Technical Artist

1 Year ago • All levels • Technical Art

Job Summary

Job Description

As a Technical Artist, you will be responsible for maximizing the art production capabilities of the organization by providing appropriate technical and behavioral support to enhance the visual expression of games. You will focus on regular tasks in each job area while also utilizing technologies and ideas that are not often handled in those areas to discover and solve problems. Your responsibilities include improving the quality and efficiency of art production, examining and creating data specifications related to art production, continuously improving the art production environment, introducing new mechanisms, customizing DCC tools and game engines, and implementing programs necessary for 2D/3D expression in games. You will have the opportunity to work on various projects across the company and contribute to the core expressions of each title. The role involves both cross-functional tasks and project-based work.
Must have:
  • Experience as a Technical Artist or related field
  • Native-level Japanese language ability
Good to have:
  • Experience from game launch to closing
  • Experience in 3DCG look development or lighting
  • Procedural art production using Substance 3D or Houdini
  • Tool development using Python or C#
  • 3DCG rendering programming
  • Production support for multiple projects with different structures and policies

Job Details

職務内容

 ゲームのビジュアル表現をより魅力的なものにするために、適切な技術および行動支援を行うことで、組織のアート制作能力を最大限に引き出すための仕組みづくりを担うポジションです。
 各職域での定常業務にも重点を置きながら、それらの中では扱われにくい技術や発想も存分に活用して、課題の発見や解決を目指すことができる方を募集します

■業務内容詳細
以下のような業務の中から、適性や希望に応じて業務に取り組んで頂きます。
・アート制作のクオリティや制作効率を向上させる取り組み
・アート制作にまつわるデータ仕様の検討や実制作
・アート制作環境の継続的な改善、新しい仕組みの導入
・DCCツールやゲームエンジンのカスタマイズ
・ゲーム内の2D/3D表現のために必要なプログラム実装

■この仕事の魅力
・全社横断で多様なプロジェクトに関わる機会があり、個々の制作プロジェクトに留まらない様々な業務経験を通してご自身の成長につなげることができます。
・社内のアート制作全体や、各タイトルのコア表現に影響を与える仕組みづくりなど、大きな業務に裁量を持って取り組むことができます。

■配属先
 全社横断部門の中にあるテクニカルアーティストチームを想定しています。
 アート制作の最適化を軸として、ジェネラリストとスペシャリストが混在する少人数チーム(現在5名)です。

■担当プロジェクトなど
 汎用的な仕組みづくりなどに関わる横断業務と、制作現場に深く入り込むプロジェクト業務に大別されます。適性や希望、状況などに応じて配分は変わりますが、どちらか片方に集中して取り組んでいただく場合もあります。

■募集の背景
 チームとしての土台が整って様々なプロジェクトに貢献できるようになった反面、少人数であるために、受ける期待と出せる成果のバランスが取りにくくなってきました。そこで増員を通じて、アート制作のインフラとしての体制強化を目指しています。

■参考記事
業務の効率化とクオリティアップを実現テクニカルアーティストの役割とは?

応募資格

【必須スキル・経験】
・テクニカルアーティスト、またはそれに関連する業務の実務経験
・ネイティブレベルの日本語能力

【歓迎スキル・経験】
以下のようなご経験のうち、いずれかをお持ちの方を歓迎します。
・ゲーム制作の立ち上げからクロージング(またはマスターアップ)まで一貫して携わった経験
・3DCG制作におけるルックデヴ、またはライティング業務
・Substance 3DやHoudiniを利用したプロシージャルなアート制作
・PythonやC#を利用したツール開発
・3DCGの描画系プログラミング
・座組や制作方針の異なる複数のプロジェクトに対する制作支援

【求める人物像】
・これからテクニカルアーティストとして活躍し、キャリアを伸ばしていきたい方
・「アーティスト」や「エンジニア」といった個々の職域だけでなく「ゲーム制作」全体を広く意識することができる方
・場面や相手に応じた適切な状況判断とコミュニケーションができる方
・数字、結果、人に素直な方

※作品ポートフォリオについて
・お見せいただける作品やソフトウェアなどがある場合は、ぜひご提出ください。
・静止画、動画、Githubアカウントなど、形式は問いません。
・複数人で制作した成果物の場合は、ご自身の担当箇所を明記してください。

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About The Company

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Minato City, Tokyo, Japan (On-Site)

Minato City, Tokyo, Japan (On-Site)

Tokyo, Tokyo, Japan (On-Site)

Minato City, Tokyo, Japan (On-Site)

Minato City, Tokyo, Japan (On-Site)

Minato City, Tokyo, Japan (On-Site)

Minato City, Tokyo, Japan (On-Site)

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