Technical Artist, Pokémon GO

1 Month ago • 3 Years + • Technical Art • $136,800 PA - $160,000 PA

Job Summary

Job Description

Niantic seeks a Technical Artist for Pokémon GO to collaborate with art, design, engineering, and product teams. Responsibilities include building experimental features using Unity 3D, iterating on scene implementations, creating shaders, and facilitating communication between art and engineering. The role requires 3+ years of experience, proficiency in Unity 3D and scripting languages (Python, C#), and knowledge of real-time 3D optimization for mobile platforms. The position involves working in a fast-paced, hybrid environment (in-office Wednesdays and Thursdays) and strong cross-functional collaboration.
Must have:
  • 3+ years as Technical Artist
  • Unity 3D experience
  • Python/C# scripting
  • Mobile 3D optimization
  • Cross-functional collaboration
Good to have:
  • BS/MS in design or tech
  • Shader writing (HLSL/GLSL)
  • Tool development for artists
  • Solid artistic skills
Perks:
  • Bonus
  • Equity
  • Benefits

Job Details

​Pokémon GO is the global gaming sensation that has been downloaded over 1 billion times and named “Best Mobile Game” by the Game Developers Choice Awards and “Best App of the Year” by TechCrunch. Pokémon GO follows Niantic’s mission of encouraging outdoor exploration, exercise, and significant social interactions, and has grossed over $6B in revenue since its debut in 2016. In order to delight our millions of players across the globe, the Pokémon GO team requires motivated and skilled individuals to develop new features and look for creative ways to optimize a continually growing game.

We are seeking a Technical Artist with creative and technical expertise to help across a variety of live-game challenges and features. You will work with cross-functional partners and bridge technical and creative aspects of game development. You will leverage your curiosity and passion for mobile games to develop best in class game features.

Responsibilities

  • Collaborate with art, design, engineering, and product teams to build features and solve creative problems.
  • Build rapid prototypes of experimental features using Unity 3D or other mobile platform tools.
  • Iterate on Unity 3D scene implementation to finalize product and creative requirements.
  • Create performant graphics shaders for beautiful visuals.
  • Facilitate communication and collaboration between art and engineering.
  • Collaborate with cross-functional team members and stakeholders, including regular and reliable attendance and participation in meetings.
  • Required in-office 2 days on Wednesday and Thursday.

Qualifications

  • 3+ years as a Technical Artist or similar role.
  • Experience in Python, C#, or similar scripting languages.
  • Experience in modern 3D game engines such as Unity 3D.
  • Knowledge of optimization and performance profiling of real-time 3D content and pipelines for mobile platforms.
  • Familiarity across multiple areas of Tech Art such as animation, graphics, pipelines and tooling, scripting gameplay, etc.
  • Ability to work in a fast-paced hybrid environment and handle stress appropriately and/or ability to solve practical problems and be sufficiently adaptable to handle dynamic situations with little advance notice.
  • Experience working on cross-functional teams with ability to communicate effectively through written and verbal communications, including synchronous interactions with others.

Plus If...

  • BS or MS degree in design, games-related or technical field.
  • Solid artistic skills (color, shape, light, motion).
  • Experience collaborating within a multi-person game studio.
  • Experience writing shaders (HLSL or GLSL).
  • Experience developing tools for artists or designers.

The total compensation package for this position includes a new hire offer base salary range of $136,800 - $160,000+ bonus + equity + benefits.

Individual pay within this salary range is determined by work location and additional factors, including assessed job-related skills, experience, and relevant education or training. Your recruiter can answer any questions about new hire total compensation during the hiring process. An overview of benefit offerings for your location can be found on the careers page.

Join the Niantic team!

Niantic's global-scale augmented reality platform and digital map powers spatial computing experiences in the real world. Incubated out of the Maps team at Google, Niantic first created Ingress and then Pokémon GO, a cultural phenomenon and hit game played by tens of millions of people each month. Niantic’s Lightship platform, which powers Pokémon GO, also supports the company's other games including Pikmin Bloom, Peridot and Monster Hunter Now. Developers use Niantic’s platform to build their own AR applications and experiences, either with the Lightship Platform or directly through the web with 8th Wall.

We believe that cultivating a workplace where our people are supported and included is essential to creating great products our community will love. Our mission emphasizes seeking and hiring diverse voices, including those who are traditionally underrepresented in the technology industry, and we consider this to be one of the most important values we hold close.

Niantic is a hybrid first company. We believe that in person interaction and collaboration fosters creativity, a sense of community, and is critical to our future success as a company. Our hybrid work schedules allow for a mix of remote and in-office work.

We're a hard-working, fun, and exciting group who value intellectual curiosity and a passion for problem-solving! We have growing offices located in San Francisco, Sunnyvale, Palo Alto, Bellevue, Kansas, London, Tokyo, Hamburg, Hyderabad, and Zürich. #LI-HYBRID

Candidate Privacy Policy

I understand that by submitting my job application, the information I provide as part of that application will be used in accordance with Niantic’s Privacy Notice for Job Applicants and Candidates.

If required by law, by submitting my job application I consent to the processing of my information as described in that Notice, including processing information I voluntarily disclose to Niantic, such as health or medical information, race or ethnicity data, and sexual orientation data and, in limited circumstances sharing information with third parties such as references and other third parties that assist in the hiring process.

Similar Jobs

Meta - Data Science Director

Meta

Austin, Texas, United States (Remote)
6 Months ago
Wizcorp - Software Engineer

Wizcorp

Tokyo, Japan (Remote)
2 Months ago
Room 8 Studio - Senior Realtime VFX Artist

Room 8 Studio

Argentina (On-Site)
4 Weeks ago
Techland - Level Designer

Techland

Warsaw, Masovian Voivodeship, Poland (On-Site)
5 Months ago
lifechruh - Press Relations Manager

lifechruh

Edmond, Oklahoma, United States (On-Site)
1 Month ago
Ubisoft - Senior Rigger

Ubisoft

Montreal, Quebec, Canada (Hybrid)
1 Month ago
Saber Interactive - VFX Artist

Saber Interactive

Madrid, Community Of Madrid, Spain (Hybrid)
4 Months ago
PlayStation Global - Character Artist (Contract)

PlayStation Global

Los Angeles, California, United States (On-Site)
10 Months ago
Argus Labs - Technical Artist (LATAM)

Argus Labs

(Remote)
2 Months ago
Scopely - Principal Animator - Unannounced Project

Scopely

Barcelona, Catalonia, Spain (Hybrid)
3 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Unity - Senior Technical Trainer

Unity

Brighton And Hove, England, United Kingdom (Remote)
1 Month ago
Illuvium - Senior C++ Gameplay Engineer (Unreal Engine 5)

Illuvium

Copenhagen, Denmark (Remote)
1 Month ago
Intrepid Studios,  Inc  - Senior Anti-Cheat Engineer

Intrepid Studios, Inc

San Diego, California, United States (On-Site)
9 Months ago
Unity - Staff Data Scientist

Unity

Montreal, Quebec, Canada (On-Site)
3 Weeks ago
Ubisoft - Technical Animator (Rainbow Six)

Ubisoft

Chengdu, Sichuan, China (On-Site)
2 Months ago
hinter land - Game Designer

hinter land

Vancouver, British Columbia, Canada (Remote)
4 Weeks ago
Giant Sparrow - Lead Gameplay Designer

Giant Sparrow

Los Angeles, California, United States (Remote)
1 Week ago
lifechruh - Contracts Paralegal

lifechruh

Edmond, Oklahoma, United States (On-Site)
1 Month ago
Playrix - Technical Director (Game Project)

Playrix

Ukraine (Remote)
7 Months ago
Amanotes - Technical Game Artist

Amanotes

Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in San Francisco, California, United States

ByteDance - Site Reliability Engineer

ByteDance

San Jose, California, United States (On-Site)
1 Month ago
Advanced Systems Group, LLC - Chat Moderator

Advanced Systems Group, LLC

New York, New York, United States (On-Site)
7 Months ago
NVIDIA - Senior ASIC Timing Engineer

NVIDIA

Westford, Massachusetts, United States (On-Site)
1 Month ago
Valve Software - Business Development - Other

Valve Software

Bellevue, Washington, United States (On-Site)
6 Days ago
Plug Power - Field Service Technician

Plug Power

Auburn, Indiana, United States (On-Site)
1 Week ago
Goat Group - Senior Content Associate, Brand

Goat Group

Los Angeles, California, United States (On-Site)
6 Days ago
Telnyx - Business Development Representative

Telnyx

Denver, Colorado, United States (On-Site)
3 Weeks ago
Next Level Business Services - Cloud Architect

Next Level Business Services

Jersey City, New Jersey, United States (On-Site)
7 Months ago
Google - Software Engineer III, Infrastructure, Google TV

Google

San Jose, California, United States (On-Site)
6 Months ago
Illumination - Storyboard Artist Intern - Summer 2025

Illumination

Santa Monica, California, United States (Hybrid)
3 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

PlayStation Global - Senior Procedural Technical Artist

PlayStation Global

Los Angeles, California, United States (On-Site)
2 Months ago
Cloud Imperium Games - Environment Artist - Spacescape Specialist / Worldbuilder

Cloud Imperium Games

Manchester, England, United Kingdom (On-Site)
1 Month ago
Barnstorm VFX - Compositor: Montreal

Barnstorm VFX

(Remote)
9 Months ago
Epic Games - FX Outsource Artist

Epic Games

(On-Site)
1 Month ago
Tencent - Lighting Artist

Tencent

(On-Site)
2 Months ago
DNEG - Software Developer – 2D Imaging and Nuke Tools

DNEG

Bengaluru, Karnataka, India (On-Site)
1 Month ago
DNEG - Pipeline ATD (Feature Animation)

DNEG

Mumbai, Maharashtra, India (On-Site)
1 Month ago
Epic Games - Tech Artist

Epic Games

London, England, United Kingdom (On-Site)
3 Weeks ago
Epic Games - Senior Technical Artist (World Creation)

Epic Games

(On-Site)
1 Month ago
Amber - Senior 2D Technical Artist (Project Based)

Amber

Guadalajara, Jalisco, Mexico (Remote)
2 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Niantic inspires people to explore the world, together. Our mission is to use emerging augmented reality (AR) technology to enrich our experiences as human beings in the physical world. Originally formed at Google in 2011, we are now an independent company with a strong group of investors including Nintendo, The Pokémon Company, and Alsop Louie Partners. We have offices located in San Francisco, Sunnyvale, Seattle, Lawrence, Los Angeles, Tokyo, London, Hamburg, and Zurich. 

Tokyo, Japan (Hybrid)

Tokyo, Japan (Hybrid)

Tokyo, Japan (Hybrid)

Tokyo, Japan (Hybrid)

Tokyo, Japan (Hybrid)

San Francisco, California, United States (Hybrid)

Bellevue, Washington, United States (Hybrid)

Sunnyvale, California, United States (Hybrid)

View All Jobs

Get notified when new jobs are added by Niantic

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug