Technical Artist, Graphic & Lookdev

6 Days ago • All levels

Job Summary

Job Description

The Technical Artist will collaborate with art, design, and programming teams to create stunning visuals, focusing on lighting, materials, shaders, and overall visual fidelity. Responsibilities include graphics and look development to bring the game's visual style to life, ensuring the game world's look matches the artistic direction, developing high-quality shaders and materials, optimizing content for performance, troubleshooting graphical issues, and creating technical documentation for workflows. The role requires a strong understanding of lighting, PBR, and experience in optimizing graphics for real-time performance. They will work on the graphical aspects of the game world, ensuring visual consistency and quality throughout.
Must have:
  • Proven experience as a Technical Artist with a focus on graphics and look development in video game production.
  • Strong understanding of lighting systems and physically-based rendering (PBR).
  • Experience optimizing graphics for real-time performance.
  • Familiarity with industry-standard art tools (e.g., Substance Designer, Substance Painter, Maya or 3ds Max and Photoshop).
  • Ability to translate artistic vision into technical solutions.
  • Solid understanding of graphical pipelines, asset integration, and rendering systems.
  • Strong communication and collaboration skills.
  • Excellent problem-solving and debugging skills.
Good to have:
  • Familiarity with Unreal Engine’s Niagara system, Blueprints and Material Editor.
  • Experience with advanced graphics techniques.
  • Knowledge of scripting or programming.
  • A keen eye for detail and a passion for high-quality, visually compelling games.
  • Advanced Shader programming (HLSL/GLSL).

Job Details

Yellow Brick Games is seeking a talented Technical Artist with a focus on graphics and look development to join our team. In this role, you’ll work alongside the art, design and programming teams to ensure our game world delivers stunning visuals, from lighting and materials to shaders and overall visual fidelity.

Yellow Brick Games is based in Quebec City, Canada, and we are open to discuss remote-work situations. We are committed to diversity and all qualified applicants will receive consideration for employment without regard to place of origin, age, status, religious beliefs, personal orientations, or physical condition.

Responsibilities

  • Graphics & Look Development: Collaborate with the art, design and programming teams to bring the game’s visual style to life by focusing on the graphical aspects of the game world, including lighting, materials, shaders, and textures while adhering to technical constraints.
  • Look Development: Ensure that the game world’s overall look matches the artistic direction, from the realism of environments, characters and props to ensuring consistency across various scenes and lighting conditions.
  • Shader & Material Creation: Develop and implement high-quality shaders and materials to meet the aesthetic and technical requirements of the game, enhancing the visual appeal and realism of assets and environments.
  • Optimization for Graphics & Debugging: Profile and optimize content for performance and scalability, ensuring that the game runs smoothly on all target platforms without sacrificing visual quality.
  • Troubleshooting & Problem Solving: Address any graphical issues that arise during production, providing solutions that align with both the technical performance requirements and artistic vision.
  • Technical Documentation: Produce clear, thorough documentation for workflows, tools, and best practices.

Requirements

  • Proven experience as a Technical Artist with a focus on graphics and look development in video game production.
  • Strong understanding of lighting systems and physically-based rendering (PBR).
  • Experience optimizing graphics for real-time performance, balancing visual fidelity and frame rate across multiple platforms.
  • Familiarity with industry-standard art tools (e.g., Substance Designer, Substance Painter, Maya or 3ds Max and Photoshop).
  • Ability to translate artistic vision into technical solutions that ensure visual consistency and quality throughout the game.
  • Solid understanding of graphical pipelines, asset integration, and rendering systems.
  • Strong communication skills with the ability to collaborate across departments (art, design, engineering).
  • Excellent problem-solving and debugging skills.

Nice to Have

  • Familiarity with Unreal Engine’s Niagara system, Blueprints and Material Editor.
  • Experience with advanced graphics techniques such as real-time ray tracing, dynamic lighting, and post-processing effects.
  • Knowledge of scripting or programming (e.g., Python, C++, or MEL) to improve workflows and art tools.
  • A keen eye for detail and a passion for high-quality, visually compelling games.
  • Advanced Shader programming (HLSL/GLSL).

Similar Jobs

Sony pictures animation  - Assistant Editor - Features

Sony pictures animation

Los Angeles, California, United States (On-Site)
2 Weeks ago
Room 8 Studio - Realistic Environment Concept Artist, Senior

Room 8 Studio

Bulgaria (On-Site)
1 Month ago
Azra Games - Senior/Principle Technical Artist

Azra Games

Sacramento, California, United States (Hybrid)
1 Year ago
Game Boost - Senior Lighting Artist

Game Boost

Stockholm, Stockholm County, Sweden (Remote)
1 Month ago
Electronic Arts - Senior Lighter - EA Sports FC

Electronic Arts

Bucharest, Bucharest, Romania (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

welevel  - Senior Houdini Artist

welevel

Munich, Bavaria, Germany (On-Site)
3 Months ago
hogarth - CGI Lead Creative Director

hogarth

Mexico City, Mexico (Hybrid)
3 Days ago
The Walt Disney Company - Technical Assistant

The Walt Disney Company

London, England, United Kingdom (Hybrid)
2 Months ago
Elysium Game Studio - Senior Environment Artist – Unreal Engine 5

Elysium Game Studio

Berlin, Berlin, Germany (On-Site)
3 Weeks ago
Wargaming - Lead Level Artist (World of Tanks)

Wargaming

Prague, Prague, Czechia (On-Site)
2 Months ago
Room 8 Studio - Realistic Concept Character Artist, Middle/Senior

Room 8 Studio

Czechia (On-Site)
1 Month ago
Corsair - Channel Marketing Assistant

Corsair

Wokingham, England, United Kingdom (On-Site)
2 Months ago
DNEG - Technical Lighting TD (DNEG Animation)

DNEG

Mumbai, Maharashtra, India (On-Site)
9 Months ago
Biestas - Videographer and Editor

Biestas

Dubai, Dubai, United Arab Emirates (On-Site)
1 Month ago
Barnstorm VFX - 3D Look Development Artist

Barnstorm VFX

Montreal, Quebec, Canada (Remote)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Québec City, Quebec, Canada

Evolution  - Customer Service - Japanese Speaking Game Presenter

Evolution

Burnaby, British Columbia, Canada (On-Site)
1 Month ago
Nvizzio Creations - Quality Assurance Tester (Contract)

Nvizzio Creations

Montreal, Quebec, Canada (On-Site)
1 Week ago
Critical mass - UX Copywriter

Critical mass

Vancouver, British Columbia, Canada (On-Site)
1 Week ago
Next Level Games - UI Engineer

Next Level Games

Vancouver, British Columbia, Canada (Hybrid)
2 Months ago
Scanline VFX - CG Supervisor

Scanline VFX

Vancouver, British Columbia, Canada (Hybrid)
2 Months ago
WildBrain - Pipeline Developer

WildBrain

Vancouver, British Columbia, Canada (On-Site)
4 Weeks ago
Gigamon - Sr. Sales Engineer

Gigamon

Vancouver, British Columbia, Canada (On-Site)
1 Month ago
Electronic Arts - Director, PE Business Partner

Electronic Arts

Vancouver, British Columbia, Canada (Hybrid)
1 Week ago
hatchery games - UI Director

hatchery games

Quebec, Canada (On-Site)
4 Weeks ago

Get notifed when new similar jobs are uploaded

Similar Category Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

About The Company

Québec City, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

Québec City, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

Québec City, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

Québec City, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

Québec City, Quebec, Canada (Remote)

View All Jobs

Get notified when new jobs are added by yellow brick games

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug