medical checkups
  • Telework available
  • Congratulatory and condolence allowances
  • Corporate defined contribution pension plan (full-time)
  • Incentives (full-time)

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※If your email app does not activate, please send an email to with your desired position in the subject line and submit any required documents.

 

Work duties

  • Designing, proposing, and implementing system programs in new projects
  • Researching and developing system programs targeting the latest hardware File systemsLarge-scale asset systemsJob systemsMemory management, etc.
  • Building and improving the CI environment ーAutomatic test environmentBuild flow, etc.
  • Game engine maintenance and optimization
     

Eligibility

  • Have experience in creating games with C++
  • Have deep knowledge and experience in implementing low-level layers in game production

For new graduates, there is no need to meet all of the eligibility requirements. 
For those with no experience in the industry, it is not necessary to meet all of the eligibility requirements, but please appeal mainly with your abilities to compensate for this. 

Desirable experiences, etc. (not required)

  • Experience in game engine production, optimization, and maintenance
  • Experience in using a SDK for console platforms
  • In-depth knowledge of cutting-edge game production technology
  • In-depth knowledge of hardware
  • In-depth knowledge and experience with high-end games

Documents to be submitted

  • Resume (with photo)
  • Work history                                   

Please specify all game titles you have been involved with in the past and the details of your duties while working on them.                          

Please specify any program languages that you can use, the number of years you have used them, and the typical contents you have produced with them.            

Please specify software that you can use (Photoshop, Maya, Eclipse, etc.), the number of years you have used them, and the typical contents you have produced with them.     

 

[EMPLOYMENT STATUS] Full-time employee, Contract worker
 

[LOCATION] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)
 

[WORK HOURS] Discretionary Labor System
Standard work hour starts at 10:00 am. Exact work hours are left to individual discretion.
 

[SALARY] Annual salary, performance incentive system in place
We will take into consideration your past experiences and abilities and match them to our company regulations.
 

[BENEFITS] Various insurance, transportation expenses, salary revision (once a year), medical checkups, telework available, congratulatory and condolence allowances, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only)
 

[TIME-OFF] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave

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About The Company

KOJIMA PRODUCTIONS is an independent studio led by game creator, Hideo Kojima.


Our mission is to bring joy and surprise to our audience with AAA experiences that are innovative, unique, and of the highest quality than any other.

We are a studio that strives for world-class quality in an open and global environment with cutting-edge technology. At KOJIMA PRODUCTIONS, each and every person is an explorer of entertainment.


Since its release in 2019, the studio’s first title, DEATH STRANDING, has received numerous awards, released on multiple platforms, and continues to be widely acclaimed worldwide with a film adaptation announced in 2022.

The studio has also announced that it is currently working on a sequel, DEATH STRANDING 2 (Working Title), as well as a new game title that is “completely new and no one has ever experienced or seen before.”

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

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