Technical Artist (Rigging)

1 Month ago • 4 Years + • Rigging • $96,400 PA - $133,900 PA

Job Summary

Job Description

EA SPORTS is seeking a Technical Artist specializing in Rigging to join their Tech team in Vancouver. This role involves working on modern character articulation, motion, and content pipelines for EA SPORTS titles. The artist will collaborate with the Rigging Lead and project managers to ensure timely and high-quality deliverables. Responsibilities include skeleton creation, character and object skinning, control rigging, cloth/hair simulation, asset maintenance, and script development, requiring ownership of content and problem-solving of technical and quality issues. The position requires at least 4 years of experience in cinematic or games production, a background in rigging and skinning complex assets, effective communication skills, Python scripting experience, expertise with Autodesk Maya, and knowledge of human anatomy and animation principles.
Must have:
  • 4+ years of cinematic or games production experience
  • Rigging and skinning complex assets background
  • Effective communication with artists, engineers, managers
  • Python scripting/programming experience
  • Expertise with Autodesk Maya
  • Knowledge of human anatomy and animation principles
Good to have:
  • Understanding of game engines
  • Character simulation experience
  • Understanding of 3D mathematics
  • Houdini/procedural node graph systems experience
  • Familiarity with motion capture
Perks:
  • Vacation (3 weeks per year to start)
  • 10 days per year of sick time
  • Extended health/dental/vision coverage
  • Basic life insurance
  • Complementary games

Job Details

EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. 

EA SPORTS Tech provides specialized technology teams working on modern character articulation and motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles. As part of EA SPORTS Tech, the Rigging Team pushes visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day. 

This is a 12-month contract to begin with, with the possibility of long term employment. This team works hybrid 3 days/onsite (Tuesday, Wednesday & Thursday) at EA Vancouver.  


Your Responsibilities:

A Rigging Technical Artist works under the direction of a Rigging Lead in partnership with project managers to ensure that deliverables are achieved at quality and on time. Your responsibilities and tasks will include: skeleton creation, character and object skinning, control rigging, cloth/hair simulation, asset maintenance, and script development. TAs are expected to assume ownership of their content, and resolve any technical or quality issues that arise with their assets. 


Your Qualifications: 

  • At least 4 years of cinematic or games production experience.
  • Background in rigging and skinning complex assets
  • Effective at communicating with different audiences: artists, engineers, managers.
  • Experience scripting/programming in Python (knowledge of C++ a bonus).
  • Expertise with Autodesk Maya
  • Knowledge of human anatomy and animation principles


Great to Have: 

  • Understanding of / experience with game engines (commercial or proprietary)
  • Character simulation experience
  • Experience with / understanding of 3D mathematics
  • Experience with Houdini / procedural node graph systems
  • Familiarity with motion capture (data + acquisition)

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) * $96,400 - $133,900 CAD

 In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.




About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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