Technical Animator (W/M/NB) [Assassin's Creed Franchise]

8 Months ago • All levels • Animation

Job Summary

Job Description

Technical Animator needed for AAA game, must have experience with animation fundamentals, motion capture, scripting languages, and 3D software.
Must have:
  • Animation Fundamentals
  • Motion Capture
  • Scripting Languages
  • 3D Software
Good to have:
  • Animation Trees
  • State Machines
  • Data Management
  • Production Tools
Perks:
  • Game Development
  • Ubisoft Culture

Job Details

About the job

Company Description

Ubisoft Annecy

Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin's Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy's: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic!

On top of our AAA production, we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline, and Technology Group in collaboration with Ubisoft Montreal.

Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!

Job Description

Ubisoft Annecy is currently looking for aTechnical Animatorto join a team working on a new AAA game. Your daily mission will be :

  • Work with animation team, code and design to achieve look and feel of desired animations style in-game;
  • Develop, adapt and implement the animation pipeline to be used in production in accordance with the project's technical constraints;
  • Follows animation technical directives and delivers technical support to the team, thereby helping to solve bugs;
  • Participates in the development and documentation of animation tools;
  • Participates in the training of animators on the selected tools and methods and supports the integration of animations into the game engine

QUALIFICATIONS

Aptitude for client-oriented problem solving in a highly dynamic & collaborative environment;

  • Large experience and knowledge of the following:
    • Animation fundamentals, Motion Capture, skinning & rigging;
    • Scripting languages and programming concepts (Python, C#, MaxScript);
    • 3D software (3DSMax, Maya);
    • Animation software (Motionbuilder);
    • Data management software (Perforce);
    • Production tools (JIRA);
    • Experience with animation trees and state machines;
ADDITIONAL INFORMATION

Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.

All information will be treated as confidential in accordance with the Employment Equity Act.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

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