Technical Artist World (AAA Project)

2 Months ago • All levels • Technical Art

Job Summary

Job Description

Ubisoft Annecy seeks a Technical Artist to support level creation teams (Art & Design), defining artistic pipelines, identifying and resolving production issues, monitoring performance, and ensuring efficient reporting. Responsibilities include providing daily support, defining constraints and pipelines, analyzing and addressing blocking issues, monitoring asset performance, and efficient reporting on world and map production. The ideal candidate has solid AAA/AA experience in world-building (level art, lighting, props, etc.), strong technical skills (performance, optimization), proficiency in 3D modeling software (Blender, 3DS Max, Maya, etc.), game engine experience (Unreal Engine, Unity, etc.), and scripting skills (Maxscript, Python).
Must have:
  • Solid AAA/AA Technical Artist experience
  • World-building expertise (level art, lighting)
  • Proficiency in 3D modeling software
  • Game engine experience (Unreal, Unity)
  • Strong scripting skills (Maxscript, Python)
Good to have:
  • Experience with visual scripting
  • Strong analytical and interpersonal skills

Job Details

COMPANY DESCRIPTION

Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and Riders Republic!

More recently, we are working on innovation with the creation of a technological expertise hub around the Snowdrop engine pipeline, for which we are focusing firstly on engine and graphics topics.

Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!

JOB DESCRIPTION

You will be joining the Technical Artists team and working under the responsibility of the Technical Artistic Director. You are in direct contact with the artistic teams.

As a Technical Artist, your responsibilities will be as follows:

  • Provide daily support to teams involved in level creation (Art & Design) to follow the mandate of the maps produced in the studio.
  • Participate in defining artistic pipelines (defining constraints, production pipelines, tool choices, etc.).
  • Identify, analyze, and address specific production blocking issues and monitor their resolution.
  • Monitor performance.
  • Help team members perform their tasks more efficiently.
  • Technical follow-up of assets in the engine.
  • Ensure efficient reporting on global actions concerning the world and maps produced by our teams.

QUALIFICATIONS

You have solid experience as a Technical Artist, ideally on AAA or AA productions.

  • You have worked on various world-building topics such as level art, lighting, props, level design, landscaping, water, etc.
  • You have strong technical skills in performance, optimization, and methodology.
  • You are proficient in at least one 3D modeling software (Blender, 3DS Max, Substance Designer, Maya, etc.).
  • You have significant experience with a game engine (Unreal Engine, Unity, proprietary engine, etc.) and a comprehensive understanding of the workflow and artistic pipeline in a realistic style.
  • You are versatile and have a real understanding of world-building specificities, with a strong analytical mind and interpersonal skills that allow you to work effectively in a team and convey your ideas.
  • You have strong scripting skills (Maxscript, Python...). Experience with visual scripting languages (node-based) is a plus.
  • Your proficiency in English allows you to work in an international context and communicate with non-French-speaking peers.

ADDITIONAL INFORMATION

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.

All information will be treated as confidential in accordance with the Employment Equity Act.

Integrating the Ubisoft French studios also means:

  • Join passionate and highly technical teams, all driven by the desire to design and develop innovative games and stand out for their quality
  • Collaborate with teams recognized for their experience on renowned franchises
  • Develop expertise by participating in in-house sharing events (talks, conferences, trade shows) and benefiting from tailor-made training programs
  • Evolve in a leading French videogame company represented in 30 different countries, with opportunities for international development

Check out  to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Consultez qui a pour but de vous accompagner dans votre candidature, et découvrez nos actions pour encourager plus de diversité et d'inclusion.

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