Technical Designer - UX & UI

1 Month ago • 2 Years +

About the job

About the job

Job Description

  • Handling technical, functional and visual design in order to positively impact the player experience
  • Work with other departments to create solutions for gameplay mechanics based on design
  • Participate in regular play sessions and check the state of implemented mechanics
  • Use internal game editor or external instruments to create tools that support game development
  • Improve, adjust, and enhance documentation according to the actual state of mechanics or assets
  • Write code in object-oriented scripting language (Clike)


Requirements

  • 2+ years of relevant industry experience
  • Good spoken and written English
  • Good scripting capabilities
  • Interest in developing game UI, understanding PC & console UX
  • Experience with developing game UI is a big plus
  • Previous experience with Arma games is a big plus


Technical knowledge and skills

  • Familiarity with other game engines (CryEngine, Unity, idTech, Source or similar)


Benefits

  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more


About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

South Moravian Region, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

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