Senior/Mid Technical Artist - AAA The Division Resurgence

4 Months ago • 4-8 Years • Technical Art

Job Summary

Job Description

Ubisoft seeks an experienced Technical Artist to bridge the gap between art and development teams for The Division Resurgence. Responsibilities include integrating visual assets, optimizing performance, developing shaders and lighting, collaborating with cross-functional teams, troubleshooting technical issues, driving innovation, and implementing efficient asset creation pipelines. The role requires strong technical and artistic skills, proficiency in game engines (Unreal Engine, Unity), and art tools (Maya, Blender). Experience shipping at least one game is essential, and mobile game development/online multiplayer experience is desirable. The position offers a flexible hybrid work arrangement (3 days a week in the Saint-Mandé office).
Must have:
  • Proven experience as a Technical Artist in game development
  • Shipped at least 1 game
  • Strong knowledge of game engines and art tools
  • Expertise in shader development, lighting, and VFX
  • Excellent problem-solving and communication skills
Good to have:
  • Experience with mobile game development
  • Experience with online multiplayer systems
Perks:
  • Profit Sharing
  • Yearly company saving plan
  • 25 paid time off + 12 additional paid days off
  • 50% transportation pass reimbursement
  • Lunch vouchers
  • Healthcare for you and your family
  • Maternity leave (20 weeks)
  • Paternity/co-parental leave (7 weeks)
  • On-site gym

Job Details

COMPANY DESCRIPTION

  • Location: Saint-Mandé, France 
  • Duration of work: Full-time 
  • Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

Company Description 

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

JOB DESCRIPTION

We are seeking an experienced Technical Artist to join our team.

The ideal candidate will bridge the gap between the art and development teams, ensuring the seamless integration of visual assets while optimizing performance and maintaining high artistic standards.

This role requires a strong technical background in game development combined with a deep understanding of art pipelines and visual systems.

The Technical Artist will report to and work under the management of the Associate Producer.

Key Responsibilities

  • Collaborate with artists and developers to ensure that visual assets are efficiently integrated into the game while maintaining performance and quality.
  • Develop and optimize shaders, lighting systems, and visual effects to enhance the artistic vision and ensure smooth performance across platforms.
  • Work closely with cross-functional teams, including designers, developers, and producers, to ensure that all visual components meet the project's aesthetic and technical
  • requirements.
  • Troubleshoot and resolve technical challenges related to asset integration, performance optimization, and memory management.
  • Drive innovation by staying current with industry trends, tools, and best practices in both game development and visual design.
  • Implement tools and processes that improve the efficiency and quality of the asset creation pipeline.
  • Conduct and facilitate art and technical reviews to ensure the highest standards of visual quality and technical performance.
  • Report to and work under the guidance of the Technical Director, ensuring alignment with the project’s artistic and technical goals.

QUALIFICATIONS

Relevant experience, skills and knowledge

  • Proven experience as a Technical Artist within a game development team, with a deep understanding of art and technical workflows.
  • Experience shipping at least 1 game
  • Strong knowledge of game engines (e.g., Unreal Engine, Unity) and art tools (e.g., Maya, Blender).
  • Expertise in shader development, lighting systems, and VFX.
  • Excellent problem-solving skills, with the ability to address both artistic and technical challenges.
  • Strong communication and collaboration skills, with the ability to work effectively across disciplines.
  • Ability to mentor and support junior artists and developers, fostering a collaborative and innovative environment.
  • Experience with mobile game development and online multiplayer systems is desirable.

ADDITIONAL INFORMATION

Ubisoft's perks (for a position based in Saint-Mandé)
💰 Profit Sharing, yearly company saving plan. 25 paid time off + 12 additional paid days off. 50% of your transportation pass is paid by the company, lunch vouchers (9€/day), healthcare for you and your family, and lots of Ubisoft additional perks. 
👶 Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks. 
📍 Our office is located in Saint Mandé, (Metro line 1, Saint Mandé station). Gym available in the building. Ability to work with a hybrid work arrangement according to the Ubisoft Work From Home policy.  

Recruitment process 
Recruitment process: Chris Richards > Pierre-Hugues Puechlong 
Hiring Manager: Chris Richards

Additional Information 
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers’ community. 
The job reports to Ubisoft Mobile Games. 

Location: Saint-Mandé, France 
Duration of work: Full-time 
Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

This role requires candidates to be based in the Paris area, and to be on-site in our Saint-Mandé office 3 days a week. This role is not eligible for relocation support.

Check out to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Similar Jobs

Scanline VFX - Senior Pipeline Developer (Maya)

Scanline VFX

Toronto, Ontario, Canada (Remote)
4 Months ago
Room 8 Studio - Unreal Engine Cinematic Artist (Trailer Production)

Room 8 Studio

Latvia (On-Site)
7 Months ago
31st Union - Senior Technical Animation Designer

31st Union

San Mateo, California, United States (On-Site)
3 Weeks ago
Hero Marketing Agency - Animator

Hero Marketing Agency

Austin, Texas, United States (On-Site)
10 Months ago
Base Fx - Pipeline TD

Base Fx

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)
1 Month ago
Activision - Character Technical Artist

Activision

Los Angeles, California, United States (On-Site)
2 Months ago
Riot Games - Senior Principal Technical Artist

Riot Games

Dublin, County Dublin, Ireland (On-Site)
6 Months ago
Haptic - Lead VFX Artist

Haptic

Paris, Île-de-France, France (Remote)
5 Months ago
Ubisoft - Senior VFX Artist - Real-Time Cinematics

Ubisoft

Montpellier, Occitanie, France (On-Site)
4 Months ago
Virtuos - Technical Art Lead / Director

Virtuos

Japan (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

The Mill - Senior Systems Engineer

The Mill

New York, New York, United States (On-Site)
11 Months ago
Epic Games - Art Implementer

Epic Games

Shanghai, Shanghai, China (On-Site)
5 Months ago
Tamatem Games - Game Artist - Graphic Design

Tamatem Games

Cairo Governorate, Egypt (On-Site)
2 Months ago
True myth gaaaames - Multimedia Designer

True myth gaaaames

Limassol, Limassol, Cyprus (On-Site)
1 Month ago
Big Ant Studios - Character Artist

Big Ant Studios

Adelaide, South Australia, Australia (On-Site)
7 Months ago
Ubisoft - Animator

Ubisoft

Pune, Maharashtra, India (On-Site)
2 Months ago
Room 8 Studio - Realistic 3D Character Artist Senior

Room 8 Studio

Czechia (On-Site)
1 Month ago
Games talent (Staffing and recruiting) - Senior Animator

Games talent (Staffing and recruiting)

Copenhagen, Denmark (On-Site)
1 Month ago
Next Level Games - Material Artist

Next Level Games

Vancouver, British Columbia, Canada (Hybrid)
1 Month ago
KOJIMA PRODUCTIONS - 3D Rendering Programmer / Effects Programmer

KOJIMA PRODUCTIONS

Tokyo, Japan (On-Site)
6 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Saint-Mandé, Île-de-France, France

Ramboll3 - Experienced Project Engineer in Air Quality and Health

Ramboll3

Aix-en-Provence, Provence-Alpes-Côte D'Azur, France (On-Site)
4 Months ago
Assystems - Chef de Projet MOA Data H/F

Assystems

Courbevoie, Île-de-France, France (On-Site)
7 Months ago
nova quark - Senior Concept Artist

nova quark

Paris, Île-de-France, France (Remote)
1 Month ago
Adyen - Account Manager

Adyen

Paris, Île-de-France, France (On-Site)
3 Weeks ago
The Walt Disney Company - Senior Manager, Construction - Backstage & Infrastructure Programme

The Walt Disney Company

Île-de-France, France (On-Site)
2 Months ago
Hitachi - Lead CE/PP MS D365 Consultant

Hitachi

Paris, Île-de-France, France (Remote)
7 Months ago
PwC - Manager audit financier | Asset Management | CDI | H/F

PwC

Neuilly-sur-Seine, Île-de-France, France (On-Site)
8 Months ago
Ubisoft - Lead FX Artist

Ubisoft

Montpellier, Occitanie, France (On-Site)
2 Months ago
Valeo - Logistics Engineer

Valeo

Nogent-le-Rotrou, Centre-Val De Loire, France (On-Site)
3 Weeks ago
ISS Stoxx - ESG Client Success Manager [French speaking Markets]

ISS Stoxx

Paris, Île-de-France, France (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Smilegate - Effects Artist ([Sandbox] Team)

Smilegate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
4 Months ago
Rockstar Games - Tools Programmer (Mid/Senior)

Rockstar Games

Leeds, England, United Kingdom (On-Site)
1 Month ago
Sperasoft - Lead Environment Artist

Sperasoft

Vojvodina, Serbia (On-Site)
1 Month ago
bohemia interactive - Junior Technical Artist

bohemia interactive

Prague, Prague, Czechia (On-Site)
1 Month ago
CD PROJEKT RED - Senior Asset Pipeline TD

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (Hybrid)
2 Months ago
Wargaming - Lead Level Artist (World of Tanks)

Wargaming

Belgrade, Serbia (Hybrid)
2 Months ago
Bungie - Contract Capture Artist

Bungie

(Hybrid)
4 Months ago
Scanline VFX - Senior Pipeline Developer (Maya)

Scanline VFX

London, England, United Kingdom (Remote)
7 Months ago
Tencent - Technical Art Expert

Tencent

Tokyo, Japan (On-Site)
1 Month ago
Playdead - Technical lighting artist

Playdead

Copenhagen, Denmark (On-Site)
8 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Helsinki, Uusimaa, Finland (Hybrid)

Da Nang, Vietnam (Hybrid)

Da Nang, Vietnam (Hybrid)

Taguig, Metro Manila, Philippines (Hybrid)

Taguig, Metro Manila, Philippines (On-Site)

Taguig, Metro Manila, Philippines (On-Site)

Taguig, Metro Manila, Philippines (On-Site)

Montreal, Quebec, Canada (Hybrid)

Düsseldorf, North Rhine-Westphalia, Germany (Hybrid)

Newcastle Upon Tyne, England, United Kingdom (Hybrid)

View All Jobs

Get notified when new jobs are added by Ubisoft

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug