Technical Artist

1 Month ago • All levels

Job Summary

Job Description

Arkane Lyon, established in 1999, is a renowned game development studio known for creating games with a unique style and immersive action. They are developing Marvel’s Blade, a third-person action-adventure game set in Paris. The Technical Artist will collaborate with programming and content teams to implement tools and features, create content, test new tools, contribute to user-friendly interfaces, suggest improvements, diagnose and resolve in-game problems, optimize framerate and memory, communicate technical constraints, offer technical support, create and maintain documentation, share best practices, lead training sessions, and stay informed of new developments. They will investigate new techniques, assist in prototyping, and help other developers with technical roadblocks.
Must have:
  • Strong artistic background with a good artistic eye.
  • Attention to detail from technical and artistic perspectives.
  • Relevant technical experience in performance, optimization, and methodology.
  • Basic knowledge of real-time rendering challenges and techniques.
  • Excellent problem-solving skills and the ability to work with minimal supervision.
  • Strong organizational skills.
  • Fast and willing learner. Ability to adapt to new technologies.
  • Ability to think creatively to overcome technical challenges.
  • Ability to create technical documentation.
  • Ability to transmit knowledge effectively, to train.
  • Great communication skills, with a positive and constructive attitude.
  • Ability to communicate effectively with both technical and non-technical parties.
  • Good English oral and written skills
Good to have:
  • Shading
  • Scripting (Python, VEX)
  • Lighting
  • Rendering and Post-Effects
  • Procedural generation (Houdini)
  • Performance

Job Details

Established in 1999, Arkane Lyon is one of the most renowned game development studios and has earned a matchless reputation for creating games with unique style and immersive action. The studio’s titles, which include the Dishonored franchise and DEATHLOOP, have received numerous prestigious accolades around the globe, including hundreds of "Game of the Year" awards.

Arkane Lyon is developing the upcoming title Marvel’s Blade, a third person, single player, action-adventure set in the heart of Paris. The game is based on the comic book hero Blade and will feature an original story with the studio’s signature immersive gameplay and world-class narrative.

Joining Arkane Lyon is an opportunity to collaborate and evolve within a passionate team, on cutting-edge technologies and innovative games enjoyed by millions of players. You will work in a stimulating and welcoming environment in our offices located in the Lyon (France) Confluence district, a place of greenery, sports, gastronomy and music.

Arkane Lyon is owned by ZeniMax Media and Microsoft.

Responsibilities

  • Collaborate with the programming team and content team in the implementation of tools and features related to art/content creation.
  • Create content to validate new rendering features in development.
  • Test new tools/features before deployment into production.
  • Contribute to ensuring that feature/tool interfaces are user-friendly & efficient.
  • Suggest improvements and find solutions for tools used on the project.
  • Collaborate with technical teams to diagnose and resolve in-game problems.
  • Monitor & help drive framerate and memory optimization of the game.
  • Regularly communicate technical constraints and their reasons to the content teams.
  • Offer technical support to the Content team in day-by-day production issues. (Game, Tools,…)
  • Create and maintain documentation for tools, conventions and procedures.
  • Share with the content teams best-practices and new tools.
  • Create, organize, and lead training sessions so that all members of the content team can properly use the tools and methods.
  • Remain informed of new technical and technological developments
  • Investigates new techniques, assists in prototyping and helps other developers with technical roadblocks.

Qualifications

  • Strong artistic background (a good artistic eye is a necessity!).
  • Attention to detail from both technical and artistic perspectives.
  • Relevant technical experience in performance, optimization and methodology. 
  • Basic knowledge of real-time rendering challenges and techniques.
  • Excellent problem-solving skills and the ability to work with minimal supervision.
  • Strong organizational skills.
  • Fast and willing learner. Ability to adapt to new technologies.
  • A great ability to think creatively to overcome technical challenges.
  • Ability to create technical documentation.
  • Ability to transmit knowledge effectively, to train.
  • Great communication skills, with a positive and constructive attitude.
  • Ability to communicate effectively with both technical and non-technical parties.
  • Good English oral and written skills

Preferred Skills

  • Shading
  • Scripting (Python, VEX)
  • Lighting
  • Rendering and Post-Effects
  • Procedural generation (Houdini)
  • Performance

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.

Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.

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About The Company

Lyon, Auvergne-Rhône-Alpes, France (On-Site)

Lyon, Auvergne-Rhône-Alpes, France (On-Site)

Lyon, Auvergne-Rhône-Alpes, France (On-Site)

Lyon, Auvergne-Rhône-Alpes, France (On-Site)

Lyon, Auvergne-Rhône-Alpes, France (On-Site)

Lyon, Auvergne-Rhône-Alpes, France (On-Site)

Lyon, Auvergne-Rhône-Alpes, France (On-Site)

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Lyon, Auvergne-Rhône-Alpes, France (On-Site)

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