Technical Designer

1 Month ago • All levels • Game Design

Job Summary

Job Description

As a Technical Designer at Double Eleven, you'll collaborate with the design team on Fallout 76, translating design specifications into functional game features. Responsibilities include writing and maintaining scripts using game development languages and visual scripting tools, optimizing game code, and bridging communication between design and development teams. You'll work on implementing, maintaining, and improving design-based scripting elements and internal tooling. Problem-solving, technical understanding of game engines, and documentation writing are also key aspects of this role. The position offers hybrid working options and is based in Middlesbrough, UK.
Must have:
  • Game development experience
  • Experience with proprietary engines
  • Visual scripting skills
  • Problem-solving abilities
  • Strong communication skills
Perks:
  • Flexible working hours
  • Hybrid work option
  • 28 days annual leave
  • Birthday leave
  • Relocation support
  • Performance bonus potential
  • Additional leave for milestones
  • Free breakfast and drinks
  • Gym access
  • Vitality Private Healthcare
  • Mental health support
  • Professional development
  • Employee referral bonus
  • Cycle to Work scheme

Job Details

Description

We’re looking for a Technical Designer to join our award winning team in Middlesbrough (UK), home to the beautiful North Yorkshire coastline and countryside. This is an on-site role with the option to apply for hybrid working (2 days working from home per week).

As a Technical Designer at Double Eleven, you’ll be working alongside the Design team on Fallout 76, one of the largest and most well-known AAA IP’s. You will  join a fantastic development studio with the opportunity  to work in-engine, provide technical solutions and help build prototypes. You’ll work with a multidisciplinary team to create memorable player experiences in an ongoing live service environment. 

This role would suit a Designer who is excited to work heavily in-engine and with proprietary tools to help script solutions to a variety of design problems as well as prototype new functionality. It is likely that you’ll spend large amounts of your time focused on implementation alongside systems / game design. If you're eager to learn, this role will be a great opportunity for it.

As a global gaming company, we've enabled millions to conquer Minecraft Dungeons, battle in Rust Console Edition and, of course, create new adventures for Vault Dwellers in Fallout 76. 

Recently, we collaborated with Rockstar Games to bring Red Dead Redemption to the Nintendo Switch and PlayStation 4 as well as partnered with Obsidian Entertainment on Grounded: Fully Yoked Edition for Nintendo Switch and PlayStation 4 and 5. 

Double Eleven is a place where our people come first. Our 400-person team proudly represents over 30 nationalities.

We strive to avoid crunch, we offer flexible working hours to allow you to truly enjoy work/life balance whilst making great games and any overtime is always planned, optional and paid. 

We can support UK relocation and have both a dedicated People and Operation teams on standby to assist you.   

Interested? We kindly ask all applicants to submit a portfolio to support their application. We’re afraid applications without an accompanying portfolio will not be considered and on this occasion, we’re unable to sponsor a visa for this role.

Our interview process for this position is likely to consist of the following two stages:

Stage one: A remote discipline specific skills assessment followed by a remote discussion about your completed assessment

Stage two: On-site competency-based interview

What you’ll be doing 

  • Collaborate with game designers to conceptualise and implement game features and mechanics
  • Translate design specifications into functional game features
  • Write and maintain scripts using game development languages and visual scripting tools in game development software
  • Help to support optimisation of game code for performance and efficiency from a Design standpoint
  • Act as a bridge between the design and development teams, ensuring clear communication of design requirements and technical constraints
  • Help support the implementation, performance, and maintenance of design-based scripting elements and internal tooling used by design
  • Work alongside other designers to find solutions to various problems bringing to bear your understanding of the technical capabilities and limitations of an engine
  • Writing and maintaining documentation related to design specifications and tooling, to be shared across a wider team

What we’re looking for 

  • Previous experience working in game development
  • Experience with proprietary or in-house engines such as CreationKit, CryEngine, Anvil Decima, etc
  • Familiarity with traditional game design and development principles
  • Knowledge and skills using visual scripting tools
  • Ability to diagnose and solve technical issues efficiently
  • Strong interpersonal and communication skills 
  • Ability to work effectively with cross-functional teams
  • Flexibility to adapt to changing project requirements

Qualifications

  • All relevant qualifications considered

What to expect

Some of our benefits include:

Working life at Double Eleven 

  • Start your day any time between 8:00am and 10:00am
  • 35 working hours per week with a 1 hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours)
  • Opportunity to apply for hybrid working  (up to 2 days working from home per week) 
  • 28 days annual leave (20 days annual leave + 8 days bank holiday) 
  • 1 day leave for your birthday and 1 day leave if you’re moving house
  • Up to 10 days discretionary annual leave during our end of year break
  • Potential for annual performance bonus
  • 5 additional days annual leave for 5 years service and a further 5 days annual leave for your 10 years service milestone
  • A brand new, state-of-the-art studio facilities that includes a market hall serving nutritious, subsidised meals, round-the-clock gym access, an auditorium and more
  • Free breakfast options, juice, hot drinks and fruit
  • Employee referral bonus (up to £2000!)
  • Cycle to Work scheme
  • Free game codes, game swag and merchandise
  • Family-friendly leave available
  • Christmas Saving Scheme
  • Free parking
  • Best-in-class tools and workflows so you can focus on creativity

Professional development and wellbeing

  • Vitality Private Healthcare, discounts and rewards for you, your spouse and children (upon the successful completion of your 6 month probationary period) 
  • Access to mental health and wellbeing support via Plumm (includes 4 free video therapy sessions per month for both the employee and up to 3 family members aged 18+), unlimited text therapy, courses, meditations
  • A personalised development plan with dedicated support tailored to your growth and goals
  • Access to an accredited Academy providing professional qualifications (and access to 500 UK discounts and offers via TOTUM when registered as a student) 
  • A dedicated Workplace Experience team responsible for work environments, workplace and quality of employee life services to help foster collaboration, creativity and innovation
  • In-studio wellbeing programmes and People team support

Team life 

  • Free activities via our Bus Tours programme (where on occasion, partners and children are welcome to join you) 
  • Many team events to celebrate team and game milestones
  • Sponsored team activities including football, basketball, book club, movie club and more 
  • Opportunity to contribute to our internal Employee Diversity and Equality Network

Ways to reach us

If you have a general query or if you need support with your application and/or an alternative way to apply, please do not hesitate to contact our Talent team at jobs@double11.com 

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About The Company

Double Eleven is one of the top three independent games publishers and developers headquartered in the UK. Trusted with some of the world’s biggest IPs, currently collaborating on Minecraft Dungeons with Mojang Studios, Prison Architect with Paradox Interactive, and Fallout 76 with Bethesda Game Studios, as well as working on other unannounced projects.

As a developer, our relationships with other developers are paramount as we understand the hard work required in the industry. ‘Port +ing’ became our bread and butter and is what pays the bills and allows us to take really good care of our team and their families. That’s why Double Eleven was started, to be able to make great games and still spend time with our families, challenging some of the conventional wisdom of how a development studio and publisher should run.

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