Technical Animator

1 Month ago • All levels • Animation • Technical Art

Job Summary

Job Description

Rocksteady Studios seeks a Technical Animator passionate about supporting game development. Responsibilities include building and maintaining rigs for various assets, creating Maya tools to enhance workflows, collaborating with technical teams on documentation and library maintenance, enhancing asset visual quality while considering performance, and debugging animation and rig-related issues. The ideal candidate possesses proficient production experience in game, film, or VFX rigging, strong Maya Python API knowledge, and experience with gameplay technical animation (state machines, cloth, procedural physics, ragdolls). A portfolio showcasing rig creation, realistic deformation, and skinning is required.
Must have:
  • Proficient rigging experience (Games, Film, VFX)
  • Maya Python API knowledge
  • Gameplay technical animation experience
  • Rig creation and realistic deformation portfolio
Good to have:
  • Maya rigging experience
  • Unreal Engine 5 experience
  • mGear or similar rigging system experience
  • MotionBuilder experience
  • Mathematical knowledge

Job Details

Welcome to Warner Bros. Discovery… the stuff dreams are made of.

Who We Are…

When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next…

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

At Rocksteady Studios, the technical animation team sits at the crossroad of art and animation – the work ranges from creating creature and character rigs for cinematic and gameplay scenarios, to maintaining and improving pipelines, tools and establishing standards and workflows. There is always a variety of opportunities to work on creative solutions to support other teams to run as efficiently as possible. 

We are looking for a Technical Animator who is passionate about supporting great teams in creating awesome games. 

The ideal candidate will be highly motivated in learning and/or developing techniques and pipelines to improve animation, asset, and rigging workflows.

Key Responsibilities

•    Build and maintain rigs for a variety of dynamic assets.
•    Create Maya tools to support and develop workflows across rigging & character art.
•    Work with the technical teams to document and maintain libraries for rigging & tools.
•    Enhance visual quality of our assets and deformations while keeping project performance and time constraints in mind.
•    Debugging animation and rig related issues, both in DCC and in engine.

Skill Requirements

•    Proficient production experience creating rigs for Games, Feature Films, or VFX.
•    Working knowledge of the Python API in Maya.
•    Experience with gameplay technical animation – such as state machines, cloth, procedural physics, and ragdoll setups.
•    A reel or online portfolio that demonstrates proficiency in creating rigs for animation, and realistic deformation and skinning of bodies and faces of characters and creatures.

Bonus Points:

•    Experience rigging within Maya.
•    Experience with Unreal Engine 5.
•    Experience with mGear or other template-based rigging systems.
•    Experience in Motionbuilder.
•    Interest and knowledge in maths.
 

Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you.

How We Get Things Done…

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.

If you’re a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.

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About The Company

Applicants – please be advised that all email correspondence by official Warner Bros. Games recruiters will come from the @lith.com, @warnerbros.com or @wbgames.com domains. Our agency recruiters who reach out through LinkedIn will also properly identify themselves as employees of the companies that work with us. All other parties claiming to be our recruiters are not affiliated with Warner Bros. Games, Monolith or any of our studios. Please take care not to share your personal information with these contacts, nor click on any links embedded in their messages. If you have any questions, you can reach out to us directly at recruiting@wbgames.com.

Warner Bros. Games brings some of the most iconic characters and stories in entertainment to life through videogame development. With multiple world class development studios located across North America and the UK, our teams are made up of top talent in the industry. We strive for an open and collaborative culture where our people can do what they do best – making great games.

Our 11 studios include: 

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