Technical Artist

3 Months ago • All levels • Technical Art

Job Summary

Job Description

Bloober Team seeks a Technical Artist to collaborate on exciting new horror game projects. Responsibilities include working closely with artists and programmers; researching, developing, and maintaining art pipelines (primarily material-related); optimizing existing pipelines using the latest technologies; ensuring optimal texture and material usage; creating materials in UE5; addressing artist and designer requests; troubleshooting graphical issues (GPU profiling); and documenting technical limitations. The ideal candidate will have experience in Unreal Engine 4/5, shader creation (HLSL), performance profiling, and excellent communication skills.
Must have:
  • Unreal Engine 4/5 experience
  • Shader creation (HLSL)
  • Performance profiling
  • Excellent communication
  • Problem-solving skills
Perks:
  • Competitive salary
  • Long-term cooperation
  • Creative environment
  • Flexible working hours
  • Private healthcare
  • Remote/onsite options

Job Details

Job description

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?

  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.

  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.

  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.

  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.

Currently we are looking for:

Technical Artist

Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!

Below you will find some information on the role:

  • working closely with artists, programmers, VFX,

  • researching, developing and maintaining different art pipelines (mainly material related),

  • optimizing currently existing pipelines using the latest technology features,

  • upholding the most optimized and coherent usage of textures and materials among artists,

  • creating materials (using UE5 material nodes), profiling on artists and designers requests,

  • investigating, identifying and troubleshooting problems on the graphical side of the game (GPU profiling, to see how heavy selected materials are, how heavy the meshes are, etc.),

  • documenting technical limitations.

Job requirements

Feel free to apply if you have:

  • previous experience working in Unreal Engine 4/5, 

  • previous experience in creating shaders (in HLSL), 

  • experience in profiling and possessing the ability to detect the limitations on performance, 

  • excellent communication skills as you will be working with a bunch of artists and other departments, 

  • strong problem-solving skills.

What do we have to offer:

  • earnings fitting to your skills and experience,

  • possibility of long-term cooperation on current and upcoming projects,

  • work in a creative environment, in a committed team of game enthusiasts,

  • flexible working hours, days off, private healthcare, and working with new technologies,

  • remote or onsite work according to your preferences.

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Kraków, Lesser Poland Voivodeship, Poland (On-Site)

Kraków, Lesser Poland Voivodeship, Poland (On-Site)

Lesser Poland Voivodeship, Poland (Remote)

Lesser Poland Voivodeship, Poland (Remote)

Lesser Poland Voivodeship, Poland (Hybrid)

Kraków, Lesser Poland Voivodeship, Poland (On-Site)

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