Systems Designer

3 Hours ago • All levels • Design

Job Summary

Job Description

As a Systems Designer for Star Citizen, you will be responsible for creating feature concepts and game mechanics for the game. You will report to the Lead Designer and collaborate with Creative Directors on the Persistent Universe feature team. Your role will involve collaborating with design and development teams on feature creation, driving the design for game user experience and user interface, and creating clear documentation for the development team. You will also balance game systems based on analytics and playtest data, communicate your vision effectively across departments, identify new trends and mechanics, and prototype designs using existing tools and assets. The company, founded in 2012, is known for creating cutting-edge videogames like Star Citizen and Squadron 42. They value exceptional and diverse talent.
Must have:
  • Design game mechanics and feature concepts
  • Collaborate with design and development teams
  • Drive game UX and UI design
  • Create clear design documentation
  • Balance game systems using data
  • Communicate vision between departments
  • Identify new trends and mechanics
  • Prototype designs with existing tools
  • Industry experience with gameplay features
  • Proven portfolio of work
  • Experience with game systems design
  • Understanding of feedback, controls, usability, balancing, UI/UX
  • Ability to quickly prototype ideas
  • General interest in Sci-Fi culture
  • Passion for solving complex game design problems
  • Skilled communicator, both in person and text
  • Ability to work independently or in teams

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Systems Designer you will be responsible for designing feature concepts and game mechanics for Star Citizen! Reporting to the Lead Designer and collaborating with Creative Directors you will be part of the Persistent Universe feature team. Take this opportunity and leave your mark in the Star Citizen Universe.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

For more information about life at Cloud Imperium Games, check this out - https://www.youtube.com/watch?v=rH59z29Odfo

What does a Systems Designer at CIG do?

  • Collaborate with Design and other development teams on feature creation.
  • Drive the design for game UX and UI. 
  • Explain concepts & features through clear documentation that can be used throughout the development team. 
  • Balance the systems based on data gathered from the game analytics and internal playtests.
  • Effectively communicate your vision/ideas between different departments.
  • Identify new trends, mechanics, features that fit the Star Citizen fantasy.
  • Create prototypes with existing tools and assets to showcase your design intentions and prove that they are fun.

What do we expect from our Systems Designer?

  • Being motivated to work on the largest space sim game out there.
  • Previous industry experience with ownership of major gameplay features and systems.
  • A proven portfolio of personal and/or professional work.
  • Experience with game and systems design including a solid understanding of feedback, controls, usability, balancing, and UI/UX.
  • Ability to quickly prototype ideas to showcase their potential.
  • General interest in Sci-Fi culture (games or other media).
  • Passion for solving complex game design problems using visual and text-based scripting and programming languages.
  • Being equally capable of working independently or collaborating with others in large teams.
  • Skilled communicator, interacting with a cross disciplinary team effectively and consistently both in person and through text, including documentation.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special. 

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.comwith any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Frankfurt Am Main, Hessen, Germany (On-Site)

Manchester, England, United Kingdom (On-Site)

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