Technical Artist

4 Months ago • 2 Years + • Technical Art

About the job

Job Description

Technical Artist with 2+ years experience, UE4/5, Unity, modeling, scripting, shaders, PBR.
Must have:
  • Technical Artist
  • Game Engines
  • Scripting Knowledge
  • Shader Writing
Good to have:
  • Proprietary Engine
  • MEL, MaxScript
  • Procedural Workflow
  • Substance Designer
Perks:
  • Medical Insurance
  • Relaxation Area
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Description

We are seeking a talented Technical Artist to join our dynamic team and contribute to our exciting AAA+ projects. As a Technical Artist, you will play a pivotal role in bridging the gap between art and technology, ensuring seamless integration and optimization of assets within our production pipeline. 

 

Using your technical expertise, you will work closely with artists and engineers to optimize workflows and streamline asset production. Your ability to find creative solutions and troubleshoot technical issues will contribute to the overall efficiency and quality of our game development process. 

 

Responsibilities 

  • Set up and adjust assets in the current production pipeline 
  • Work in collaboration with both engineers and artists to assist, enhance and streamline asset production 
  • Develop tools that will help automate the pipeline 
  • Shader development (Material graph/HLSL) 
  • Prepare documentation for pipelines, tools and procedures if necessary 
  • Help with establishing and/or maintaining project’s graphical budget 
  • Communicate with the client on various potential issues that may come up during production cycle 

Requirements

  • 2+ years' experience as a Technical Artist in game industry 
  • Knowledge of mainstream game engines (UE4/5, Unity, etc.) 
  • Understanding of modern modelling, sculpting and texturing techniques 
  • Scripting knowledge (C#, Python etc.) 
  • Shader writing experience 
  • Understanding Physically Based Rendering concepts 
  • Ability to receive and provide constructive feedback 
  • Self-motivation, strong problem-solving skills and team-player attitude 

 

Nice to have 

  • Experience with a proprietary engine 
  • Scripting workflow tools in MEL, MaxScript or Python 
  • Knowledge of procedural workflow tools such as Houdini and Substance Designer. 

Benefits

  • Learning & development opportunities 
  • Exceptional private medical insurance plan 
  • Casual workplace environment; new renovation and relaxation area 
  • Friendly team and a family-like environment

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA.


We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry.


Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.


Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.

Yerevan, Yerevan, Armenia (On-Site)

Yerevan, Yerevan, Armenia (On-Site)

Vojvodina, Serbia (On-Site)

Kraków, Lesser Poland Voivodeship, Poland (On-Site)

Yerevan, Yerevan, Armenia (On-Site)

Belgrade, Serbia (On-Site)

Belgrade, Serbia (Hybrid)

Abu Dhabi, Abu Dhabi, United Arab Emirates (On-Site)

View All Jobs

Get notified when new jobs are added by Sperasoft

Similar Jobs

Azra Games - Combat Director

Azra Games, United States (Hybrid)

Meta - 3D Artist, Horizon

Meta, United States (On-Site)

Unity - Growth Partnership Manager

Unity, United States (On-Site)

Playrix - Lead Game UI Developer

Playrix, Ireland (Remote)

Scanline VFX - Pipeline Developer (Nuke)

Scanline VFX, South Korea (Remote)

Jam Studio - VFX Artist

Jam Studio, Canada (On-Site)

Azra Games - Senior VFX Artist

Azra Games, United States (On-Site)

The Walt Disney Company - Pipeline Technical Director I

The Walt Disney Company, Australia (On-Site)

Rockstar Games - Senior Technical Artist: Animation

Rockstar Games, United Kingdom (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Aristocrat Gaming - Technical Lead (Unity Developer)

Aristocrat Gaming, India (On-Site)

Meta - ML Silicon Performance Architect

Meta, United States (On-Site)

Airlab Inc  - Gameplay Programmer (Mobile)

Airlab Inc , Canada (On-Site)

Keywords Studios (Player Support) - Senior Engineer - C++

Keywords Studios (Player Support), Australia (On-Site)

Demiurge Studios - Senior Technical Artist

Demiurge Studios, (Remote)

Skillz - Senior FP&A Analyst

Skillz, United States (On-Site)

Keywords Studios (Player Support) - AAA Video Games Programmer

Keywords Studios (Player Support), Australia (On-Site)

Blizzard Entertainment - Senior Software Engineer, Shop - Hearthstone

Blizzard Entertainment, United States (Hybrid)

Get notifed when new similar jobs are uploaded

Jobs in Warsaw, Masovian Voivodeship, Poland

Aristocrat Gaming - .NET Developer

Aristocrat Gaming, Poland (Hybrid)

Larian Studios - Tools Programmer

Larian Studios, Poland (On-Site)

Luxoft - Senior iOS Developer

Luxoft, Poland (On-Site)

Easy Brain - Recruiter

Easy Brain, Poland (Hybrid)

Playnetic - Engineering Team Lead

Playnetic, Poland (Remote)

Visa - Staff Software Engineer - Java

Visa, Poland (Hybrid)

Techland - Senior Producer

Techland, Poland (On-Site)

N-iX - Senior React Engineer (#2011)

N-iX, Poland (Remote)

Techland - Senior System Designer - Live Ops

Techland, Poland (On-Site)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Cloud Chamber - Technical Materials Artist

Cloud Chamber, United States (Remote)

White Hat Gaming  - Technical Writer

White Hat Gaming , (Remote)

Assystems - Coordinateur Technique H/F

Assystems, France (On-Site)

Steer Studios - Senior Technical Artist

Steer Studios, Saudi Arabia (On-Site)

Wargaming - FX Artist (World of Warships, PC)

Wargaming, Serbia (On-Site)

Rockstar Games - Tools Programmer (Mid/Senior)

Rockstar Games, United Kingdom (On-Site)

The Walt Disney Company - Sr Pipeline Technical Director

The Walt Disney Company, India (On-Site)

Cloud Imperium Games - Lead VFX Artist

Cloud Imperium Games, United Kingdom (On-Site)

Nintendo - Art Director (NST)

Nintendo, United States (Hybrid)

Get notifed when new similar jobs are uploaded