Technical Artist

2 Months ago • All levels • Technical Art

Job Summary

Job Description

Bloober Team seeks a Technical Artist to collaborate on exciting new horror game projects. Responsibilities include working closely with artists and programmers; researching, developing, and maintaining art pipelines (primarily material-related); optimizing existing pipelines using the latest technologies; ensuring optimal texture and material usage; creating materials in UE5; addressing artist and designer requests; troubleshooting graphical issues (GPU profiling); and documenting technical limitations. The ideal candidate will have experience in Unreal Engine 4/5, shader creation (HLSL), performance profiling, and excellent communication skills.
Must have:
  • Unreal Engine 4/5 experience
  • Shader creation (HLSL)
  • Performance profiling
  • Excellent communication
  • Problem-solving skills
Perks:
  • Competitive salary
  • Long-term cooperation
  • Creative environment
  • Flexible working hours
  • Private healthcare
  • Remote/onsite options

Job Details

Job description

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?

  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.

  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.

  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.

  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.

Currently we are looking for:

Technical Artist

Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!

Below you will find some information on the role:

  • working closely with artists, programmers, VFX,

  • researching, developing and maintaining different art pipelines (mainly material related),

  • optimizing currently existing pipelines using the latest technology features,

  • upholding the most optimized and coherent usage of textures and materials among artists,

  • creating materials (using UE5 material nodes), profiling on artists and designers requests,

  • investigating, identifying and troubleshooting problems on the graphical side of the game (GPU profiling, to see how heavy selected materials are, how heavy the meshes are, etc.),

  • documenting technical limitations.

Job requirements

Feel free to apply if you have:

  • previous experience working in Unreal Engine 4/5, 

  • previous experience in creating shaders (in HLSL), 

  • experience in profiling and possessing the ability to detect the limitations on performance, 

  • excellent communication skills as you will be working with a bunch of artists and other departments, 

  • strong problem-solving skills.

What do we have to offer:

  • earnings fitting to your skills and experience,

  • possibility of long-term cooperation on current and upcoming projects,

  • work in a creative environment, in a committed team of game enthusiasts,

  • flexible working hours, days off, private healthcare, and working with new technologies,

  • remote or onsite work according to your preferences.

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Explore gaming industy jobs in one of the leading Game Studios.

Kraków, Lesser Poland Voivodeship, Poland (Hybrid)

Lesser Poland Voivodeship, Poland (Remote)

Lesser Poland Voivodeship, Poland (Remote)

Lesser Poland Voivodeship, Poland (Hybrid)

Kraków, Lesser Poland Voivodeship, Poland (On-Site)

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