Temporary Associate Producer

17 Hours ago • All levels • Game Production

Job Summary

Job Description

Cloud Chamber seeks a Temporary Associate Producer to collaborate with creative individuals and the production team in developing the next BioShock game. Responsibilities include managing team priorities, schedules, and resource allocation; coordinating communication between departments; maintaining internal task tracking; communicating project status; tracking and delegating tasks; establishing sprint goals; supporting production tasks; and coordinating with external partners. The role requires experience in the video game industry, strong organizational and communication skills, familiarity with project management tools (Jira, Excel, Confluence, Perforce), and the ability to work across multiple time zones. This is a temporary role, lasting no longer than 12 months.
Must have:
  • Video game industry experience
  • Strong organizational & communication skills
  • Jira, Excel, Confluence, Perforce familiarity
  • Project management & scheduling
  • Task tracking & delegation
  • Cross-team collaboration
Good to have:
  • AAA or mobile game experience
  • Understanding of video game technical concepts
  • Knowledge of video game development pipelines
  • In-depth knowledge of industry trends
  • French and English proficiency (for Quebec candidates)

Job Details

 

Cloud Chamber is looking for a curious and organized Temporary Associate Producer to partner with our creative ICs and production team in the development of BioShock. You will help build schedules, plan resource allocations, and define sprint and milestone deliverables. It will be your responsibility to ensure the on-time completion of our deliverables to the highest possible quality.

Please note that this is a temporary role with an employment term of no longer than 12 consecutive months.

Job Details:

  • Manage team members’ priorities, assignments and schedules with the support of the Senior Producer.
  • Coordinate communication between departments regarding deadlines, assignments, and priorities. 
  • Manage and maintain internal task tracking system with tasks, assignees, priorities, due dates, meeting/discussion notes, and statuses. 
  • Effectively communicate priorities, blockers, dependencies, and issues to Production and relevant team leadership. 
  • Track, respond to, and delegate tasks and bugs as needed to maintain project integrity and stability. 
  • Establish prioritized sprint and milestone goals for the team in conjunction with producers, leads, and directors. 
  • Flexibility and interest in taking on a variety of production tasks as needed to support the production.
  • Coordinate with outsourcers and co-dev partners to maintain visibility and project cadence.

Skills, Experience and Qualifications:

  • Prior experience working in the video game industry, either AAA or mobile games.
  • Ability to understand high-level, video game-related, technical concepts.
  • Familiarity with video game development pipelines.
  • Familiar with JIRA, Excel, Confluence, Perforce.
  • Possess very strong organizational and communication skills, with a critical eye for detail.  
  • Ability to establish priorities and multitask effectively.  
  • Ability to work with diverse personalities across multiple time zones. 
  • In-depth knowledge of industry trends in interactive storytelling and AAA games.
  • Flexible and adaptable to changing production situations.
  • Mature outlook on work ethics and responsibilities.
  • Collaborative and team centric.
  • Willing to uphold the values of Cloud Chamber.

#LI-Hybrid

For candidates located in Quebec:

  • Proficiency in French is required.
  • Proficiency in English is required to effectively collaborate with teams based in the United States.

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.  

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going. 

If all of this sounds as exciting to you as it is to us we’d love to meet you! Join us in creating worlds that move people. 

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com email accounts.

 

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About The Company

Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier.


Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world. 

Novato, California, United States (Remote)

Montréal, Québec, Canada (On-Site)

Novato, California, United States (Remote)

Montréal, Québec, Canada (On-Site)

Novato, California, United States (Remote)

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

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