Technical Art Director

1 Month ago • 12 Years + • Technical Art

Job Summary

Job Description

This Technical Art Director role requires 12+ years of AAA open-world game development experience, focusing on Unreal Engine 5, Houdini, and real-time rendering. Responsibilities include defining and implementing technical art pipelines, optimizing workflows, leading procedural tool creation, mentoring the team, and collaborating with engineers and artists. The position necessitates expertise in asset optimization, streaming, LODs, and memory management across platforms. Experience with photogrammetry, high-fidelity assets, and advanced shader techniques is highly desirable. The role is hybrid, requiring a minimum of three days per week in the office.
Must have:
  • 12+ years AAA open-world game dev
  • Unreal Engine 5 expertise
  • Houdini experience
  • Real-time rendering proficiency
  • Pipeline optimization
  • Team leadership & mentoring
Good to have:
  • Photogrammetry
  • High-fidelity assets
  • Advanced shaders
  • Pipeline automation
  • Scripting (Python/C++)

Job Details

Responsabilités / Responsibilities:

  • Définir et mettre en œuvre des pipelines artistiques techniques pour la création de mondes, la génération procédurale et l'optimisation des actifs en utilisant Unreal Engine 5 et Houdini.

  • Développer et optimiser les flux de travail de rendu en temps réel, y compris les shaders, les matériaux, l'éclairage et les effets visuels (VFX), en garantissant à la fois la qualité visuelle et l'efficacité des performances.

  • Collaborer étroitement avec le directeur artistique, les équipes d'ingénierie et de conception pour assurer une intégration harmonieuse de la vision artistique et de l'exécution technique.

  • Établir les meilleures pratiques pour l'optimisation des actifs, le streaming, les niveaux de détail (LOD) et la gestion de la mémoire afin de maintenir un haut niveau de performance sur toutes les plateformes.

  • Diriger la création d'outils procéduraux pour aider les artistes à générer efficacement des environnements à grande échelle.

  • Évaluer et intégrer des outils avancés et des techniques d'automatisation pour améliorer la création de contenu et la vitesse d'itération

  • Guider et encadrer l'équipe artistique technique, en favorisant la collaboration avec les ingénieurs et les artistes pour développer des flux de travail robustes.

  • Travailler avec les partenaires de co-développement, en veillant à ce que les normes techniques soient respectées et que les actifs s'intègrent parfaitement.

    Define and implement technical art pipelines for world-building, procedural generation, and asset optimization using Unreal Engine 5 and Houdini.

    Develop and optimize real-time rendering workflows, including shaders, materials, lighting, and VFX, ensuring both visual quality and performance efficiency.

  • Collaborate with the Art Director, Engineering, and Design teams to ensure a seamless integration of artistic vision and technical execution.

  • Establish best practices for asset optimization, streaming, LODs, and memory management to maintain a high level of performance across platforms.

  • Lead the creation of procedural tools to assist artists in generating large-scale environments efficiently.

  • Evaluate and integrate advanced tools and automation techniques to enhance content creation and iteration speed.

  • Guide and mentor the technical art team, fostering collaboration with engineers and artists to develop robust workflows.

  • Work with co-development partners, ensuring technical standards are met and assets integrate seamlessly.

Qualifications

Exigences de base :

  • Plus de 12 ans d'expérience dans l'industrie du jeu vidéo, avec un accent sur le développement de jeux AAA en monde ouvert.

  • Expertise approfondie en Unreal Engine 5, y compris le scripting Blueprint, le développement de matériaux/shaders et l'optimisation des performances.

  • Forte expérience en génération de contenu procédural avec Houdini.

  • Compétence technique en rendu en temps réel, streaming d'actifs et création de mondes à grande échelle.

  • Capacité avérée à développer et optimiser des pipelines d'actifs, y compris des outils pour la génération procédurale, l'animation et les VFX.

  • Expérience dans la direction et le mentorat d'équipes artistiques techniques dans un environnement de production collaboratif.

  • Solides compétences en résolution de problèmes, avec la capacité de concilier les contraintes techniques et les objectifs artistiques.

Caractéristiques souhaitées :

  • Expérience avec les flux de travail de photogrammétrie, les pipelines d'actifs haute fidélité et les techniques avancées de matériaux/shaders.

  • Expertise en automatisation de pipelines et en scripting (Python, C++ ou similaire) pour améliorer les flux de travail de contenu.

  • Solides compétences en leadership et en communication, avec une expérience de travail dans des équipes interdisciplinaires.

  • Passion pour repousser les limites des graphiques en temps réel et de la création d'environnements à grande échelle.

Exigences supplémentaires :

  • Hybride : Ce poste a été désigné comme hybride, contribuant généralement depuis le bureau au moins trois jours par semaine.

  • Les candidats intéressés doivent soumettre un CV en ligne pour être considérés pour ce poste.

Basic Requirements:

  • 12+ years of experience in the video game industry, with a focus on AAA open-world game development.

  • Deep expertise in Unreal Engine 5, including Blueprint scripting, material/shader development, and performance optimization.

  • Strong experience with procedural content generation using Houdini.

  • Technical proficiency in real-time rendering, asset streaming, and large-scale world-building.

  • Proven ability to develop and optimize asset pipelines, including tools for procedural generation, animation, and VFX.

  • Experience leading and mentoring technical art teams in a collaborative production environment.

  • Strong problem-solving skills, with the ability to balance technical constraints and artistic goals.

Desired Characteristics:

  • Experience with photogrammetry workflows, high-fidelity asset pipelines, and advanced material/shader techniques.

  • Expertise in pipeline automation and scripting (Python, C++, or similar) to improve content workflows.

  • Strong leadership and communication skills, with experience working in cross-disciplinary teams.

  • Passion for pushing the boundaries of real-time graphics and large-scale environment creation.

Additional Requirements:

  • Hybrid: This position has been designated as hybrid, generally contributing from the NBCU Montreal office a minimum of three days per week.

  • Interested candidates must submit a resume/CV online to be considered for this position.

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About The Company

We create world-class content, which we distribute across our portfolio of film, television, and streaming, and bring to life through our theme parks and consumer experiences. We own and operate leading entertainment and news brands, including NBC, NBC News, MSNBC, CNBC, NBC Sports, Telemundo, NBC Local Stations, Bravo, USA Network, and Peacock, our premium ad-supported streaming service. We produce and distribute premier filmed entertainment and programming through Universal Filmed Entertainment Group and Universal Studio Group, and have world-renowned theme parks and attractions through Universal Destinations & Experiences. NBCUniversal is a subsidiary of Comcast Corporation.


Here you can be your authentic self. As a company uniquely positioned to educate, entertain and empower through our platforms, Comcast NBCUniversal stands for including everyone. We strive to foster a diverse, equitable and inclusive culture where our employees feel supported, embraced and heard. Together, we’ll continue to create and deliver content that reflects the current and ever-changing face of the world. 

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

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