Technical Artist

2 Weeks ago • All levels

Job Summary

Job Description

Your different missions will be: Create and optimize shaders, VFX, materials, and technical tools in Unreal Engine. Ensure the performance and visual compatibility of assets in the game engine. Work closely with 3D artists, animators, programmers, and game designers to integrate assets into the production pipeline. Set up artistic blueprints to automate and facilitate the work of the teams. Develop and maintain custom tools (via Blueprint or Python/C++) to improve workflows. Solve technical problems related to export, optimization, integration, and rendering. Ensure compliance with performance in terms of framerate, draw calls, LODs, lightmaps, etc.

Job Details

Position Duties

Vos différentes missions seront :
  • Créer et optimiser des shaders, VFX, matériaux et outils techniques sous Unreal Engine.
  • Assurer la performance et la compatibilité visuelle des assets dans le moteur de jeu.
  • Travailler étroitement avec les artistes 3D, animateurs, programmeurs et game designers pour intégrer les assets dans le pipeline de
production.
  • Mettre en place des blueprints artistiques pour automatiser et faciliter le travail des équipes.
  • Développer et maintenir des outils personnalisés (via Blueprint ou Python/C++) pour améliorer les workflows.
  • Résoudre les problèmes techniques liés à l'export, l'optimisation, l'intégration et le rendu.
  • Être garant du respect des performances en termes de framerate, draw calls, LODs, lightmaps, etc.

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About The Company

Chez N-Zone, on ne se contente pas de créer des jeux. On imagine des univers, on écrit des histoires inoubliables, et on embarque les joueurs dans des aventures qui laissent une empreinte durable.Notre mission ? Offrir des expériences de jeu mémorables, où le récit est au coeur de chaque création, et où chaque jeu est lié à une chasse au trésor. Parce que la technologie évolue, mais les bonnes histoires, elles, traversent le temps.

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Liège, Wallonia, Belgium (On-Site)

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