Tech & Tools Developer

2 Months ago • 3 Years + • Game Programmer

Job Summary

Job Description

Ghost Ship Games seeks a Tech & Tools Developer to support game development by expanding and optimizing the build system (CI/CD pipeline), creating tools in Unreal Engine, setting up backend services in Google Cloud, working on game console platform integrations, and collaborating with other teams to improve workflows. Responsibilities include implementing features like server lists and platform integrations, outside the scope of typical game programming. The ideal candidate is a generalist programmer with 3+ years of experience in game development, strong C++ skills, and experience with Unreal Engine and cloud platforms. The role involves close collaboration, quick adaptation, and a focus on practical solutions.
Must have:
  • Strong C++ skills
  • Unreal Engine experience
  • Experience with cloud platforms (Google Cloud preferred)
  • Good communication skills
  • Experience with CI/CD pipelines
Good to have:
  • Golang, Python, TypeScript, or Kotlin experience
  • Unreal Build System knowledge
  • Game console development experience
Perks:
  • Flexible hours (remote work options)
  • Competitive salary with annual bonus
  • Strong pension plan
  • Health and dental insurance
  • Paid parental leave
  • Five weeks of vacation + five extra days
  • Child sick leave
  • Office in Copenhagen with lunch and social events

Job Details

Position: Tech & Tools Developer

Job Type: Full-Time

Location: Copenhagen K 

On-site position with options to work from home❗

Ahoy, fellow miners! 👋

We’re on the hunt for a Developer to join our Tech & Tools team!

Who We Are:

Based in the heart of Copenhagen, Ghost Ship Games is a passionate, close-knit studio of 50 gamers. Guided by our “Co-op First” philosophy, we proudly created Deep Rock Galactic, one of Steam’s top 100 games, and we are supported by one of the friendliest player communities.

Please scroll down the page and use the links to learn more about us and our games.

Our Approach:

At GSG, we take a pragmatic, hands-on approach to game development. We prioritize collaboration, flexibility, and rapid iteration. Teamwork — both within our teams and with the community — is central to everything we do. We believe the best results come from testing ideas in-game and refining them based on player feedback. New updates are frequently released, so players can expect to experience your work in months, not years.

What This Means for You:

We’re not looking for perfection. We value experimentation, clear communication of ideas, openness to feedback, and a willingness to explore different approaches. This means being comfortable submitting work in progress, discussing the results, using feedback to make adjustments, and continuously improving to achieve the best practical outcome.

Who You Are and What You Will Be Doing:

You consider yourself a generalist programmer with preferably 3+ years of experience in game development.

Personality-wise:

Since this role involves working closely with multiple teams to build and support workflows, it’s essential to be a strong communicator and enjoy collaborating. You should also be quick to take on new tasks and comfortable accepting responsibilities.

Overall, you thrive on tackling challenges, adapt quickly, and remain flexible. Self-driven and responsible, you take ownership of your tasks and focus on practical solutions over perfection.

Skills & Software:
  • Strong C++ skills are a must.

  • Experience with Unreal Engine is desirable.

Additionally, you:
  • Have some practical experience with Golang, Python, TypeScript or Kotlin.

  • Have worked with Google Cloud or similar cloud platforms.

  • Have knowledge of the Unreal Build System.

  • Have an interest in and/or have experience with game console development.

  • Are the heir to a mining corporation or space agency! 🚀

Your Day-to-Day Tasks Could Include:

The tasks you’ll take on in this position will depend on your experience, skillset, and ability to learn, with a primary focus on supporting the development of our games.

Examples of tasks include (but are not limited to):

  • Expanding and optimising the build system (CI/CD pipeline).

  • Creating tools in Unreal Engine.

  • Setting up a new backend service in Google Cloud.

  • Work on game console platform integrations.

  • Collaborate closely with other teams in the company to improve workflows by implementing tools or other technical solutions. 

  • Take ownership and implement features in the game projects that would normally fall outside the scope of a game programmer, such as: serverlists, platform integrations, backend services etc.


What We Offer:

  • Flexible hours with the option to work remotely for two days each month and every Friday.

  • Competitive salary with an annual bonus.

  • Strong pension plan.

  • Health and dental insurance.

  • Paid parental leave.

  • Five Weeks of vacation plus five extra days.

  • Child sick leave.

  • Spacious office in Gothersgade with lunch and plenty of social shenanigans. 


Practical Information:

  • You must reside in Copenhagen or be within commuting distance to be considered for this position.

  • Applications are reviewed continuously, so the position will remain open until we find the perfect fit.

Application:

Time is gold, so let’s keep it brief! No cover letter is needed—just focus on your application responses, and CV. 😊

Review & Interviews:

Your application will be reviewed by the People & Culture and Tech & Tools teams, followed by 2-3 interview rounds. The first round is a 30-minute chat with the Tech & Tools team members to assess your skills and alignment with our workflow. The second round, lasting about an hour, includes People & Culture, Tech & Tools Lead Programmer and CTO, giving us a chance to get to know each other more deeply. If needed, a third round may be scheduled for further clarification.

We welcome everyone to apply! Your unique background strengthens our crew. 

Ready to embark on your next expedition?
Grab your ⛏️ and join us!


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About The Company

Ghost Ship Games, founded in 2016 by six industry veterans, is the creative force behind the dwarven mining universe of Deep Rock Galactic. We've also ventured into publishing with titles like Deep Rock Galactic: Survivor, SpellRogue, DarkSwarm and Dinolords. Next up is our second original game, Deep Rock Galactic: Rogue Core.


We’ve got a crew of 43 aboard our ship, including designers, artists, programmers, QA & SoMe specialists, and administrative wizards. Our whole team works from our office in Copenhagen, Denmark. We know the best games get made when people have the space to have fun with their work, so we take a crunch-free approach to game development.


Our strategy centres on open development and close collaboration with our fan base. Since the studio opened, we’ve kept a simple motto: Co-op First. That principle applies just as much in the way we work together, as it does for the games we make.

Copenhagen, Denmark (On-Site)

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