Technical Artist: Interior Environment (All Levels)

5 Months ago • All levels • Technical Art

Job Summary

Job Description

Technical Artist for Interior Environments at Rockstar Games, must have C# and .NET experience, WPF, XAML, MVVM, DCC tools and art knowledge.
Must have:
  • C# and .NET
  • WPF, XAML
  • MVVM pattern
  • DCC tools
Good to have:
  • 3DS Max
  • Houdini, Maya
  • Blender, Substance
  • Perforce, Git
Perks:
  • Rockstar Games
  • State-of-the-art studio

Job Details

At Rockstar Games, we create world-class entertainment experiences.

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.

Rockstar North is on the lookout for Technical Artists who possess a passion for Technical Art to help develop and support our titles.

This is a full-time, permanent and in-office position based in Rockstar’s state-of-the-art game development studio in Edinburgh, Scotland. 

WHAT WE DO

  • Bring innovation and resolution to technical problems and challenges throughout Art - from content creation through to the game (across multiple platforms).
  • Create and maintain tools and pipelines that improve our Art workflows.
  • Provide general support for an ever-growing Art team and document/share solutions/knowledge with wider team.
  • Proactively use knowledge and experience to identify and solve problems before they affect the Art team and our projects.
  • Work closely with fellow Technical Artists as part of a global team working on interconnected tools and systems.
  • Collaborate and communicate with other departments (aside from the Art department) such as Tools and Runtime (Engine) teams.

RESPONSIBILITIES

  • This is an Interior Environment Technical Artist role. Relating to interior art support. The candidate could potentially be involved in a wide variety of technical tasks related to Interior Art.
    • Note: This not a regular Artist position so the candidate won't be doing any creation of artwork.
  • Maintain and extend standalone tools/systems (in C#/WPF) and integrate them with our Art pipeline.
  • Create tools within 3DS Max in Maxscript and C#/WPF.
  • Create, extend and modify metadata definitions in support of configuration and processes.
  • Work with Runtime and Art teams to push engine features which improve our Art processes within the constraints of the platforms we are targeting.

QUALIFICATIONS

  • A relevant degree or professional experience in the game industry as a Technical Artist or similar/related position from industries such as Film/VFX.
  • In the absence of the above; videos or an online portfolio with relevant examples of your work will be required so we can assess your skill set.

SKILLS

  • Experience with C# and .NET Core/Framework
    • Note: Candidate may be asked to complete a code test.
  • Understanding of application design and development.
  • Experience working with WPF, XAML, and the MVVM pattern.
  • Ability to write tools within DCC packages or standalone.
  • Understanding of using DCC packages for authoring game Art.
  • Keen diagnostic skills to analyse problems and identify solutions.
  • Comfortable coding in modern IDEs and debugging.
  • Strong communication, self-management, and organizational skills.
  • Ability to work within a schedule and deliver effectively to deadlines.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Professional experience developing pipelines and/or tools in Games/Films/VFX is highly advantageous.
  • Experience creating scripts/tools for 3DS Max, Houdini, Maya, Blender or Substance is highly advantageous.
  • Experience using source control software (i.e. Perforce, Git) and working on a code base collaboratively.
  • Professional experience as an Artist in games (although this is not an Artist role).
  • Experience using other game engines (e.g. Unreal/Unity or proprietary tech).
  • Experience with NoSql (MongoDB/Elastic) or relational/Sql databases.
  • Professional experience working and developing in a multi-platform, multi-project environment.
  • Professional experience working in a large team spread across multiple locations and timezones.

HOW TO APPLY

Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

 

 

#LI-DM1

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About The Company

Join a tight-knit team responsible for creating and publishing some of the most popular, innovative and critically acclaimed interactive entertainment in the world including the Grand Theft Auto series, the Red Dead series and many more.


Known for our dedication to quality and authenticity, a career at Rockstar Games is an opportunity to work on some of the most cutting edge, creatively rewarding and challenging projects available in any entertainment medium with some of the most talented people in the industry.


We offer successful candidates highly competitive salary and compensation packages, including a comprehensive benefits package for all eligible employees. Rockstar Games is an equal opportunity employer.

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