[The Division Resurgence] – Technical Artist (W/M/NB)

5 Months ago • All levels • Technical Art

Job Summary

Job Description

Ubisoft seeks an experienced Technical Artist for The Division Resurgence. This role bridges art and development, ensuring seamless visual asset integration, performance optimization, and high artistic standards. Responsibilities include collaborating with artists and developers, developing and optimizing shaders, lighting, and VFX, troubleshooting technical challenges, driving innovation, implementing efficient pipelines, conducting reviews, and reporting to the Technical Director. The ideal candidate possesses proven experience in game development, strong knowledge of game engines (Unreal Engine, Unity) and art tools (Maya, Blender), expertise in shader development, lighting, and VFX, and excellent problem-solving and communication skills.
Must have:
  • Proven experience as a Technical Artist
  • Strong knowledge of game engines (Unreal, Unity)
  • Expertise in shader development, lighting, VFX
  • Excellent problem-solving skills
  • Strong communication & collaboration skills
Good to have:
  • Experience with mobile game development
  • Experience with online multiplayer systems
Perks:
  • Profit Sharing
  • Yearly company saving plan
  • 25 paid time off + 12 additional paid days off
  • 50% transportation pass
  • Lunch vouchers
  • Healthcare
  • Maternity/Paternity leave
  • Gym access
  • Hybrid work arrangement

Job Details

Description de l'entreprise

  • Location: Saint-Mandé, France 
  • Duration of work: Full-time 
  • Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

Company Description 

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

Description du poste

We are seeking an experienced Technical Artist to join our team.

The ideal candidate will bridge the gap between the art and development teams, ensuring the seamless integration of visual assets while optimizing performance and maintaining high artistic standards.

This role requires a strong technical background in game development combined with a deep understanding of art pipelines and visual systems.

The Lead Gameplay Programmer will report to and work under the management of the Associate Producer.

Key Responsibilities

  • Collaborate with artists and developers to ensure that visual assets are efficiently integrated into the game while maintaining performance and quality.
  • Develop and optimize shaders, lighting systems, and visual effects to enhance the artistic vision and ensure smooth performance across platforms.
  • Work closely with cross-functional teams, including designers, developers, and producers, to ensure that all visual components meet the project's aesthetic and technical
  • requirements.
  • Troubleshoot and resolve technical challenges related to asset integration, performance optimization, and memory management.
  • Drive innovation by staying current with industry trends, tools, and best practices in both game development and visual design.
  • Implement tools and processes that improve the efficiency and quality of the asset creation pipeline.
  • Conduct and facilitate art and technical reviews to ensure the highest standards of visual quality and technical performance.
  • Report to and work under the guidance of the Technical Director, ensuring alignment with the project’s artistic and technical goals.

Qualifications

Relevant experience, skills and knowledge

  • Proven experience as a Technical Artist within a game development team, with a deep understanding of art and technical workflows.
  • Strong knowledge of game engines (e.g., Unreal Engine, Unity) and art tools (e.g., Maya, Blender).
  • Expertise in shader development, lighting systems, and VFX.
  • Excellent problem-solving skills, with the ability to address both artistic and technical challenges.
  • Strong communication and collaboration skills, with the ability to work effectively across disciplines.
  • Ability to mentor and support junior artists and developers, fostering a collaborative and innovative environment.
  • Experience with mobile game development and online multiplayer systems is desirable.

Informations complémentaires

Ubisoft's perks (for a position based in Saint-Mandé)
💰 Profit Sharing, yearly company saving plan. 25 paid time off + 12 additional paid days off. 50% of your transportation pass is paid by the company, lunch vouchers (9€/day), healthcare for you and your family, and lots of Ubisoft additional perks. 
👶 Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks. 
📍 Our office is located in Saint Mandé, (Metro line 1, Saint Mandé station). Gym available in the building. Ability to work with a hybrid work arrangement according to the Ubisoft Work From Home policy.  

Recruitment process 
Recruitment process: Chris Richards > Pierre-Hugues Puechlong 
Hiring Manager: Chris Richards

Additional Information 
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers’ community. 
The job reports to Ubisoft Mobile Games. 

Location: Saint-Mandé, France 
Duration of work: Full-time 
Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

This role requires candidates to be based in the Paris area, and to be on-site in our Saint-Mandé office 3 days a week. This role is not eligible for relocation support.

Consultez ce guide qui a pour but de vous accompagner dans votre candidature, et découvrez nos actions pour encourager plus de diversité et d'inclusion.

Similar Jobs

Sperasoft - Lighting Artist

Sperasoft

Vojvodina, Serbia (On-Site)
2 Months ago
Milk Visual Effects - CG Supervisor

Milk Visual Effects

(On-Site)
5 Months ago
QUANTIC DREAM - Associate Animation Director

QUANTIC DREAM

Paris, Île-de-France, France (Hybrid)
2 Months ago
Global Step - Mid 3D Animator

Global Step

(Remote)
1 Month ago
Xentrix Studios - Animation – Artist

Xentrix Studios

India (On-Site)
6 Months ago
Tencent - Technical Art Expert

Tencent

Tokyo, Japan (On-Site)
1 Month ago
Scopely - Lead Producer, Art Outsourcing

Scopely

Canada (Remote)
4 Months ago
Amazon Games - Directrice, Directeur technique artistique / Technical Art Director, Amazon Games Montréal

Amazon Games

Montreal, Quebec, Canada (On-Site)
7 Months ago
Cloud Chamber - Temporary Senior Lighting Artist

Cloud Chamber

Novato, California, United States (Remote)
1 Month ago
Larian Studios - VFX Director

Larian Studios

Dublin, County Dublin, Ireland (On-Site)
7 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Virtuos - Senior 3D Animator

Virtuos

Malaysia (On-Site)
1 Month ago
Activision - Senior AI Animator

Activision

Los Angeles, California, United States (On-Site)
2 Months ago
Haptic - Senior Technical Animator

Haptic

Dallas, Texas, United States (Remote)
5 Months ago
Awem - ASO Manager

Awem

(Remote)
1 Month ago
Eccentric - UI/UX Designer

Eccentric

Mumbai, Maharashtra, India (On-Site)
1 Week ago
Room 8 Studio - Realistic 3D Hard Surface Artist, Middle / Senior

Room 8 Studio

Bulgaria (On-Site)
5 Months ago
Elyzio - 3D Artist

Elyzio

(Remote)
1 Month ago
Digital sun games - VFX Artist

Digital sun games

Valencia, Valencian Community, Spain (On-Site)
1 Month ago
After zvfx studios - Rigging Artist

After zvfx studios

Kolkata, West Bengal, India (On-Site)
1 Month ago
EVitamin Business Consulting   - 3D Artist

EVitamin Business Consulting

Indore, Madhya Pradesh, India (On-Site)
11 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Saint-Mandé, Île-de-France, France

Assystems - Ingénieur Sécurité Santé - Nucléaire H/F

Assystems

Avignon, Provence-Alpes-Côte D'Azur, France (On-Site)
7 Months ago
Ubisoft - Associate Director, Financial Planning HQ

Ubisoft

Paris, Île-de-France, France (On-Site)
3 Months ago
Tactical Adventures - Lead 3D Character Artist

Tactical Adventures

Paris, Île-de-France, France (Hybrid)
2 Months ago
Ubisoft - Technical Director - Level Design

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
2 Months ago
Ubisoft - Senior Gameplay Programmer

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
2 Months ago
Assystems - Chef de projet MOA H/F

Assystems

Marseille, Provence-Alpes-Côte D'Azur, France (On-Site)
7 Months ago
Ubisoft - Cash Management Partner & Lead Treasury Projects

Ubisoft

Paris, Île-de-France, France (Hybrid)
1 Month ago
Ubisoft - Application Specialist

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
1 Month ago
Assystems - Ingénieur Instrumentation H/F

Assystems

Lyon, Auvergne-Rhône-Alpes, France (On-Site)
7 Months ago
Oh Bibi - Chief Technology Officer (CTO)

Oh Bibi

Paris, Île-de-France, France (Hybrid)
2 Weeks ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Ubisoft - Junior VFX Artist

Ubisoft

Da Nang, Vietnam (On-Site)
2 Months ago
The Mill - Technical Artist

The Mill

New York, New York, United States (On-Site)
10 Months ago
Ubisoft - Technical Cinematic Designer

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
3 Months ago
Kabam - Senior VFX Artist

Kabam

Vancouver, British Columbia, Canada (On-Site)
1 Month ago
Epic Games - Technical Artist, Developer Relations (Metahuman)

Epic Games

Cary, North Carolina, United States (On-Site)
1 Month ago
Ubisoft - Technical Director - Level Design

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
2 Months ago
SmileGate - Technical Artist (TA)

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
2 Months ago
Ubisoft - Senior/Mid Technical Artist - AAA The Division Resurgence

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
3 Months ago
Cold Symmetry - Senior VFX Artist

Cold Symmetry

(Remote)
3 Months ago
Ubisoft - Senior SFX Artist

Ubisoft

Shanghai, Shanghai, China (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Newcastle Upon Tyne, England, United Kingdom (Hybrid)

Pune, Maharashtra, India (Hybrid)

Düsseldorf, North Rhine-Westphalia, Germany (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Toronto, Ontario, Canada (Hybrid)

Winnipeg, Manitoba, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Newcastle Upon Tyne, England, United Kingdom (Hybrid)

View All Jobs

Get notified when new jobs are added by Ubisoft

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug