Technical Artist - Studio Elevation (Remote within the UK)

2 Months ago • 4 Years + • Technical Art • Undisclosed

About the job

Job Description

We are seeking a Technical Artist to spearhead cutting-edge visuals, provide technical guidance, and define art workflow and pipelines. You will act as the bridge between the art and code departments, working collaboratively with teams to foster personal development, mentoring, and peer critiquing. You will help build a creative environment that encourages self-improvement and ownership, while establishing pipelines and processes that empower discovery and refine intuitive, aspirational, awe-inspiring games. Key responsibilities include performance and accountability, communication and relationships, cross-discipline troubleshooting (lighting, VFX, Environment Art), and strong core skills in Unreal, Shader Graph, Niagara particle systems, and optimization for different platforms.
Must have:
  • Experience in Unreal & Shader Graph
  • Experience in Maya/Blender
  • Experience in HLSLA
  • At least 4 years of experience in real-time game development
  • Strong understanding of developing performant shaders in Unreal
  • Understanding of Niagara’s particle system and VFV optimizations
  • Optimizing systems and structures within game engines for different platforms
Good to have:
  • Experience in Photoshop/Substance
  • Scripting in Python
  • Knowledge in C++
Perks:
  • Flexible hours
  • Duvet days
  • Birthday off
  • Dedicated personal development time and support
  • Regular socials
  • Excellent holiday offering
  • Pension scheme
  • Health insurance
  • Life cover

Description

About the role

We are looking for a Technical Artist to drive forward cutting-edge visuals, provide technical guidance and define art workflow and pipelines. They will be the bridge between the art and code departments and will work with the teams to further personal development, mentoring and peer critiquing.

They will help to build an excellent creative environment, fostering self-improvement and ownership, whilst establishing pipelines and processes that empower discovery whilst refining intuitive, aspirational, awe-inspiring games. 

The rundown:

  • Permanent role.
  • Full-time (37.5 hours per week).
  • Fully remote within the UK.
  • The salary for this role is competitive and dependent on experience.

 

Key responsibilities:

  • Performance and accountability – a commitment and focus to producing work of the highest standard to time and budget.
  • Communication and relationships – ability to work collaboratively with the wider team at elevation.
  • Ability to troubleshoot in cross-discipline areas that fall into their experience, including lighting, VFX, and Environment Art.
  • A strong set of core skills - including a strong understanding of developing performant shaders in Unreal, an understanding of Niagara’s particle system-VFV optimizations, as well as optimizing systems and structures within game engines for different platforms.

Requirements

About you

The skills you’ll need:

  • Experience in Unreal & Shader Graph
  • Experience in Maya/Blender
  • Experience in HLSL
  • A degree or equivalent qualification & at least 4 years of experience in real time game development.
  • Continuously improving - application of this to continuously learn and innovate in their discipline.
  • Problem solving - application of this to solve complex Technical Art problems.

The nice to haves:

  • Experience in Photoshop/Substance
  • Scripting in Python
  • Knowledge in C++

Benefits

About Us

We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the team behind Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Fracked, and the recently released FRENZIES. With humble beginnings as an independent studio, we combine amazing projects and considerable scale with a personal, caring touch.

We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support.

We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.

We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.

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About The Company

nDreams is a world-leading #VR game developer and publisher based in Farnborough, UK. Combining innovation with excellence, we develop and publish games with some of the world’s biggest gaming and entertainment partners across all leading VR headsets.

We have a passion for innovation, collaboration and defining the future of VR. We encourage an open, creative, and diverse culture and empower our people to explore their ideas and put their own stamp on projects.

The culmination of our work so far is the #1 Selling, Best of E3 Award-winning, Phantom: Covert Ops. We’ve got several exciting projects planned for 2021 and beyond, including Fracked, our recently announced PS VR exclusive. We can’t wait to show you more…

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