Systems Designer - Sledgehammer Games Toronto

1 Month ago • 2 Years + • Systems Design

About the job

Job Description

As a Systems Designer, you will be an owner and leader of features on the team. You will own gameplay systems and determine changes or improvements to the game. You will work alongside the design team to ensure a cohesive gameplay experience, conceptualize, pitch, and iterate on designs with the dev team, prototype, implement, and tune designs and concepts using in-house tools within time frames provided, and work with artists, engineers, animators, and audio experts to bring designs to life.
Must have:
  • 2+ years of experience designing games
  • 2+ years of scripting/coding experience
  • Previous experience working on and shipping a AAA title as a systems/game designer
  • Passion for games and fun interactive gameplay
  • Open to working in / relocating to Toronto
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Job Title:

Systems Designer - Sledgehammer Games Toronto

Requisition ID:

R023734

:

Platform   

Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like "Call of Duty: Advanced Warfare," "Call of Duty: WWII," and most recently, “Call of Duty: Modern Warfare III.” We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters.

We are looking for a talented developer to join us as a systems designer within our Toronto team. In this role you will partner closely with our teams at our other studio locations in the United States and Australia in the creation of epic content for some of the biggest games in the world. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles:     

Your Mission 

As a Systems Designer, you will be an owner and leader of features on the team. You will own gameplay systems and determine changes or improvements to the game. As part of our team, you will help maintain high quality standards and expectations across the project. 

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:    

  • Work alongside the design team to ensure a cohesive gameplay experience. 

  • Own and become the feature lead for gameplay systems and mechanics within the game. 

  • Conceptualize, pitch, and iterate on designs with the dev team. 

  • Actively debate design concepts, systems, and mechanics with the design team. 

  • Prototype, implement, and tune designs and concepts using in-house tools within time frames provided. 

  • Work with artists, engineers, animators, and audio experts to bring designs to life. 

  • Constantly iterate on game mechanics and game systems to find the fun based on user feedback, analytics, and design goals. 

  • Refine gameplay above and beyond expectations to execution excellence. 
      

Previous Experience 

Minimum Requirements: 

  • 2+ years of experience designing games 

  • 2+ years of scripting/coding experiences 

  • Previous experience working on and shipping a AAA title as a systems/game designer 

  • Passion for games and fun interactive gameplay

  • Open to working in / relocating to Toronto
     

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Our World  

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

 

We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. 

 

We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up. 

 

Ready to Activate Your Future? 

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.

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About The Company

Sledgehammer Games is a game developer owned by Activision, and has worked on several of the Call of Duty titles.

Manchester, England, United Kingdom (On-Site)

Toronto, Ontario, Canada (On-Site)

Toronto, Ontario, Canada (On-Site)

Toronto, Ontario, Canada (On-Site)

Toronto, Ontario, Canada (On-Site)

Guildford, England, United Kingdom (Hybrid)

Guildford, England, United Kingdom (Hybrid)

Guildford, England, United Kingdom (Hybrid)

London, England, United Kingdom (Hybrid)

Toronto, Ontario, Canada (On-Site)

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