Technical Artist

1 Month ago • 3 Years + • Technical Art

Job Summary

Job Description

Argus Labs seeks a Technical Artist (Canada) to lead and mentor a team, ensuring high-quality, high-performance deliverables. Collaborate with art and engineering teams to optimize workflows and game performance. Design tools to streamline artist workflows and support multi-platform asset creation. Optimize assets for performance, develop shaders and visual effects, and provide technical guidance on asset creation, rigging, and animation. Prototype and troubleshoot visual features, research new technologies, and document processes. The ideal candidate has 3+ years' experience in a lead or senior role, proficiency in 3D art tools (Maya, Blender, 3ds Max, Unity, Unreal Engine), and strong shader development and performance optimization skills.
Must have:
  • 3+ years experience as a lead Technical Artist
  • Proficiency in 3D art tools (Maya, Blender, etc.)
  • Shader development & performance optimization expertise
  • Scripting/programming (Python, MEL, C#)
  • Leadership & mentorship skills
Perks:
  • Flexible PTO
  • 100% employer-covered medical, dental, and vision insurance
  • 401k
  • Up to $1500 desk set-up stipend
  • Company retreats
  • No crunch

Job Details

Argus Labs is building the next generation of massively multiplayer online (MMO) games by empowering players with the extensive freedom to build, extend, and influence the game worlds they inhabit. Our approach is centered around World Engine, our state-of-the-art onchain game server framework.

World Engine leverages a novel sharded rollup blockchain architecture, which allows games to use smart contracts for user-generated content (UGC) while scaling to tens of thousands of concurrent users without compromising performance. To date, World Engine is the most performant blockchain designed from the ground up for games and has been used in production for games like Dark Frontier, processing 700K+ player transactions within a week.

Backed by the best

We raised $10 million in seed funding led by Haun Ventures ($1.5B crypto fund led by former a16z GP, Katie Haun) with participation from influential angel investors in tech and gaming such as Elad Gil and Balaji Srinivasan (ex-Coinbase CTO).

Learn about who we are and our technology

Key Responsibilities:

  • Lead and mentor technical artists, ensuring high-quality, high-performance deliverables.

  • Collaborate with art and engineering teams to optimize workflows, game performance, and resolve technical challenges.

  • Design tools to streamline artist workflows, enhance efficiency, and support multi-platform asset creation.

  • Optimize assets to meet texture, polygon, and memory requirements for performance goals.

  • Develop shaders and visual effects that balance visual quality with performance.

  • Provide technical guidance on asset creation, rigging, and animation to support pipeline integrity.

  • Prototype and troubleshoot visual features for new mechanics, integrating assets with engineering support.

  • Research and implement new technologies to enhance the art and animation pipeline.

  • Document tools, workflows, and processes for consistent project alignment.

Requirements:

  • Canada-based candidates only. Must reside in and have the legal right to work in Canada.

  • Proven experience as a Technical Artist in the gaming industry, with at least 3+ years in a lead or senior role.

  • Proficiency in 3D art tools such as Maya, Blender, 3ds Max, and game engines like Unity or Unreal Engine.

  • Strong knowledge of shader development, rendering pipelines, and performance optimization for multiple platforms.

  • Experience with scripting/programming languages (e.g., Python, MEL, C#) to develop tools and automate workflows.

  • Excellent problem-solving skills and the ability to troubleshoot and address technical challenges efficiently.

  • Leadership skills with a proven track record of mentoring and guiding a team of technical artists.

  • This position is open only to candidates based in the United States region. Applicants must currently reside in and have the legal right to work in United States.

Perks & benefits

For full-time employees

  • A note for the game industry veterans: no crunch :-)

  • Flexible PTO (2 weeks required) + holidays

  • 100% employer-covered medical, dental, and vision insurance (US)

  • 401k (US)

  • Up to $1500 desk set-up stipend

  • Company retreats

We’re an equal-opportunity employer. All applicants will be considered for employment without attention to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran, or disability status.

Similar Jobs

Room 8 Studio - Realtime VFX Artist, Middle

Room 8 Studio

Czechia (On-Site)
2 Weeks ago
Ubisoft - Senior Rigger

Ubisoft

Montreal, Quebec, Canada (Hybrid)
1 Month ago
Remedy Entertainment Plc - Senior Hard Surface Artist

Remedy Entertainment Plc

Helsinki, Uusimaa, Finland (On-Site)
5 Months ago
Riot Games - 3D Character Art Lead - Unannounced R&D Product

Riot Games

Los Angeles, California, United States (On-Site)
2 Weeks ago
Technicon Design - Visualisation Specialist with Focus on VRED

Technicon Design

Germany (On-Site)
3 Months ago
Haptic - Lead Environment Artist

Haptic

Paris, Île-de-France, France (Remote)
4 Months ago
Ubisoft - Technical Artist World (AAA Project)

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
1 Month ago
Ubisoft - Senior VFX Artist - Cinématiques Temps Réel - (H/F/NB)

Ubisoft

Montpellier, Occitanie, France (On-Site)
4 Months ago
DNEG - Pipeline Technical Director (Feature Animation)

DNEG

Mumbai, Maharashtra, India (On-Site)
1 Month ago
Ubisoft - Senior VFX Artist - Cinematics - (M/F/NB)

Ubisoft

Montpellier, Occitanie, France (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

white board games - 3D Character Animator (SSR/SR)

white board games

(Remote)
1 Day ago
Kojima - Animator

Kojima

Minato City, Tokyo, Japan (On-Site)
1 Day ago
Sperasoft - Lighting Artist

Sperasoft

Yerevan, Yerevan, Armenia (On-Site)
1 Month ago
Ice fall interactive - Environment Artist

Ice fall interactive

Nelson, British Columbia, Canada (On-Site)
23 Hours ago
Fool's Theory - Level Artist

Fool's Theory

Poland (Hybrid)
9 Months ago
Wargaming - IT Specialist

Wargaming

Chicago, Illinois, United States (On-Site)
5 Days ago
Funcom - Environment Artist - Internship

Funcom

Bucharest, Bucharest, Romania (On-Site)
1 Month ago
D3t - Games Associate Art Director

D3t

Runcorn, England, United Kingdom (Hybrid)
8 Months ago
Rebellion - Lead VFX Artist

Rebellion

Oxford, England, United Kingdom (Hybrid)
1 Month ago
tectic studios - Lead Gameplay Programmer

tectic studios

(Remote)
7 Hours ago

Get notifed when new similar jobs are uploaded

Jobs in Calgary, Alberta, Canada

Google - Software Developer III, Google Cloud Business Platforms

Google

Waterloo, Ontario, Canada (On-Site)
2 Weeks ago
IGG - Gameplay/System Designer (Mobile Game)

IGG

Vancouver, British Columbia, Canada (On-Site)
1 Month ago
Zynga - Software Engineer - Full Stack

Zynga

Toronto, Ontario, Canada (On-Site)
1 Day ago
WildBrain - Senior Pipeline Developer

WildBrain

Vancouver, British Columbia, Canada (On-Site)
5 Hours ago
Rockstar Games - Graphics Programmer

Rockstar Games

Oakville, Ontario, Canada (On-Site)
1 Month ago
Gamemode One  Inc  - QA Tester

Gamemode One Inc

Halifax, Nova Scotia, Canada (Hybrid)
1 Month ago
Google - Manager, UX Design II, Chrome Browser

Google

Montreal, Quebec, Canada (On-Site)
2 Weeks ago
Motive Studio - Senior Weapon Artist, External Development - Battlefield

Motive Studio

Montreal, Quebec, Canada (On-Site)
1 Week ago
NVIDIA - GPU Verification Architect

NVIDIA

Canada (On-Site)
2 Months ago
Critical mass - Project Manager

Critical mass

Vancouver, British Columbia, Canada (On-Site)
7 Hours ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

IO Interactive - Senior Lighting Artist

IO Interactive

Malmö, Skåne County, Sweden (Hybrid)
1 Month ago
Sucker Punch Productions - DESIGN - Junior Technical Designer

Sucker Punch Productions

Bellevue, Washington, United States (On-Site)
5 Months ago
Gunzilla - Senior Technical Artist - VFX/Shaders

Gunzilla

Kyiv, Kyiv City, Ukraine (On-Site)
1 Month ago
CD PROJEKT RED - Senior Asset Pipeline TD

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (Hybrid)
4 Weeks ago
CD PROJEKT RED - Asset Artist (Geology Environment)

CD PROJEKT RED

(Remote)
1 Month ago
Haptic - Technical Artist

Haptic

Sweden (On-Site)
4 Months ago
Prismatic Studios - 3D Character Artist

Prismatic Studios

Auckland, Auckland, New Zealand (On-Site)
2 Days ago
Tencent - Senior Technical Artist (VFX Rendering) - Global Realistic 3A Action Game

Tencent

Shenzhen, Guangdong Province, China (On-Site)
4 Months ago
Ubisoft - Graphics Technical Director (Art)

Ubisoft

Montreal, Quebec, Canada (On-Site)
1 Month ago
Tencent - Technical Art Expert (Games), Venture Lab

Tencent

London, England, United Kingdom (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded