Technical Director (Game Project)

1 Month ago • 10-15 Years • 2D Art

About the job

Job Description

Lead a team of programmers responsible for the technical development of a flagship mobile game. Requires 10+ years of engineering experience, 5+ in Senior management roles, 3+ years as a Technical Director, strong technical expertise, and experience in large mobile products.
Must have:
  • 10+ years engineering
  • 5+ years management
  • 3+ years Tech Director
  • Mobile product experience
Good to have:
  • Complex game engines
  • Unity/Unreal experience
  • C++/C#/Java/Scala
  • ECS-based architecture
Perks:
  • Flexible work schedule
  • Health insurance coverage
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Technical Director (Game Project)

About the company

Playrix is ​​one of the most successful mobile game development companies 
in the world. In terms of mobile application revenue, we rank first in Europe 
and are in the top 3 worldwide. Our games have been installed 2.3 billion times (that's a third of the world's population!) and more than 30 million people around the world play them every day.

Team, about the role

We at Playrix are certain that our success results from our talented team's efforts. Every day our programmers develop new features, events, and mechanics for our games, which are played by millions of people around the world.
We're looking for a Technical Director to join one of our flagship products. You will lead a strong team of programmers and be responsible for the product's technical development.
We value sharing best practices and mutual support within our teams. We pay great attention to code quality and reliability. We work with modern C++ standards, making the most of its capabilities.

Tasks

  • Build a strong team to ensure high-performance and growth: hiring, coaching and mentoring, leading engineers and managers

  • Implement and execute the tech roadmap of the mobile game product

  • Ensure engineering excellence: analyze the tech, tools and practices efficiency, lead the initiatives to improve it

  • Partner with Game Producers and Company-wide divisions to ensure the mobile game product quality and execute the game product roadmap

Our stack

  • C++ (17 and Boost) for game client programming
  • Generic ECS-based architecture proprietary game engine
  • Lua, Python
  • Game server: Node.js, Go, Python
  • Amazon Web Services, Docker, k8s

Requirements

  • Action and self-starter mindset, proactive problem solver

  • Bar raiser: you are never satisfied with the status quo and challenge yourself, your teams, and your peers

  • 10+ years of experience in engineering with 5+ in Senior management roles

  • 3+ years of experience as a Technical Director, CTO or Director of Engineering

  • Proven leadership and "Manager of managers" experience with a team of 40+ engineers

  • Experience in creating a tech strategy for a large software product

  • Strong technical expertise and previous hands-on experience as a software engineer, preferably in large mobile products (iOS/Android native, C++/C#/Java/Scala). Nice to have: experience with complex in-house or Unity/Unreal game engines


Note: we don't expect you to write code, but you need to understand the whole system, be able to contribute to its design and architecture and evaluate your engineer's decisions.

Our Perks

Flexibility at work

  • For most positions we offer a flexible schedule, and employees can work from anywhere in the world (except for the Russian Federation and the Republic of Belarus). You can do your work however and wherever you like — we only evaluate your results.

Caring for health and well-being
  • We provide voluntary health insurance for employees and their children, and reimburse online sessions with a psychologist.
  • We offer fully paid vacation days and sick leave. In certain circumstances, you can request additional days off.
  • We support leading a healthy lifestyle and reimburse the cost of gym memberships and fitness app subscriptions.
Professional development and education
  • We pay for participation in specialized conferences and courses and hold our own internal conferences.
  • We offer discounts on English language courses and courses for the languages of the countries in which the company operates.
Events and merch
  • We regularly hold offline events like team meetings, big corporate parties, and informal office parties.
  • We also regularly organize fun competitions, quizzes, hackathons, and online fitness challenges.
  • We have a merch store with an internal currency you can use to buy unique gifts. We give out this currency as a gift for significant dates, and you can earn more by participating in events and company activities.

Work Format

Remote or from one of the company’s offices

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