Technical Animator

2 Months ago • All levels • Animation

Job Summary

Job Description

The Technical Animator will support and innovate animation systems. They will need a strong artistic background with expertise in animating within motion capture, a passion for event scripting, and an eye for storytelling. They will help design and deliver immersive narrative gameplay sequences, from prototype mocap shoots to final in-game execution. The role requires a mix of technical elements and creativity, including prototyping and pitching narrative gameplay scenarios and assets, shooting mocap concepts, cleaning, editing, and retargeting mocap data, implementing scripted events, controlling in-game animations and triggers, fine-tuning pacing and timing, debugging and optimizing sequences, and collaborating with other teams.
Must have:
  • Strong artistic background
  • Expertise in animating within motion capture
  • Passion for event scripting
  • Eye for storytelling

Job Details

At Ubisoft, we believe that the groundbreaking games of tomorrow will be crafted by diverse talents and perspectives. That’s why we're broadening our horizons and looking for talent interested in video games outside our industry.

To this end, we've developed a comprehensive multi-month program designed for people with valuable skills and unwavering commitment. Take the leap into video games and transform your career with the guidance of our senior staff. Benefit from hands-on training by contributing to some of our biggest titles, and demonstrate that you have expertise that can become essential in propelling our brands to new heights.

Apply today!

We are seeking a versatile Technical Animator to support and innovate animation systems. We’re seeking someone with a strong, artistic background with expertise in animating within motion capture, a passion for event scripting, and an eye for storytelling. You will help design and deliver immersive narrative gameplay sequences, from prototype mocap shoots to final in-game execution, working across departments to bring performance and emotion into the heart of gameplay. This role brings together a mix of technical elements and creativity.

What You’ll Do

  • Prototype and pitch narrative gameplay scenarios and narrative assets.
  • Shoot mocap concepts to explore story and gameplay ideas.
  • Clean, edit, and retarget mocap data for gameplay and narrative assets.
  • Implement scripted events using proprietary engines and tools.
  • Control in-game animations, triggers, actor behaviors, and transitions.
  • Fine-tune pacing and timing for emotional and gameplay impact.
  • Debug and optimize sequences for performance and quality.
  • Block and integrate in-game cameras to enhance storytelling.
  • Collaborate with designers, animators, and narrative teams to ensure a seamless experience.

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