Technical Artist, Graphic & Lookdev

3 Weeks ago • All levels • Graphic Design

Job Summary

Job Description

The Technical Artist will collaborate with art, design, and programming teams to create stunning visuals, focusing on lighting, materials, shaders, and overall visual fidelity. Responsibilities include graphics and look development to bring the game's visual style to life, ensuring the game world's look matches the artistic direction, developing high-quality shaders and materials, optimizing content for performance, troubleshooting graphical issues, and creating technical documentation for workflows. The role requires a strong understanding of lighting, PBR, and experience in optimizing graphics for real-time performance. They will work on the graphical aspects of the game world, ensuring visual consistency and quality throughout.
Must have:
  • Proven experience as a Technical Artist with a focus on graphics and look development in video game production.
  • Strong understanding of lighting systems and physically-based rendering (PBR).
  • Experience optimizing graphics for real-time performance.
  • Familiarity with industry-standard art tools (e.g., Substance Designer, Substance Painter, Maya or 3ds Max and Photoshop).
  • Ability to translate artistic vision into technical solutions.
  • Solid understanding of graphical pipelines, asset integration, and rendering systems.
  • Strong communication and collaboration skills.
  • Excellent problem-solving and debugging skills.
Good to have:
  • Familiarity with Unreal Engine’s Niagara system, Blueprints and Material Editor.
  • Experience with advanced graphics techniques.
  • Knowledge of scripting or programming.
  • A keen eye for detail and a passion for high-quality, visually compelling games.
  • Advanced Shader programming (HLSL/GLSL).

Job Details

Yellow Brick Games is seeking a talented Technical Artist with a focus on graphics and look development to join our team. In this role, you’ll work alongside the art, design and programming teams to ensure our game world delivers stunning visuals, from lighting and materials to shaders and overall visual fidelity.

Yellow Brick Games is based in Quebec City, Canada, and we are open to discuss remote-work situations. We are committed to diversity and all qualified applicants will receive consideration for employment without regard to place of origin, age, status, religious beliefs, personal orientations, or physical condition.

Responsibilities

  • Graphics & Look Development: Collaborate with the art, design and programming teams to bring the game’s visual style to life by focusing on the graphical aspects of the game world, including lighting, materials, shaders, and textures while adhering to technical constraints.
  • Look Development: Ensure that the game world’s overall look matches the artistic direction, from the realism of environments, characters and props to ensuring consistency across various scenes and lighting conditions.
  • Shader & Material Creation: Develop and implement high-quality shaders and materials to meet the aesthetic and technical requirements of the game, enhancing the visual appeal and realism of assets and environments.
  • Optimization for Graphics & Debugging: Profile and optimize content for performance and scalability, ensuring that the game runs smoothly on all target platforms without sacrificing visual quality.
  • Troubleshooting & Problem Solving: Address any graphical issues that arise during production, providing solutions that align with both the technical performance requirements and artistic vision.
  • Technical Documentation: Produce clear, thorough documentation for workflows, tools, and best practices.

Requirements

  • Proven experience as a Technical Artist with a focus on graphics and look development in video game production.
  • Strong understanding of lighting systems and physically-based rendering (PBR).
  • Experience optimizing graphics for real-time performance, balancing visual fidelity and frame rate across multiple platforms.
  • Familiarity with industry-standard art tools (e.g., Substance Designer, Substance Painter, Maya or 3ds Max and Photoshop).
  • Ability to translate artistic vision into technical solutions that ensure visual consistency and quality throughout the game.
  • Solid understanding of graphical pipelines, asset integration, and rendering systems.
  • Strong communication skills with the ability to collaborate across departments (art, design, engineering).
  • Excellent problem-solving and debugging skills.

Nice to Have

  • Familiarity with Unreal Engine’s Niagara system, Blueprints and Material Editor.
  • Experience with advanced graphics techniques such as real-time ray tracing, dynamic lighting, and post-processing effects.
  • Knowledge of scripting or programming (e.g., Python, C++, or MEL) to improve workflows and art tools.
  • A keen eye for detail and a passion for high-quality, visually compelling games.
  • Advanced Shader programming (HLSL/GLSL).

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About The Company

Montreal, Quebec, Canada (Remote)

Québec City, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

Québec City, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

Québec City, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

Québec City, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

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