Technical Animator

7 Months ago • All levels • Animation • Undisclosed

About the job

Job Description

Technical Animator needed for AAA game development. Must have experience in game engine integration, animation state machines, and programming with Python/C#.
Must have:
  • Game Engine
  • Animation State
  • Programming Python
  • Technical Animation
Good to have:
  • Motion Capture
  • 3ds Max/Maya
  • Maxscript
  • Motion Builder
Perks:
  • AAA Game
  • Ubisoft Studio

Company Description

Welcome to Ubisoft Philippines.

We push creativity and break boundaries, building breathtaking worlds from the ground up. We’ve developed award-winning AAA games, the likes of Assassin’s Creed (AC) Valhalla, Far Cry 6, For Honor, AC: Odyssey, AC: Origins and The Crew 2

Ready to take entertainment to the next level?

Embark on an epic journey and Create the Unknown with us.

Job Description

As a Technical Animator, your role is to be the bridge between Animator and Gameplay Programmers. You will own the technical aspects of the gameplay animation production, including ensuring that we use the best techniques and practices available in the industry while meeting delivery requirements, collaborating with the Animation team, Gameplay programmers and Tech Animators from other Ubisoft studios.

You will support, plan and execute building realization systems, debugging issues and ensuring we adopt the best practices while maintaining the quality of the realizations.


Responsibilities:

  • Support the integration of animations in the game engine.
  • Validate animations to adhere to technical restrictions.
  • Creation of animation state machines in the game engine.
  • Create, maintain, test, and debug animation tools and pipelines.
  • Create rigs and skinning for simple props and integrate into game engine.
  • Collaborate with various job families to build compelling gameplay animation systems as the go to person for all tech animation questions and needs.
  • Adapt and maintain animation pipeline to be used in production in accordance with the project's technical constraints. Understands all areas of the pipeline and can track tasks and problems for all phases of production.
  • Follows technical directives and delivers technical support to the team, thereby helping to solve bugs.

Qualifications

 

  • Experience in videogame technical animation or any other relevant experience.
  • Understands and can execute the rigging, animating, and integration pipeline.
  • Strong knowledge of animation state machines, gameplay mechanics and animations, in-engine IK.
  • Good understanding and technical knowledge of commercial Game Engines (Unity, Unreal, etc.)
  • Experience Programming with Python and C# (Maxscript is a plus), can script in Motionbuilder/GameEngine/3dsMax.
  • Understands the motion capture pipeline
  • Experience using animation software such as Motion Builder, 3ds Max or Maya. 
  • Basic understanding of fundamental animation and rigging principles.
  • Ability to communicate and collaborate effectively with animators and programmers.

To all applicants, kindly send us a demo reel with a breakdown of your best work showcasing technical animation skills.

Additional Information

Founded in 2016, Ubisoft Philippines is the first AAA game studio in the country and the second largest in Southeast Asia.

The studio is a proud co-developer of Ubisoft’s flagship titles and is home to over a hundred of the world's finest talent from Art to Design, Programming, Animation, Quality Assurance and more.

The team is known for building digital worlds from the ground up and has co-developed some of the biggest projects in gaming, including Assassin's Creed Mirage, Assassin's Creed Valhalla, Far Cry 6, For Honor, Skull & Bones, and The Crew 2.

Beyond its projects, the studio has become a thriving workplace and is recognized as one of Universum's Most Attractive Employers among students and a finalist for the Asia CEO Awards' Top Employer of the Year and Diversity Company of the Year, among others.

Today, the team continues to make great games, bringing exciting career opportunities from their studio in Bonifacio Global City.

The studio stands at the forefront of bringing local talent to the world stage, setting the benchmark for the Philippines and further inspiring the next batch of game developers in Southeast Asia and beyond.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

Montreal, Quebec, Canada (On_site)

Montreal, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (On-Site)

Saint-Mandé, Île-de-France, France (On-Site)

Saint-Mandé, Île-de-France, France (On_site)

Québec City, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (On-Site)

View All Jobs

Get notified when new jobs are added by Ubisoft

Similar Jobs

Bohemia Interactive - Lead Artist

Bohemia Interactive, Czechia (On-Site)

Kent - 3D Visualiser

Kent, India (On-Site)

Fool's Theory - Environment Artist (Regular/Senior)

Fool's Theory, Poland (Hybrid)

Epic Games - Character Outsource Lead

Epic Games, (On-Site)

Werplay - 3D Game Artist

Werplay, Pakistan (On-Site)

Ubisoft - Junior Rigger

Ubisoft, Philippines (On-Site)

Rockstar Games - AI/Gameplay Programmer (Mid / Senior Level)

Rockstar Games, Canada (On-Site)

Epic Games - Animation Lead

Epic Games, United States (On-Site)

Rockstar Games - Animation R&D Programmer

Rockstar Games, United States (On-Site)

Rockstar Games - Principal Technical Artist: Animation

Rockstar Games, United Kingdom (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

SmileGate - [LOST ARK Mobile] 이펙트 담당

SmileGate, South Korea (On-Site)

Keywords Studios (Player Support) - Senior Technical Artist - VFX

Keywords Studios (Player Support), Australia (On-Site)

Ubisoft - Assistant Art Director

Ubisoft, Canada (On-Site)

LiquidX Studio - Animator/Rigger

LiquidX Studio, Malaysia (On-Site)

Rentickle - 3D Furniture Designer

Rentickle, India (On-Site)

Rockstar Games - Senior Technical Artist: Facial Rigging

Rockstar Games, Canada (On-Site)

Epic Games - OS FX Lead

Epic Games, United States (On-Site)

AAA Game Art Studio - 3D Artist (Hidden Object)

AAA Game Art Studio, Libya (Remote)

Gearbox Software - Level Artist

Gearbox Software, United States (On-Site)

Ubisoft - Technical Director (Characters)

Ubisoft, Canada (Hybrid)

Get notifed when new similar jobs are uploaded

Jobs in Taguig, Metro Manila, Philippines

PwC - Senior Associate - Internal Audit

PwC, Philippines (On-Site)

NinjaVan - Senior AR Accountant

NinjaVan, Philippines (Hybrid)

PwC - Internal Audit Manager

PwC, Philippines (On-Site)

Far Out Scout - Team Assistant - (FDI - 10292401)

Far Out Scout, Philippines (Remote)

Keywords Studios (Player Support) - Subtitle Editor, Technician & QC Specialist

Keywords Studios (Player Support), Philippines (Remote)

Keywords Studios (Player Support) - Team Lead - Player Engagement (hybrid)

Keywords Studios (Player Support), Philippines (Hybrid)

PwC - FDD Manager

PwC, Philippines (On-Site)

NinjaVan - Area Manager (Mimaropa)

NinjaVan, Philippines (On-Site)

Get notifed when new similar jobs are uploaded

Animation Jobs

Dambuster Studios - Technical Animator (Tools Developer)

Dambuster Studios, United Kingdom (Remote)

Nordcurrent - 2D Animator

Nordcurrent, Lithuania (On-Site)

PloPdo - Animator

PloPdo, India (On-Site)

BOT VFX - Lead FX Artist

BOT VFX, India (On-Site)

Larian Studios - Senior Technical Rigger

Larian Studios, Malaysia (On-Site)

M2 Animation - 2D Animator

M2 Animation, Thailand (On-Site)

TiMi Studio Group - TiMi Montreal- Lead/Principal Gameplay Animator

TiMi Studio Group, Canada (On-Site)

Crytek - Senior Animation Programmer

Crytek, Germany (Remote)

SuperPlay - 3D Animator

SuperPlay, Israel (On-Site)

Blizzard Entertainment - Senior Animator – Temp (SFD / Cinematics)

Blizzard Entertainment, United States (Hybrid)

Get notifed when new similar jobs are uploaded