Outscal Logooutscal logo

Technical Art Director

1 Week ago • 12 Years + • Technical Art

Job Summary

Job Description

This Technical Art Director role requires 12+ years of AAA open-world game development experience, focusing on Unreal Engine 5, Houdini, and real-time rendering. Responsibilities include defining and implementing technical art pipelines, optimizing workflows, leading procedural tool creation, mentoring the team, and collaborating with engineers and artists. The position necessitates expertise in asset optimization, streaming, LODs, and memory management across platforms. Experience with photogrammetry, high-fidelity assets, and advanced shader techniques is highly desirable. The role is hybrid, requiring a minimum of three days per week in the office.
Must have:
  • 12+ years AAA open-world game dev
  • Unreal Engine 5 expertise
  • Houdini experience
  • Real-time rendering proficiency
  • Pipeline optimization
  • Team leadership & mentoring
Good to have:
  • Photogrammetry
  • High-fidelity assets
  • Advanced shaders
  • Pipeline automation
  • Scripting (Python/C++)

Job Details

Responsabilités / Responsibilities:

  • Définir et mettre en œuvre des pipelines artistiques techniques pour la création de mondes, la génération procédurale et l'optimisation des actifs en utilisant Unreal Engine 5 et Houdini.

  • Développer et optimiser les flux de travail de rendu en temps réel, y compris les shaders, les matériaux, l'éclairage et les effets visuels (VFX), en garantissant à la fois la qualité visuelle et l'efficacité des performances.

  • Collaborer étroitement avec le directeur artistique, les équipes d'ingénierie et de conception pour assurer une intégration harmonieuse de la vision artistique et de l'exécution technique.

  • Établir les meilleures pratiques pour l'optimisation des actifs, le streaming, les niveaux de détail (LOD) et la gestion de la mémoire afin de maintenir un haut niveau de performance sur toutes les plateformes.

  • Diriger la création d'outils procéduraux pour aider les artistes à générer efficacement des environnements à grande échelle.

  • Évaluer et intégrer des outils avancés et des techniques d'automatisation pour améliorer la création de contenu et la vitesse d'itération

  • Guider et encadrer l'équipe artistique technique, en favorisant la collaboration avec les ingénieurs et les artistes pour développer des flux de travail robustes.

  • Travailler avec les partenaires de co-développement, en veillant à ce que les normes techniques soient respectées et que les actifs s'intègrent parfaitement.

    Define and implement technical art pipelines for world-building, procedural generation, and asset optimization using Unreal Engine 5 and Houdini.

    Develop and optimize real-time rendering workflows, including shaders, materials, lighting, and VFX, ensuring both visual quality and performance efficiency.

  • Collaborate with the Art Director, Engineering, and Design teams to ensure a seamless integration of artistic vision and technical execution.

  • Establish best practices for asset optimization, streaming, LODs, and memory management to maintain a high level of performance across platforms.

  • Lead the creation of procedural tools to assist artists in generating large-scale environments efficiently.

  • Evaluate and integrate advanced tools and automation techniques to enhance content creation and iteration speed.

  • Guide and mentor the technical art team, fostering collaboration with engineers and artists to develop robust workflows.

  • Work with co-development partners, ensuring technical standards are met and assets integrate seamlessly.

Qualifications

Exigences de base :

  • Plus de 12 ans d'expérience dans l'industrie du jeu vidéo, avec un accent sur le développement de jeux AAA en monde ouvert.

  • Expertise approfondie en Unreal Engine 5, y compris le scripting Blueprint, le développement de matériaux/shaders et l'optimisation des performances.

  • Forte expérience en génération de contenu procédural avec Houdini.

  • Compétence technique en rendu en temps réel, streaming d'actifs et création de mondes à grande échelle.

  • Capacité avérée à développer et optimiser des pipelines d'actifs, y compris des outils pour la génération procédurale, l'animation et les VFX.

  • Expérience dans la direction et le mentorat d'équipes artistiques techniques dans un environnement de production collaboratif.

  • Solides compétences en résolution de problèmes, avec la capacité de concilier les contraintes techniques et les objectifs artistiques.

Caractéristiques souhaitées :

  • Expérience avec les flux de travail de photogrammétrie, les pipelines d'actifs haute fidélité et les techniques avancées de matériaux/shaders.

  • Expertise en automatisation de pipelines et en scripting (Python, C++ ou similaire) pour améliorer les flux de travail de contenu.

  • Solides compétences en leadership et en communication, avec une expérience de travail dans des équipes interdisciplinaires.

  • Passion pour repousser les limites des graphiques en temps réel et de la création d'environnements à grande échelle.

Exigences supplémentaires :

  • Hybride : Ce poste a été désigné comme hybride, contribuant généralement depuis le bureau au moins trois jours par semaine.

  • Les candidats intéressés doivent soumettre un CV en ligne pour être considérés pour ce poste.

Basic Requirements:

  • 12+ years of experience in the video game industry, with a focus on AAA open-world game development.

  • Deep expertise in Unreal Engine 5, including Blueprint scripting, material/shader development, and performance optimization.

  • Strong experience with procedural content generation using Houdini.

  • Technical proficiency in real-time rendering, asset streaming, and large-scale world-building.

  • Proven ability to develop and optimize asset pipelines, including tools for procedural generation, animation, and VFX.

  • Experience leading and mentoring technical art teams in a collaborative production environment.

  • Strong problem-solving skills, with the ability to balance technical constraints and artistic goals.

Desired Characteristics:

  • Experience with photogrammetry workflows, high-fidelity asset pipelines, and advanced material/shader techniques.

  • Expertise in pipeline automation and scripting (Python, C++, or similar) to improve content workflows.

  • Strong leadership and communication skills, with experience working in cross-disciplinary teams.

  • Passion for pushing the boundaries of real-time graphics and large-scale environment creation.

Additional Requirements:

  • Hybrid: This position has been designated as hybrid, generally contributing from the NBCU Montreal office a minimum of three days per week.

  • Interested candidates must submit a resume/CV online to be considered for this position.

Similar Jobs

NVIDIA - Senior System Software Engineer - Triton Inference Server

NVIDIA

Washington, United States (Remote)
1 Month ago
ByteDance - Software Engineer in Machine Learning Systems

ByteDance

Seattle, Washington, United States (On-Site)
4 Months ago
NVIDIA - Network Security Research Architect

NVIDIA

(Remote)
1 Week ago
ByteDance - Software Engineer, Global Payment Privacy & Security

ByteDance

Seattle, Washington, United States (On-Site)
1 Day ago
PlatinumGames - Hybrid Working Lighting Artist

PlatinumGames

(Hybrid)
2 Months ago
Voodoo - Technical Artist - Portfolio Games

Voodoo

Barcelona, Catalonia, Spain (Remote)
2 Weeks ago
Welevel - Senior VFX Artist / Technical Artist (Niagara)

Welevel

Munich, Bavaria, Germany (On-Site)
3 Weeks ago
Vertigo Games - Lead Technical Artist

Vertigo Games

Amsterdam, North Holland, Netherlands (Hybrid)
6 Months ago
Ilyon - Technical Artist

Ilyon

Rosh Haayin, Center District, Israel (On-Site)
11 Hours ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Nintendo - Sr. Engineer, ML (NTD)

Nintendo

Redmond, Washington, United States (On-Site)
1 Month ago
ByteDance - Large Language Model Research Scientist Graduate (Doubao-Seed) - 2024 Start (PhD)

ByteDance

San Jose, California, United States (On-Site)
4 Months ago
Welevel - Senior AI Gameplay Programmer

Welevel

Munich, Bavaria, Germany (On-Site)
3 Weeks ago
Ubisoft - Team Lead (Programming)

Ubisoft

Montreal, Quebec, Canada (On_site)
2 Months ago
ByteDance - Software Engineer, Architecture and Infrastructure

ByteDance

San Jose, California, United States (On-Site)
4 Months ago
Exient - Senior Programmer

Exient

Floriana, Malta (On-Site)
8 Months ago
ByteDance - Network Software Development Engineer, SDN

ByteDance

Seattle, Washington, United States (On-Site)
4 Months ago
Keen Software House - Senior Render Programmer

Keen Software House

Prague, Prague, Czechia (Remote)
1 Month ago
Meta - Software Engineering Manager, Product Infrastructure

Meta

Seattle, Washington, United States (Remote)
4 Months ago
ByteDance - Software Engineer Graduate (XR Web Platform-PICO)

ByteDance

San Jose, California, United States (On-Site)
20 Hours ago

Get notifed when new similar jobs are uploaded

Jobs in Montreal, Quebec, Canada

Tencent - Technical Artist Intern

Tencent

Quebec, Canada (On-Site)
2 Weeks ago
Ubisoft - Technical Designer

Ubisoft

Toronto, Ontario, Canada (On-Site)
4 Weeks ago
NVIDIA - Senior ASIC Physical Design Engineer, Netlisting

NVIDIA

Canada (On-Site)
3 Weeks ago
Epic Games - Build Programmer, Fortnite

Epic Games

Vancouver, British Columbia, Canada (On-Site)
1 Month ago
Tencent - Animator Intern

Tencent

Quebec, Canada (On-Site)
2 Weeks ago
PwC - Forensic Manager

PwC

Toronto, Ontario, Canada (On-Site)
5 Months ago
Super - Senior Full-Stack Software Engineer

Super

Canada (Remote)
4 Months ago
Full Circle - Producer (Mobile) - Skate

Full Circle

Vancouver, British Columbia, Canada (Hybrid)
6 Days ago
NVIDIA - Machine Learning Software Platform Architect

NVIDIA

Canada (On-Site)
1 Month ago
Epic Games - Senior UI Programmer, UEFN

Epic Games

Montreal, Quebec, Canada (On-Site)
1 Day ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

VECTOR NORTH - [Vector North] Lead VFX Artist

VECTOR NORTH

Prague, Prague, Czechia (Hybrid)
3 Months ago
Worlds - Tech Artist - Unreal

Worlds

(Remote)
5 Days ago
Wargaming - Lead/Senior Environment Artist

Wargaming

Belgrade, Serbia (Hybrid)
5 Days ago
DNEG - Pipeline ATD

DNEG

Chennai, Tamil Nadu, India (On-Site)
4 Months ago
CCP Games - Lead Artist

CCP Games

London, England, United Kingdom (On-Site)
6 Days ago
Virtuos - VFX Artist

Virtuos

Dublin, County Dublin, Ireland (On-Site)
1 Day ago
Gearbox Software - Visual Effects Artist

Gearbox Software

Frisco, Texas, United States (On-Site)
9 Months ago
Rockstar Games - Associate Principal Technical Artist: Performance Capture Pipeline

Rockstar Games

Edinburgh, Scotland, United Kingdom (On-Site)
5 Months ago
Unknown Worlds - Principal Engineer

Unknown Worlds

(Remote)
2 Weeks ago
Blind Squirrel Games - Technical Director

Blind Squirrel Games

Auckland, Auckland, New Zealand (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

About The Company

We create world-class content, which we distribute across our portfolio of film, television, and streaming, and bring to life through our theme parks and consumer experiences. We own and operate leading entertainment and news brands, including NBC, NBC News, MSNBC, CNBC, NBC Sports, Telemundo, NBC Local Stations, Bravo, USA Network, and Peacock, our premium ad-supported streaming service. We produce and distribute premier filmed entertainment and programming through Universal Filmed Entertainment Group and Universal Studio Group, and have world-renowned theme parks and attractions through Universal Destinations & Experiences. NBCUniversal is a subsidiary of Comcast Corporation.


Here you can be your authentic self. As a company uniquely positioned to educate, entertain and empower through our platforms, Comcast NBCUniversal stands for including everyone. We strive to foster a diverse, equitable and inclusive culture where our employees feel supported, embraced and heard. Together, we’ll continue to create and deliver content that reflects the current and ever-changing face of the world. 

Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

View All Jobs

Get notified when new jobs are added by NBCUniversal

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug