Technical Artist

6 Months ago • 2 Years + • ₹10,00,000 LPA - ₹15,00,000 LPA
Technical Art

Job Description

As a Technical Artist, you will collaborate with artists, designers, and programmers to create, implement, and optimize visual elements, tools, and workflows in Unity. You will be responsible for optimizing game assets and graphics to ensure optimal performance across various platforms while maintaining high visual quality. This includes creating and maintaining shaders, materials, lighting, and rendering techniques. You will also troubleshoot and resolve technical issues related to graphics, performance, and art pipeline to provide technical support to the team.
Good To Have:
  • Understanding of modular workflows and concepts.
Must Have:
  • 2+ years of experience as a Technical Artist in Unity.
  • Proficiency in Unity and its rendering pipeline.
  • Understanding of real-time graphics optimization.
  • Understanding of programming languages like C#, Python.

Add these skills to join the top 1% applicants for this job

real-time-vfx
rendering
artistic-vision
art-pipeline
shader-development
3d-modeling
unity
data-structures
lighting-shading
c#
python
maya
multiplayer
blender

SuperGaming builds the best real-time multiplayer games and game engines out of India. From hit titles like MaskGun and Silly Royale to the game engine powering made-in-India games like Indus, we’re shaping the future of gaming with tech at the core.

We are seeking an experienced Technical Artist to join our game development team. As a Technical Artist, you will be responsible for creating, implementing, and optimizing visual elements, tools, and workflows in Unity to enhance the overall quality and performance of our games. You will work closely with artists, designers, and programmers to bridge the gap between artistic vision and technical implementation, ensuring that our games are visually stunning, performant, and meet the desired aesthetic and gameplay goals.
 
Responsibilities:

  • Collaborate with artists, designers, and programmers to develop and implement visual elements, tools, and workflows in Unity to achieve the desired artistic vision and gameplay goals
  • Optimize game assets and graphics to ensure optimal performance across different platforms and devices, while maintaining high visual quality
  • Create and maintain shaders (Shadergraph), materials, lighting, and rendering techniques to achieve desired visual effects ( VFX graph ) and style
  • Troubleshoot and resolve technical issues related to graphics, performance, and art pipeline, and provide technical support to the team
     

Experience & Skills required:

  • At least 2 years of professional experience as a Technical Artist in Unity game development. URP preferrable
  • Understanding of modular workflows and concepts and implementing them
  • Strong proficiency in Unity and its rendering pipeline, including shader development, materials, lighting, and rendering techniques.
  • Solid understanding of real-time graphics, performance optimization, and memory management in Unity.
  • Understanding of programming languages, such as C#, Python
  • Understanding of 3D modeling and animation tools, such as Maya, or Blender
  • Portfolio demonstrating expertise in creating visually appealing and performant game graphics, shaders, materials, lighting, and rendering techniques

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