Technical Artist

1 Month ago • All levels • Technical Art

Job Summary

Job Description

The successful applicant will work at offices in Lviv, Kyiv, Warsaw, or remotely from Poland or Ukraine. Plarium, an international developer, is seeking a talented Technical Artist for a new cross-platform, third-person shooter. This role involves contributing to the procedural generation of game levels, developing graphic systems and shaders, creating visual effects, and building tools to enhance asset workflows. The Technical Artist will influence key design decisions and be involved in prototyping, development, and art creation. The project is large-scale and ambitious, striving for innovative gameplay and realistic settings. The candidate will be part of a team focused on pushing boundaries.

Job Details

The successful applicant will be able to work at our offices in Lviv, Kyiv, Warsaw, or remotely from Poland or Ukraine.

Plarium is an international developer of award-winning mobile and desktop games. More than 1300 of our specialists work remotely or at offices in Israel, Ukraine, Poland, Spain, and Finland.

RAID: Shadow Legends, Mech Arena, and our other 18 massive titles unite more than 500 million players worldwide. With over 15 years’ experience, we strive for boundary-pushing gameplay and graphics. We pair this with our dedication to innovation through analytics, marketing, and community interaction.

We are looking for a talented Technical Artist to join our team that’s working on a new cross-platform, third-person shooter. With innovative gameplay and a realistic setting, the project is large-scale and ambitious both from a design point of view and from a technical perspective.

The successful candidate will become part of the team working on the procedural generation of game levels and their elements. This team develops graphic systems and shaders, visual effects, and tools for improving work with game assets.

The Technical Artist will get the opportunity to influence key design decisions regarding game features and mechanics, prototyping, development, and art. We create our own product and control every step of development – from initial ideas to the final stages of implementation.

Submit your CV and help create a shooter that you would play yourself!

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