In this role you will focus on developing the Arma 4 Editor and its Game Master mode. One of the key areas you’ll work on is multiplayer replication, so experience in this field is necessary.
Game Master mode is an open-ended, real-time experience where a player assumes the role of a Game Master and dynamically curates events, places assets, and shapes the battlefield. It serves as the next evolution of Arma 3 Zeus, bringing new multiplayer scripting opportunities and real-time mission control to Arma 4. This role requires a deep understanding of multiplayer mechanics, scripting for replication across networked environments, and the ability to create engaging UI/UX solutions for both Game Masters and players.
Join us and help shape the next evolution of Arma’s real-time battlefield command experience!
Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.
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