Technical Artist - VFX

2 Months ago • Upto 10 Years • Technical Art

About the job

Job Description

Keywords Studios is seeking a Technical Artist with VFX expertise to create tools, pipelines, and workflows for art creation. Must have experience in art content creation, scripting languages (Python, C#, C++, HLSL, MEL, MaxScript), DCC packages (Maya, 3DS Max, Blender, Adobe Suite), and Unity, UE4, or UE5. Strong communication, problem-solving, and time management skills are essential.
Must have:
  • Art Content Creation
  • Scripting Languages
  • DCC Packages
  • Unity/UE4/UE5
Good to have:
  • AAA Game Dev
  • Maya API
  • Houdini/Substance
  • Console Dev
Perks:
  • Hybrid Working
  • Global Company
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Description

Keywords Studios is one of the largest go-to technical and creative services providers to the global video games industry. We provide integrated art production, engineering, audio services, testing, localization, and player support services for PC, Playstation, Nintendo, Xbox video games. How big are we? 17,000 employees. 80+ Studios. 20+ Countries. EUR$650M+ Revenue. Best of all, we continue to grow in a sustainable way. 

Keywords Studios Australia, consists of Wicked Workshop (Vic), Tantalus Media (SA, Qld, Vic), and Mighty Games. In 2023 we added over 70 new, talented individuals surpassing 250 employees in Australia. We're anticipating similar growth for 2024. Whilst we're backed by a highly successful global parent company, we still enjoy the intimacy and independent studio feels. If you're a passionate, collaborative, can-do, delivery focused individual, we'd love to hear from you. 

Job Description

As a Technical Artist with Tantalus, your role is to help build and deliver key tools, pipelines and workflows to support art creation, while also contributing to the art on projects in your domain of expertise.

  • Create or re-invent art assets in your area of expertise (eg: shaders, lighting, VFX, rigging).
  • Confidently communicate with other disciplines, in particular engineering, to facilitate solutions that push the project forward.
  • Support art content production by advancing art pipelines, workflows and methodologies.
  • Develop tools and processes that facilitate content authoring with an emphasis on user experience, quality and productivity.
  • Asset optimisation, integration, performance profiling and validation.
  • Collaborate with other Technical Artists to maintain and further improve on project / studio tools and workflows.
  • Create and maintain technical documentation.
  • Assist with asset creation or re-invention in domains outside your area of expertise if needed.

Requirements

Expectations

  • Proactively identify problems and propose, test and document solutions.
  • Research and explore new technologies and techniques and keep up-to-date with the latest trends in game development.
  • Share learnings and best practices, workflows and new tools with the wider team.
  • Be available for technical support for the art team.
  • Actively demonstrate a desire to learn and grow professionally.
  • Contribute towards a positive and supportive company culture.
  • Experience in art content creation.
  • Strong attention to detail, able to multi-task and adapt to change.
  • Artistic eye and solid understanding of art or animation pipelines.
  • Proficiency in scripting and coding in one or more of the following - Python, C#, C++, HLSL, MEL, MaxScript.
  • Knowledge of industry DCC packages – Maya, 3DS Max, Blender, Adobe Suite – with strong foundational knowledge in at least one.
  • Current development experience with Unity, UE4 or UE5.
  • Skills and interest in one or more areas - Shader development, Character rigging, Pipeline and tool development, Procedural asset generation, VFX / Particles, Lighting, Real-time physics simulations, Real-time rendering and post-effects, Asset optimisation and performance profiling.
  • A passion for games, an interest and awareness in the latest trends, tools, technology and approaches in creating content.
  • Strong time management and problem-solving skills.
  • Effective communication skills.

Bonus Skills

  • Experience in AAA game development
  • Familiarity with Maya API
  • Experience with Houdini and Substance Designer
  • Experience with console development – Nintendo Switch, PlayStation and XBox
  • Traditional art / drawing / painting / photography skills

Benefits

Additional Information

If you'd like to know more about Keywords Studios we recommend visiting our corporate site HERE

Our recruitment process typically consists of an initial review of your application and if suitable followed with a Teams or Phone interview. For those selected to progress further it may include an online assessment, and two interviews which can be conducted onsite or remote. 

All applications will be responded to within five to ten business days where possible. For those who make it to interview stage, feedback will also be provided.

As part of our ongoing efforts to improve our candidate experience, we do randomly select individuals to participate in a very short, anonymous, survey. Your feedback is important to us and we appreciate your time providing this. 

Should you wish to discuss Keywords Studios and our opportunities prior to making an application please feel free to call our Head of Talent Acquisition, Stan Rolfe on +61 416 048 976. Leave a message and he'll return your call as soon as possible. Please note Stan is based in Perth, Western Australia. 

PERSONAL DATA PROTECTION POLICY

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.

Role Information: EN

Studio: Tantalus Media

Location: Melbourne, Australia

Area of Work: Art Services, Game Development

Service: Create

Employment Type: Full Time, Permanent

Working Pattern: Hybrid

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

At Keywords, we deliver clients the benefits of the strengthened Engage service line, combining our Player Support and Marketing offerings.

Katowice, Silesian Voivodeship, Poland (On-Site)

Pune, Maharashtra, India (Hybrid)

Indianapolis, Indiana, United States (On-Site)

Katowice, Silesian Voivodeship, Poland (On-Site)

Gateshead, England, United Kingdom (On-Site)

Mexico City, Mexico City, Mexico (On-Site)

Silesian Voivodeship, Poland (On-Site)

Gateshead, England, United Kingdom (On-Site)

View All Jobs

Get notified when new jobs are added by Keywords Studios

Similar Jobs

Santa Monica Studio - Principal Technical Artist

Santa Monica Studio, United States (On-Site)

People Can Fly - VFX Artist

People Can Fly, Poland (On_site)

Seedify - Senior VFX Artist

Seedify, Czechia (Remote)

Steer Studios - Lead Artist (Mobile)

Steer Studios, Saudi Arabia (On-Site)

Housemarque - Senior Technical Lighting Artist

Housemarque, Finland (On-Site)

Beamdog - Intermediate Lighting Artist

Beamdog, Canada (Remote)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

SKYDANCE - ShotGrid Production Manager

SKYDANCE, United Kingdom (On-Site)

DNEG - FX TD

DNEG, Australia (On-Site)

Fun Crafters - Motion Designer

Fun Crafters, Poland (Hybrid)

Technicolor Creative Studios - Supervisor-Compositing

Technicolor Creative Studios, Australia (On-Site)

Milk Visual Effects - Executive Assistant / Studio Manager

Milk Visual Effects, (On-Site)

DNEG - Senior Lighting TD

DNEG, Australia (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Melbourne, Victoria, Australia

Fluence - Head of Projects

Fluence, Australia (Hybrid)

Fluence - Project Procurement Specialist

Fluence, Australia (Hybrid)

Big Ant Studios - Senior Animator

Big Ant Studios, Australia (On-Site)

The Walt Disney Company - Staff Production Engineer - Platform

The Walt Disney Company, Australia (On-Site)

Sinch - Senior Technical Writer

Sinch, Australia (Hybrid)

Keywords Studios (Player Support) - Technical Artist - VFX and Lighting

Keywords Studios (Player Support), Australia (On-Site)

Dentsu - Investment (TV) Manager

Dentsu, Australia (On-Site)

Fluence - HSE (Health, Safety & Environment) Advisor

Fluence, Australia (On-Site)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Playdead - Technical lighting artist

Playdead, Denmark (On-Site)

Sony Interactive Entertainment - Technical Producer - PlayStation Studios XDEV

Sony Interactive Entertainment, Japan (On-Site)

Intrepid Studios,  Inc  - Senior VFX Artist

Intrepid Studios, Inc , United States (On-Site)

Studio Gobo - Character Artist

Studio Gobo, United Kingdom (On-Site)

VOID Interactive - Technical Artist, Ready or Not

VOID Interactive, Ireland (Remote)

ATMTA,  Inc  - Technical Artist

ATMTA, Inc , (On-Site)

Creative Assembly - Project Art Director

Creative Assembly, United Kingdom (Hybrid)

Electronic Arts - Senior Software Developer - Engine Performance

Electronic Arts, Canada (On-Site)

Get notifed when new similar jobs are uploaded