Senior/Mid Technical Artist - AAA The Division Resurgence

5 Months ago • 4-8 Years • Technical Art

Job Summary

Job Description

Ubisoft seeks an experienced Technical Artist to bridge the gap between art and development teams for The Division Resurgence. Responsibilities include integrating visual assets, optimizing performance, developing shaders and lighting, collaborating with cross-functional teams, troubleshooting technical issues, driving innovation, and implementing efficient asset creation pipelines. The role requires strong technical and artistic skills, proficiency in game engines (Unreal Engine, Unity), and art tools (Maya, Blender). Experience shipping at least one game is essential, and mobile game development/online multiplayer experience is desirable. The position offers a flexible hybrid work arrangement (3 days a week in the Saint-Mandé office).
Must have:
  • Proven experience as a Technical Artist in game development
  • Shipped at least 1 game
  • Strong knowledge of game engines and art tools
  • Expertise in shader development, lighting, and VFX
  • Excellent problem-solving and communication skills
Good to have:
  • Experience with mobile game development
  • Experience with online multiplayer systems
Perks:
  • Profit Sharing
  • Yearly company saving plan
  • 25 paid time off + 12 additional paid days off
  • 50% transportation pass reimbursement
  • Lunch vouchers
  • Healthcare for you and your family
  • Maternity leave (20 weeks)
  • Paternity/co-parental leave (7 weeks)
  • On-site gym

Job Details

COMPANY DESCRIPTION

  • Location: Saint-Mandé, France 
  • Duration of work: Full-time 
  • Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

Company Description 

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

JOB DESCRIPTION

We are seeking an experienced Technical Artist to join our team.

The ideal candidate will bridge the gap between the art and development teams, ensuring the seamless integration of visual assets while optimizing performance and maintaining high artistic standards.

This role requires a strong technical background in game development combined with a deep understanding of art pipelines and visual systems.

The Technical Artist will report to and work under the management of the Associate Producer.

Key Responsibilities

  • Collaborate with artists and developers to ensure that visual assets are efficiently integrated into the game while maintaining performance and quality.
  • Develop and optimize shaders, lighting systems, and visual effects to enhance the artistic vision and ensure smooth performance across platforms.
  • Work closely with cross-functional teams, including designers, developers, and producers, to ensure that all visual components meet the project's aesthetic and technical
  • requirements.
  • Troubleshoot and resolve technical challenges related to asset integration, performance optimization, and memory management.
  • Drive innovation by staying current with industry trends, tools, and best practices in both game development and visual design.
  • Implement tools and processes that improve the efficiency and quality of the asset creation pipeline.
  • Conduct and facilitate art and technical reviews to ensure the highest standards of visual quality and technical performance.
  • Report to and work under the guidance of the Technical Director, ensuring alignment with the project’s artistic and technical goals.

QUALIFICATIONS

Relevant experience, skills and knowledge

  • Proven experience as a Technical Artist within a game development team, with a deep understanding of art and technical workflows.
  • Experience shipping at least 1 game
  • Strong knowledge of game engines (e.g., Unreal Engine, Unity) and art tools (e.g., Maya, Blender).
  • Expertise in shader development, lighting systems, and VFX.
  • Excellent problem-solving skills, with the ability to address both artistic and technical challenges.
  • Strong communication and collaboration skills, with the ability to work effectively across disciplines.
  • Ability to mentor and support junior artists and developers, fostering a collaborative and innovative environment.
  • Experience with mobile game development and online multiplayer systems is desirable.

ADDITIONAL INFORMATION

Ubisoft's perks (for a position based in Saint-Mandé)
💰 Profit Sharing, yearly company saving plan. 25 paid time off + 12 additional paid days off. 50% of your transportation pass is paid by the company, lunch vouchers (9€/day), healthcare for you and your family, and lots of Ubisoft additional perks. 
👶 Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks. 
📍 Our office is located in Saint Mandé, (Metro line 1, Saint Mandé station). Gym available in the building. Ability to work with a hybrid work arrangement according to the Ubisoft Work From Home policy.  

Recruitment process 
Recruitment process: Chris Richards > Pierre-Hugues Puechlong 
Hiring Manager: Chris Richards

Additional Information 
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers’ community. 
The job reports to Ubisoft Mobile Games. 

Location: Saint-Mandé, France 
Duration of work: Full-time 
Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

This role requires candidates to be based in the Paris area, and to be on-site in our Saint-Mandé office 3 days a week. This role is not eligible for relocation support.

Check out to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Similar Jobs

Wargaming - Lead Level Artist (World of Tanks)

Wargaming

Belgrade, Serbia (Hybrid)
3 Months ago
Bot VFX  - RP Artists

Bot VFX

India (On-Site)
2 Months ago
Visual Concepts - Senior Graphics Engineer - NBA 2K

Visual Concepts

Budapest, Hungary (On-Site)
3 Weeks ago
Rockstar Games - Senior Animation R&D Programmer: Retargeting

Rockstar Games

New York, United States (On-Site)
1 Month ago
Rockstar Games - Senior Animation R&D Programmer: Retargeting

Rockstar Games

Oakville, Ontario, Canada (On-Site)
3 Months ago
Everi - Technical Artist I

Everi

Austin, Texas, United States (Hybrid)
1 Week ago
rebel wolves - Principal / Senior Tech Artist

rebel wolves

Warsaw, Masovian Voivodeship, Poland (Hybrid)
3 Weeks ago
bad robot games - Lead Technical Artist

bad robot games

United States (Remote)
2 Weeks ago
Rockstar Games - Technical Artist: Pipeline

Rockstar Games

New York, New York, United States (On-Site)
2 Months ago
Deep Silver Fishlabs - Technical Artist

Deep Silver Fishlabs

Hamburg, Hamburg, Germany (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Scanline VFX - VFX Editor

Scanline VFX

Seoul, South Korea (On-Site)
10 Months ago
Barnstorm VFX - UK - Mid-Senior Compositor

Barnstorm VFX

(Remote)
3 Months ago
Scanline VFX - VFX Supervisor

Scanline VFX

Seoul, South Korea (Hybrid)
2 Months ago
Cause and FX - Lead Compositing Artist

Cause and FX

Auckland, Auckland, New Zealand (Hybrid)
4 Months ago
Larian Studios - VFX Artist

Larian Studios

(On-Site)
2 Months ago
Scanline VFX - Surfacing/Lookdev Artist

Scanline VFX

Seoul, South Korea (Hybrid)
10 Months ago
Raid Base - Senior Artist, VFX

Raid Base

Los Angeles, California, United States (Remote)
11 Months ago
Zoic studios - Senior Houdini Crowd Artist

Zoic studios

Vancouver, British Columbia, Canada (Hybrid)
1 Day ago
Netflix - Animator

Netflix

Vancouver, British Columbia, Canada (Hybrid)
5 Months ago
Techland - Senior Gameplay Animator

Techland

Warsaw, Masovian Voivodeship, Poland (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Saint-Mandé, Île-de-France, France

Bandai Namco - Assistant Trade Marketing (intern)

Bandai Namco

Lyon, Auvergne-Rhône-Alpes, France (On-Site)
1 Month ago
ALTEN - Solutions Architect

ALTEN

Toulouse, Occitanie, France (On-Site)
3 Weeks ago
Assystems - Planificateur en gestion de projet H/F

Assystems

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
9 Months ago
Ansys - Senior DevOps Engineer

Ansys

Toulouse, Occitanie, France (On-Site)
2 Weeks ago
Ubisoft - Partnership Projects Assistant - Internship

Ubisoft

Paris, Île-de-France, France (On-Site)
5 Months ago
Tesla - Service Advisor

Tesla

Nouvelle-Aquitaine, France (On-Site)
5 Months ago
Tap nation  - Head of Creatives

Tap nation

Paris, Île-de-France, France (Remote)
1 Month ago
Gigamon - Senior Regional Sales Director - France

Gigamon

France (On-Site)
4 Weeks ago
Diligent Corporation - Senior Partner Sales Manager

Diligent Corporation

France (On-Site)
2 Months ago
Mistral AI - AI Scientist

Mistral AI

Paris, Île-de-France, France (Hybrid)
1 Year ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

seedify - Technical Artist

seedify

Indonesia (Remote)
2 Months ago
Deep Silver Fishlabs - Technical Artist

Deep Silver Fishlabs

Hamburg, Hamburg, Germany (Hybrid)
1 Month ago
TiMi Studio Group - Senior Technical Artist

TiMi Studio Group

Montreal, Quebec, Canada (On-Site)
1 Week ago
Saviynt - IGA Technical Architect, Expert Services (EMEA)

Saviynt

Bengaluru, Karnataka, India (Hybrid)
1 Month ago
PlayStation Global - Lead Tech Artist

PlayStation Global

United States (Remote)
5 Months ago
Workato - Technical Architect

Workato

Hyderabad, Telangana, India (On-Site)
2 Months ago
Nagarro - Technical Architect SAP BTP

Nagarro

Austria (Remote)
4 Months ago
Escape Velocity Entertainment - Technical Artist

Escape Velocity Entertainment

Canada (Remote)
1 Month ago
DOTSOFT SA - Technical Project Manager & Systems Architect

DOTSOFT SA

Greece (Remote)
3 Months ago
HCL Tech - ET - Senior Group Technical Architect

HCL Tech

California, United States (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

About The Company

Kyiv, Kyiv City, Ukraine (On-Site)

Malmö, Skåne County, Sweden (Hybrid)

Cary, North Carolina, United States (Hybrid)

Cary, North Carolina, United States (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Toronto, Ontario, Canada (Hybrid)

Paris, Île-de-France, France (Hybrid)

View All Jobs

Get notified when new jobs are added by Ubisoft

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug