Technical Artist (Pipeline) - EA SPORTS FC

1 Month ago • 5 Years +

About the job

SummaryBy Outscal

Technical Artist role focusing on asset management and pipeline maintenance, requires 5+ years experience in cinematic/games production with Python, C# scripting and 3D art packages.

E A SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning!

With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!

As part of our EA SPORTS™ FC studio, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.

Your Responsibilities:
The Technical Artist is a bridge between the artists and engineers. They are considered part of the art team and work closely with artists, project managers, SEs and the Technical Art team. They also act as a point of contact with the game team partners, liaising between the art team and the game team. The main areas of responsibilities include content pipeline automation, art production workflows, tools, asset optimization, content management/integration and game development. TAs are expected to assume ownership over any technical issues that arise on their project and bring them to resolution. You can be from an Art, Design, Mathematics, Engineering or Computer Science background; however you must demonstrate a comfort level in working with both art and science. Technical Artists report to Technical Art Directors on the EA SPORTS™ FC team.

The focus of this role is asset management and overall pipeline maintenance.

Your Qualifications:

  • Ideally at least 5 years of cinematic/games production experience.
  • A bachelor's degree (or equivalent) in a related field is desired.
  • Effective at communicating with different audiences: artists, engineers, managers.
  • Experience scripting/programming in python and C#. (C++ is a bonus, but is not required).
  • Knowledge of 3D art packages (Maya).
  • Experience in revision control software.
  • A solutions-provider, particularly as it pertains to testing and debugging technical issues.
  • A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations.
  • A Passion for Games!

"

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $96,400 - $133,900 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. "

$96.4K - $133.9K/yr (Outscal est.)
$115.2K/yr avg.
Vancouver, British Columbia, Canada

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Ontario, Canada (On-Site)

British Columbia, Canada (On-Site)

Texas, United States (On-Site)

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

British Columbia, Canada (On-Site)

British Columbia, Canada (Hybrid)

Bucharest, Romania (On-Site)

View All Jobs

Similar Jobs

Virtuos - Lead Technical Artist

China (On-Site)

Virtuos - Senior Technical Artist

China (On-Site)

Virtuos - Senior Technical Artist

Malaysia (On-Site)

Virtuos - Junior Technical Artist

Malaysia (On-Site)

Virtuos - Experienced Technical Artist

County Dublin, Ireland (Remote)

5minlab - [5minlab] Technical Artist

Seoul, South Korea (On-Site)

Riot Games - Senior Principal Technical Artist

California, United States (On-Site)

Fortis Games - Senior Technical Artist: Shaders

United Kingdom (Remote)

Moon Active - 3D Technical Artist

Tel Aviv District, Israel (Hybrid)

Similar Skill Jobs

Mob Entertainment - Contract Animator

Worldwide (Remote)

Maxis Studios - Animator - The SIMS

Community Of Madrid, Spain (On-Site)

Zynga - QA Engineer - Gram Games

İstanbul, Türkiye (Hybrid)

Zynga - QA Engineer - Gram Games

England, United Kingdom (On-Site)

Zynga - Software Engineer (Live-ops) - Gram Games

England, United Kingdom (On-Site)

Zynga - Engineering Manager - Applied AI

Remote, Us Remote, Canada (Remote)

Zynga - Architect (Unreal Engine)

England, United Kingdom (Hybrid)

Zynga - Architect (Unreal Engine)

Austin, Tx Bay Area, Ca Carlsbad, Ca Los Angeles, Ca (On-Site)

Zynga - Data Analytics Intern

İstanbul, Türkiye (On-Site)

Zynga - Data Analyst 2

Karnataka, India (On-Site)

Technical Art Jobs

Virtuos - Technical Art Director

China (On-Site)

Virtuos - Lead Technical Artist

China (On-Site)

Virtuos - FX Art Team Leader

Vietnam (On-Site)

Virtuos - Senior Technical Artist

China (On-Site)

Virtuos - Senior Technical Artist

Malaysia (On-Site)

Virtuos - Junior Technical Artist

Malaysia (On-Site)

Virtuos - VFX Artist

Ukraine (Hybrid)

Virtuos - VFX Artist

China (On-Site)

Supercell - VFX Artist, Project R.I.S.E

Shanghai, China (On-Site)

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug