Technical Character Artist

3 Months ago • 3-10 Years • Animation • Undisclosed

Job Summary

Job Description

Work on Project 007, a brand-new James Bond video game. You'll collaborate with animation and character teams, develop rigging and skinning processes, and implement advanced deformation techniques. You'll need 3+ years of experience in Technical Character Art/Rigging with expertise in Maya, 3DsMax, Blender, and more.
Must have:
  • Technical Character Art
  • Maya, 3DsMax, Blender
  • Deformation Techniques
  • Motion Capture
Good to have:
  • Physic Simulation
  • Facial Animation
  • Game Engine Integration
  • Performance Standards
Perks:
  • Glacier Technology
  • Award-Winning Studio

Job Details

IO Interactive is currently looking for a Technical Character Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.


What you will do:

  • Collaborate with the animation and character teams to create high-quality character deformations, rigs, and skins.
  • Develop and optimize character rigging and skinning processes to enhance animation quality and efficiency.
  • Implement advanced deformation techniques to achieve realistic character movements and expressions.
  • Ensure seamless integration of character assets into the game engine while maintaining performance standards.
  • Collaborate with the animation and cinematic teams to ensure seamless integration of facial animations into the game.


Who you are:

  • 3+ years working in the games industry in Technical Character Art/Rigging.
  • Proficiency in industry-standard tools such as Maya, 3DsMax, Blender, or equivalent software for character animation and rigging.
  • Extensive sculpting, modeling, texturing and deformations experience.
  • Experience with setting up physic simulation for cloth.
  • Familiarity with motion capture technology and processes.

 


Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

 Learn more about Project 007.

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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