Technical Artist (Unreal Engine)

5 Months ago • 3 Years +

Job Summary

Job Description

Unreal Engine Technical Artist with 3+ years of experience, proficient in Unreal Engine 4/5, shader programming, 3D art pipelines, and PBR shading models.
Must have:
  • Unreal Engine 4/5
  • Shader Programming
  • 3D Art Pipelines
  • PBR Shading Models
Good to have:
  • Blueprints
  • Niagara
  • Materials
  • Lighting
Perks:
  • Flexible Working
  • Remote Work

Job Details

Job description

Lucid Reality Labs is developing the next generation XR solutions that change how people experience life, communicate, learn, tackle global challenges, work, and interact with the world.

Our company has been recognized among the Top World companies in XR for years. We offer a systemic and innovative approach to complex solutions for Healthcare, Life Sciences, Aerospace and Defense, Commercial, and Public Sectors. Our award-winning cases create pathways to impactful technology.

This is a great opportunity to join the key team, gain hands-on experience and exposure to spatial computing technology, and contribute to our Mission by disrupting global challenges with responsible technology!


Role Overview:

As an Unreal Engine Technical Artist, you will bridge the gap between art and engineering. You'll collaborate with both teams to ensure the visual quality and performance of our projects. Your role will involve creating visually stunning assets while optimizing the workflow for artists, animators, and developers.

Key Responsibilities:

  • Collaborate with artists, animators, and engineers to develop and optimize art assets in Unreal Engine and 3D software.

  • Implement shaders, particle effects, lighting setups, and visual scripting.

  • Optimize assets and environments to ensure smooth performance across multiple platforms (PC, consoles, mobile, VR, etc.).

  • Develop and maintain tools and scripts to improve the workflow of the art team.

  • Debug and troubleshoot technical issues related to the engine, tools, and pipelines.

  • Research and implement the latest Unreal Engine features and techniques to maintain cutting-edge visuals.


Job requirements

  • 3+ years of experience as a Technical Artist with a strong portfolio showcasing your work in Unreal Engine.

  • Proficiency in Unreal Engine 4/5, including Blueprints, Niagara, Materials, Lighting, and Sequencer.

  • Experience with shader programming and real-time rendering techniques.

  • Strong understanding of 3D art pipelines (modeling, texturing, rigging, animation, etc.).

  • Strong understanding of PBR shading models and texturing techniques.

  • Proficiency in 3D software such as Blender, Maya, 3ds Max, Cinema4D, or similar.

  • Experience in graphics software and 3D texturing tools such as Photoshop and Adobe Substance 3D Painter.


What we offer:
  • 24 working days paid vacation, 7 days sick leave, and public holidays.

  • Flexible working hours of remote work.

  • Open-minded and outside-the-box ideas embodied in life.

  • Award-winning and diverse team to grow together.

  • Access to XR technologies.

  • Minimum bureaucracy and a great working environment.


Join us, and together, let’s make a positive impact on how we experience life!

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About The Company

Lucid Reality Labs is the World’s leading immersive technology company. Our distinctive product integrates Extended Reality (XR) enhanced and empowered by Artificial Intelligence (AI). 


Being called iXR(TM), its essence lies in the platform based on the Modular Architecture System that utilizes unique modules and assets to form a systemic solution that can be personalized and tailored to meet even our clients' most sophisticated digital needs, with exceptional visual fidelity, immersiveness, and controlled environment. 


The platform is used by some of the world's most reputable organizations, such as Medtronic, Philips Healthcare, Roche, American Red Cross, 3M, and many more.

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