Systems Designer

4 Weeks ago • All levels • Design

Job Summary

Job Description

Cloud Imperium Games is seeking a Systems Designer to develop feature concepts and game mechanics for Star Citizen. Reporting to the Lead Designer, you will collaborate with Creative Directors and the Persistent Universe feature team. Responsibilities include designing game UX and UI, creating clear documentation, balancing systems using game analytics and playtests, and communicating design visions across departments. You will also identify new trends and mechanics fitting the Star Citizen fantasy and prototype designs. The ideal candidate has previous industry experience, a strong portfolio, and expertise in game and systems design, including feedback, controls, balancing, and UI/UX. A passion for complex game design problems, visual/text-based scripting, and effective communication in both individual and team settings is essential.
Must have:
  • Design game UX and UI.
  • Create clear documentation.
  • Balance game systems.
  • Communicate vision effectively.
  • Prototype game ideas.
  • Experience in game/systems design.
  • Understanding of feedback, controls, UI/UX.
  • Skilled communicator.
  • Work independently and collaboratively.
Good to have:
  • Experience with major gameplay features.
  • General interest in Sci-Fi culture.
  • Passion for solving complex game design problems.
  • Ability to work with scripting/programming languages.

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Systems Designer you will be responsible for designing feature concepts and game mechanics for Star Citizen! Reporting to the Lead Designer and collaborating with Creative Directors you will be part of the Persistent Universe feature team. Take this opportunity and leave your mark in the Star Citizen Universe.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

For more information about life at Cloud Imperium Games, check this out - https://www.youtube.com/watch?v=rH59z29Odfo

What does a Systems Designer at CIG do?

  • Collaborate with Design and other development teams on feature creation.
  • Drive the design for game UX and UI. 
  • Explain concepts & features through clear documentation that can be used throughout the development team. 
  • Balance the systems based on data gathered from the game analytics and internal playtests.
  • Effectively communicate your vision/ideas between different departments.
  • Identify new trends, mechanics, features that fit the Star Citizen fantasy.
  • Create prototypes with existing tools and assets to showcase your design intentions and prove that they are fun.

What do we expect from our Systems Designer?

  • Being motivated to work on the largest space sim game out there.
  • Previous industry experience with ownership of major gameplay features and systems.
  • A proven portfolio of personal and/or professional work.
  • Experience with game and systems design including a solid understanding of feedback, controls, usability, balancing, and UI/UX.
  • Ability to quickly prototype ideas to showcase their potential.
  • General interest in Sci-Fi culture (games or other media).
  • Passion for solving complex game design problems using visual and text-based scripting and programming languages.
  • Being equally capable of working independently or collaborating with others in large teams.
  • Skilled communicator, interacting with a cross disciplinary team effectively and consistently both in person and through text, including documentation.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special. 

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.comwith any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Frankfurt Am Main, Hessen, Germany (On-Site)

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