Outscal Logooutscal logo

Technical Artist (Houdini)

4 Hours ago • 3 Years + • Technical Art

Job Summary

Job Description

Escape Velocity seeks a Technical Artist proficient in Houdini and PCG tools to develop and maintain game content. Responsibilities involve collaborating with art and engineering teams, solving problems using procedural tools, prototyping new techniques, and optimizing content. The ideal candidate possesses a strong artistic and technical background, experience with Unreal Engine 5 PCG, and at least 3 years of experience in a related field, ideally with AAA title experience. Excellent communication and problem-solving skills are essential. The role involves working independently and collaboratively within a team.
Must have:
  • 3+ years Technical Art experience
  • Houdini expertise
  • Houdini Engine (Unreal Engine)
  • Procedural tools in Unreal
  • Python scripting
  • OOP understanding
  • AAA title experience preferred
Good to have:
  • Unreal 5 PCG experience
Perks:
  • Fully remote
  • Excellent benefits

Job Details

Description

What we are looking for:

Escape Velocity is looking for a Technical Artist who will be responsible for developing and maintaining Houdini and PCG tools and content.

Requirements

What we will do together:

  • Work with art and engineering to understand art requirements and technical limitations.
  • Work in partnership with the art teams to help them solve problems using procedural tools.
  • Research and prototype new techniques to improve the efficiency of content production.
  • Work on automated content optimization tools.

What you will bring:

Our ideal Technical Artist has both artistic and technical background that covers wide range of procedural tools. We need someone who can convert ideas into functional tools that will make the lives of artists better. Our Technical Artist is a clear communicator who promotes ideas about improvements in every aspect of the artist’s life and productivity. Preferably someone with Unreal 5 PCG experience.

  • 3+ years of experience in a Technical Art related field.
  • At least one released title on the current or previous console generation (gen8, gen9), preferably AAA.
  • Strong knowledge of SideFX Houdini.
  • Experience with Houdini Engine (preferably in Unreal Engine)
  • Experience with other procedural tools in Unreal (PCG,..)
  • Experience with a scripting language, preferably Python.
  • Understanding of Object-Oriented programming.
  • Ability to work independently with a high level of autonomy.
  • Strong ability to learn new areas of development.
  • Ability to work well within a team atmosphere.
  • Excellent time management skills.
  • Creative problem-solving skills.

Benefits

Interested… a bit about Escape Velocity:

Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits and what we believe is a fantastic project. But that make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are fully remote and support team members in the world.  We prioritize honesty, even when that means sharing . We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours clocking. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that not wasting and all always working on the most important things. Finally (and importantly) dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all.

 

How to apply:

Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.

Escape Velocity is proud to be an equal opportunity employer, we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

Applications will be considered​ regardless ​of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

Similar Jobs

Light Speed Studios - Senior Technical Artist

Light Speed Studios

Irvine, California, United States (On-Site)
3 Months ago
PlayStation Global - Senior Visual Effects Artist

PlayStation Global

California, United States (On-Site)
1 Week ago
DNEG - Pipeline Supervisor

DNEG

India (On-Site)
8 Months ago
Flying Bark Productions - Pipeline TD

Flying Bark Productions

Sydney, New South Wales, Australia (Hybrid)
7 Months ago
Intrepid Studios,  Inc  - Lighting Artist

Intrepid Studios, Inc

Canada (On-Site)
7 Months ago
Avalanche Studios Group - Lead Character Artist

Avalanche Studios Group

Stockholm, Stockholm County, Sweden (Hybrid)
2 Months ago
Nintendo - Environment Artist III (NST)

Nintendo

Redmond, Washington, United States (On-Site)
7 Months ago
Light Speed Studios - Senior VFX Artist

Light Speed Studios

Irvine, California, United States (On-Site)
4 Weeks ago
Sony Interactive Entertainment - Technical Producer

Sony Interactive Entertainment

Tokyo, Japan (On-Site)
12 Hours ago
Techland - Art Director (Dying Light Universe)

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

BOT VFX - Lead FX Artist

BOT VFX

Chennai, Tamil Nadu, India (On-Site)
5 Months ago
Blizzard Entertainment - Senior VFX Artist I - Diablo IV | Irvine, CA or Albany, NY

Blizzard Entertainment

Irvine, California, United States (Hybrid)
4 Months ago
DNEG - Machine Learning Engineering Lead, Ziva

DNEG

London, England, United Kingdom (Remote)
2 Weeks ago
DNEG - FX Lead

DNEG

Karnataka, India (On-Site)
16 Hours ago
Kojima Productions - VFX Artist

Kojima Productions

Tokyo, Japan (On-Site)
4 Months ago
Techland - Lead FX Artist

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
2 Weeks ago
Genies - Lead Applied ML Engineer, Real-time 3D Asset Optimization

Genies

Los Angeles, California, United States (On-Site)
4 Weeks ago
Wargaming - Lead Level Artist (World of Tanks)

Wargaming

Berlin, Berlin, Germany (On-Site)
6 Days ago
Flying Bark Productions - CG FX Artist

Flying Bark Productions

Sydney, New South Wales, Australia (Hybrid)
7 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Worldwide

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Technical Art Jobs

PAPAYA - Technical Artist

PAPAYA

Tel Aviv-Yafo, Tel Aviv District, Israel (On-Site)
1 Month ago
Ubisoft - Technical Artist World

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
20 Hours ago
Tencent - Lighting Artist

Tencent

(On-Site)
2 Weeks ago
Haptic - Lead Environment Artist

Haptic

Paris, Île-de-France, France (Remote)
2 Months ago
Fantastic Pixel Castle - Art Manager

Fantastic Pixel Castle

(Remote)
1 Day ago
Game Boost - Tech Artist

Game Boost

Stockholm, Stockholm County, Sweden (Hybrid)
1 Day ago
Starbreeze Studios - Senior Technical Artist

Starbreeze Studios

Stockholm, Stockholm County, Sweden (Hybrid)
1 Month ago
PlayStation Global - Lead Tech Artist

PlayStation Global

United States (Remote)
1 Month ago
Beamdog - Senior Technical Artist

Beamdog

Alberta, Canada (Hybrid)
2 Months ago
Tripledot Studios - Technical Artist

Tripledot Studios

London, England, United Kingdom (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded