Technical Artist: Pipeline

2 Months ago • 3 Years + • Technical Art • $75,500 PA - $111,740 PA

Job Summary

Job Description

The Pipeline Technical Artist role involves developing, maintaining, and optimizing automated systems across multiple projects and platforms, focusing on production animation teams' workflows. Responsibilities include designing and building automation pipelines, improving tech art pipelines, working with DevOps, performing script and pipeline maintenance, and supporting core code for tech art teams. The role requires working within an established codebase, supporting existing pipelines, and researching and developing pipeline, automation, and backend technologies. The job requires strong communication, self-management, and organizational skills, as well as strong analytical and problem-solving abilities, with the ability to meet deadlines.
Must have:
  • Python and/or C# knowledge
  • 3+ years of experience as a Technical Artist/TD/Tools Programmer
  • Experience in designing and maintaining complex workflows and pipelines
Good to have:
  • Experience with Docker/Containers and Orchestration Systems
  • Experience with Rez or similar package managers
  • Experience with Agile Scrum method
  • Experience using MotionBuilder and/or Maya

Job Details

At Rockstar Games, we create world-class entertainment experiences. 

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.

Rockstar Games is currently seeking a highly talented Pipeline Technical Artist focused on our varied automated/pipeline systems. This is an exciting opportunity to work closely with our game development teams, across all development disciplines, and help drive our tools technology forward to support the development of various Rockstar Games projects.

The Pipeline Technical Artist role will focus on developing, maintaining and optimizing our automated systems used across multiple projects and platforms. This work involves dealing with our production animation teams’ workflows.

This is a full-time, in-office position based out of Rockstar’s NYC headquarters in Downtown Manhattan. 

WHAT WE DO

  • Design and build Automation pipelines for the Rockstar Animation department to process various types of content in Animation & Motion Capture space.
  • Design technologies to improve Tech Art pipelines and keep up with a constantly growing content.
  • Work closely with DevOps to improve Tech Art backend ecosystem.
  • Perform general script and pipeline maintenance.
  • Support Pipeline core code for the different Tech Art teams.
  • Tackle day-to-day requests for improvements and bug fixes, actively supporting our products and stakeholders.

RESPONSIBILITIES

  • Work with the Technical Art and Tools team on a wide range of automation focused tasks within an established and evolving codebase.
  • Actively support pre-existing pipelines and automations.
  • Design, build, improve or optimize automations and pipelines for the Animation & Motion Capture department.
  • Support building a growing backend stack.
  • R&D pipeline, automation and backend technologies.

QUALIFICATIONS

  • Python and/or C# knowledge is a prerequisite for the role.
  • 3+ years of applicable professional experience as a Technical Artist/TD/Tools Programmer in videogames or film/VFX industry.
  • Experience in designing, building and maintaining complex workflows and pipelines.
  • Experience working with pre-existing proprietary or 3rd party automation systems/processes.

SKILLS

  • Experience with Docker/Containers and Orchestration Systems (such as Kubernetes).
  • Experience with Mongo/SQL or other non-relational/relational databases.
  • Experience with Web APIs.
  • Experience with CI/CD systems on GitHub or GitLab platforms.
  • Strong communication, self-management, and organizational skills.
  • Strong analytical and problem-solving skills.
  • Ability to work within a schedule and deliver effectively to deadlines.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Experience with Rez or similar package managers.
  • Experience with Kafka and event driven pipelines.
  • Experience with Agile Scrum method.
  • Experience using MotionBuilder and/or Maya as a technical artist/TD.
  • Experience with FFMPEG Tool Suite or similar video/audio processing tools.

HOW TO APPLY

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar’s reasonable accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

#LI-BW1

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