Technical Supervisor

1 Hour ago • All levels • Technical Art • 3D Art

Job Summary

Job Description

The Technical Supervisor at Virtuos provides day-to-day support to art teams, creating automation scripts and tools within and outside 3D applications. Responsibilities include software installation/troubleshooting, supporting producers in tool deployment planning, training art teams, and ensuring deliveries meet technical specifications. Proficiency in Python and familiarity with shell scripting are essential. The role requires knowledge of Autodesk Maya, 3DS Max, Blender, Git, Perforce, and ideally game engines (Unreal, Unity). The candidate should be comfortable working with large legacy codebases and possess strong communication skills.
Must have:
  • Python proficiency
  • Shell scripting (Windows)
  • Maya, 3DS Max, Blender knowledge
  • Git & Perforce familiarity
  • Support art teams
  • Create automation scripts
Good to have:
  • PBR, lighting, shading understanding
  • ZBrush, Substance experience
  • Game shipping experience as Technical Artist

Job Details

__

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

ABOUT THE POSITION

Responsibilities

  • Day-to-day support of our art teams, inside and outside the 3D applications.
  • Creation of basic automation scripts, small tools inside and outside the 3d application.
  • Installation and troubleshooting of art software, plugins and scripts.
  • Supporting producers and team leaders in planning deployment of tools.
  • Training art teams in the use of specific tools and best practices.
  • Ensure deliveries follow technical specifications and requirements.

Qualifications

  • Proficiency with Python
  • Familiarity with shell scripting in Windows
  • Good verbal and written communication skills.
  • English skill is a plus 
  • General MS Windows and its troubleshooting skills.

Should Have:

  • Familiarity with Git and Perforce
  • Knowledge of Autodesk Maya, 3DS Max, Blender inner workings
  • Willingness to read legacy, large, codebase.
  • Game engine experience, e.g., Unreal, Unity.

Nice to Have:

  • Understanding of physically based rendering (PBR), lighting and shading.
  • Various DCC software knowledge:  ZBrush, Substance
  • Experience in shipping a game as Technical Artist.

Job Info

  • Job Function Identification 1136
  • Posting Date 04/08/2025, 04:43 AM
  • Locations Vietnam, Ho Chi Minh (Glass Egg)
  • Job Function Schedule Full time
  • Linkedin Tags #LI-NHT #LI-LN #LI-BTH #LI-geh

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