Technical Artist (LATAM)

1 Month ago • 3 Years + • Technical Art

Job Summary

Job Description

Argus Labs seeks a Technical Artist (LATAM) to lead and mentor a team, ensuring high-quality, high-performance deliverables for their MMO games. Responsibilities include collaborating with art and engineering teams, optimizing workflows and game performance, designing tools for asset creation, optimizing assets for performance, developing shaders and visual effects, providing technical guidance, prototyping visual features, researching new technologies, and documenting processes. The ideal candidate has 3+ years of experience in a lead or senior role, proficiency in 3D art tools (Maya, Blender, 3ds Max), game engines (Unity or Unreal Engine), shader development, and scripting languages (Python, MEL, C#).
Must have:
  • 3+ years lead/senior Technical Artist experience
  • Proficiency in 3D art tools & game engines
  • Shader development & performance optimization
  • Scripting/programming skills (Python, MEL, C#)
  • Leadership & mentorship abilities
Perks:
  • Flexible PTO
  • 100% employer-covered medical, dental, and vision insurance (US)
  • 401k (US)
  • Up to $1500 desk set-up stipend
  • Company retreats
  • No crunch

Job Details

Argus Labs is building the next generation of massively multiplayer online (MMO) games by empowering players with the extensive freedom to build, extend, and influence the game worlds they inhabit. Our approach is centered around World Engine, our state-of-the-art onchain game server framework.

World Engine leverages a novel sharded rollup blockchain architecture, which allows games to use smart contracts for user-generated content (UGC) while scaling to tens of thousands of concurrent users without compromising performance. To date, World Engine is the most performant blockchain designed from the ground up for games and has been used in production for games like Dark Frontier, processing 700K+ player transactions within a week.

Backed by the best

We raised $10 million in seed funding led by Haun Ventures ($1.5B crypto fund led by former a16z GP, Katie Haun) with participation from influential angel investors in tech and gaming such as Elad Gil and Balaji Srinivasan (ex-Coinbase CTO).

Learn about who we are and our technology

Key Responsibilities:

  • Lead and mentor technical artists, ensuring high-quality, high-performance deliverables.

  • Collaborate with art and engineering teams to optimize workflows, game performance, and resolve technical challenges.

  • Design tools to streamline artist workflows, enhance efficiency, and support multi-platform asset creation.

  • Optimize assets to meet texture, polygon, and memory requirements for performance goals.

  • Develop shaders and visual effects that balance visual quality with performance.

  • Provide technical guidance on asset creation, rigging, and animation to support pipeline integrity.

  • Prototype and troubleshoot visual features for new mechanics, integrating assets with engineering support.

  • Research and implement new technologies to enhance the art and animation pipeline.

  • Document tools, workflows, and processes for consistent project alignment.

Requirements:

  • LATAM-based candidates only. Must reside in and have the legal right to work in LATAM countries.

  • Proven experience as a Technical Artist in the gaming industry, with at least 3+ years in a lead or senior role.

  • Proficiency in 3D art tools such as Maya, Blender, 3ds Max, and game engines like Unity or Unreal Engine.

  • Strong knowledge of shader development, rendering pipelines, and performance optimization for multiple platforms.

  • Experience with scripting/programming languages (e.g., Python, MEL, C#) to develop tools and automate workflows.

  • Excellent problem-solving skills and the ability to troubleshoot and address technical challenges efficiently.

  • Leadership skills with a proven track record of mentoring and guiding a team of technical artists.

  • This position is open only to candidates based in the United States region. Applicants must currently reside in and have the legal right to work in United States.

Perks & benefits

For full-time employees

  • A note for the game industry veterans: no crunch :-)

  • Flexible PTO (2 weeks required) + holidays

  • 100% employer-covered medical, dental, and vision insurance (US)

  • 401k (US)

  • Up to $1500 desk set-up stipend

  • Company retreats

We’re an equal-opportunity employer. All applicants will be considered for employment without attention to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran, or disability status.

Similar Jobs

Ubisoft - Lead Technical Artist

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
1 Month ago
Sperasoft - Lead Environment Artist

Sperasoft

Vojvodina, Serbia (On-Site)
1 Week ago
Ubisoft - Senior Rigger

Ubisoft

Montreal, Quebec, Canada (Hybrid)
1 Week ago
Lighthouse Games - Senior Tools Engineer

Lighthouse Games

Royal Leamington Spa, England, United Kingdom (Hybrid)
1 Month ago
tectic studios - Lead Programmer

tectic studios

(Remote)
7 Hours ago
Ubisoft - Senior SFX Artist

Ubisoft

Shanghai, Shanghai, China (On-Site)
2 Months ago
Wildlight Entertainment - Senior Engine Tools Programmer

Wildlight Entertainment

Los Angeles, California, United States (Remote)
2 Weeks ago
Rockstar Games - Technical Writer

Rockstar Games

New York, New York, United States (On-Site)
4 Weeks ago
Nintendo - CONTRACT - Associate UI Artist (NST)

Nintendo

Redmond, Washington, United States (Hybrid)
5 Months ago
Bohemia Interactive - Junior Technical Artist

Bohemia Interactive

Mníšek, Liberec Region, Czechia (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Ubisoft - Technical Artist

Ubisoft

Düsseldorf, North Rhine-Westphalia, Germany (Hybrid)
2 Weeks ago
SciPlay - Art Director

SciPlay

Chicago, Illinois, United States (Hybrid)
4 Weeks ago
SmileGate - Next-Generation Game Background Modeling

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
3 Months ago
SaffronBizz Solutions LLP - 3d Visualizer

SaffronBizz Solutions LLP

Thane, Maharashtra, India (On-Site)
7 Months ago
SmileGate - CROSSFIRE Animator

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
1 Month ago
tectic studios - Animation Programmer

tectic studios

(Remote)
7 Hours ago
Bohemia Interactive - Environment Artist

Bohemia Interactive

Prague, Prague, Czechia (On-Site)
5 Months ago
Virtuos - Technical Art Lead / Director

Virtuos

Japan (On-Site)
1 Month ago
SmileGate - Animation Artist [LOST ARK Mobile]

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
1 Week ago
Ubisoft - (Senior)3D Character Artist[Art Team]

Ubisoft

Shanghai, Shanghai, China (On-Site)
8 Months ago

Get notifed when new similar jobs are uploaded

Jobs in undefined

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Technical Art Jobs

Activision - Senior VFX Destruction Artist

Activision

London, England, United Kingdom (Hybrid)
1 Month ago
Scanline VFX - Houdini FX Artist

Scanline VFX

Vancouver, British Columbia, Canada (Hybrid)
3 Months ago
Lakshya Digital - Lead VFX Artist

Lakshya Digital

Karnataka, India (On-Site)
1 Month ago
Activision - Tools Engineers (Mid to Senior Principal Level)

Activision

Warsaw, Masovian Voivodeship, Poland (On-Site)
3 Weeks ago
Epic Games - Senior Technical Artist

Epic Games

Stockholm, Stockholm County, Sweden (On-Site)
2 Weeks ago
Ubisoft - Technical Artist World (AAA Project)

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
2 Weeks ago
Build A Rocket Boy - Technical Artist

Build A Rocket Boy

Edinburgh, Scotland, United Kingdom (On-Site)
3 Months ago
Gunzilla - Lead Environment Artist

Gunzilla

Kyiv, Kyiv City, Ukraine (On-Site)
1 Month ago
Virtuos - 3D Environment Art Manager

Virtuos

Vietnam (On-Site)
1 Month ago
Ubisoft - Lead Artist - AAA The Division Resurgence

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
2 Months ago

Get notifed when new similar jobs are uploaded