Technical Designer - Sandbox Systems

3 Months ago • 2 Years + • Design

Job Summary

Job Description

Bohemia Interactive seeks a Technical Designer to join their Sandbox Systems task force. Responsibilities include designing and implementing major sandbox features, managing feature implementation across all levels, scripting in Enforce, collaborating with other departments (programming, animation, art, audio, QA), and ensuring quality user experience through playtesting. The role requires strong scripting skills, a proactive approach to improving player experience, and excellent communication. Experience with the Enfusion engine or Arma modding is a plus.
Must have:
  • 2+ years relevant experience
  • Good scripting capabilities
  • Proactive approach to improving player experience
  • Excellent English communication (written & spoken)
  • Feature implementation across all levels
  • Collaboration with multiple departments
Good to have:
  • Experience with Enfusion engine
  • Arma series modding experience
Perks:
  • 27 days of holidays per year
  • Flexible working hours
  • Company profit-sharing plan
  • Benefit program
  • Meal contribution
  • Onsite gym
  • Parking lot
  • Bicycle space
  • All Bohemia Interactive titles for free

Job Details

Technical Designer - Sandbox Systems

We are looking for a technical designer to reinforce our sandbox task force. If you have a strong interest in developing sandbox systems that form the backbone of a game, such as commanding units, radios, radar, military bases, supplies, and support stations, then this is an opportunity to work closely with a dedicated team of like-minded developers.

As a technical designer and feature owner in this task force you will be responsible for the design and realization of major sandbox features. Feature owners manage the implementation of features on every level. You will be the one doing the script implementation of the feature, as well as communicating with programming, animation, art, and audio departments when code and/or assets are required. Finally, working with QA and playtesting your own work ensures quality and a good user experience - the primary goal in every feature.

The multi-faceted nature of this role enables you to draw from your strengths, as well as grow in areas that are important to you and the project‘s targets.

Job Description

  • Collaborating with other departments to create implementation solutions for features based on a shared vision of design
  • Participating in regular play sessions and checking the state of implemented mechanics
  • Improving, adjusting, and enhancing documentation according to the actual state of mechanics or assets 
  • Writing code in an object-oriented scripting language (Enforce)

Requirements

  • 2+ years of relevant industry experience
  • Good scripting capabilities
  • Proactive approach: you are constantly seeking to improve a player’s experience
  • Good spoken and written English

Nice to have

Experience with our Enfusion engine and/or modding the Arma series is a huge plus

Benefits

  • 27 days of holidays per year
  • Flexible working hours
  • Company profit-sharing plan, benefit program, meal contribution
  • Onsite gym, parking lot for cars, space for bicycles
  • All Bohemia Interactive titles for free
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.

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About The Company

Bohemia Interactive is a game development studio. The company's goal is to create rich gaming experiences based on various topics of fascination. They have a common goal: to create rich gaming experiences based on various topics of fascination.

Prague, Prague, Czechia (On-Site)

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Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

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Prague, Prague, Czechia (On-Site)

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